Activision Publishing, Inc., located in Santa Monica, California, is a major American video game publisher. As the publishing arm of Activision Blizzard, it oversees numerous subsidiary studios. Activision ranks among the world's largest third-party video game publishers and held the position of top U.S. publisher in 2016.
In 1976, Warner Communications acquired Atari, Inc. from Nolan Bushnell.
In 1977, Atari began hiring programmers to create games for the Atari Video Computer System (Atari VCS or later the Atari 2600).
Following Warner's acquisition, Ray Kassar was named CEO of Atari in 1978.
In May 1979, the "Gang of Four" (Crane, Kaplan, Miller, and Whitehead) met with Atari's CEO Ray Kassar to demand royalties and recognition for their work.
On October 1, 1979, Activision, Inc. was founded in Sunnyvale, California, by former Atari game developers.
In 1979, Crane, Kaplan, Miller, and Whitehead decided to leave Atari and establish their own independent game development company, later securing funding with Jim Levy's help.
In early 1979, Atari's marketing department circulated a memo listing the best-selling cartridges from the previous year to guide game ideas, highlighting the disparity between programmer compensation and game revenue.
In the latter half of 1979, Activision began developing games in Crane's garage, planning releases for mid-1980.
In 1980, Activision showcased its titles at the Consumer Electronics Show (CES), drawing favorable press and worrying Atari, which tried to undermine Activision's reputation.
After Activision's success, Imagic was one of the third-party development studios formed.
In 1981, Activision released Kaboom!, which became the company's first game to sell over a million units.
In 1982, Activision released Pitfall!, which sold over four million copies, and Larry Kaplan left the company to work on the Amiga personal computer.
In 1982, Activision settled a lawsuit with Atari, agreeing to pay royalties but legitimizing the third-party development model.
In June 1983, Activision completed its initial public offering on NASDAQ under the stock ticker AVSN.
Following the video game crash of 1983, retailers purchased unsold games at a mass discount.
In 1983, the success of Activision led to many more third-party developers, contributing to the video game crash due to inexperienced companies mass-publishing games.
Through 1983, Activision's instruction manuals included instructions for sending the company a photograph of a player's high scores to receive a patch in return.
In 1984, Activision's quarterly revenue dropped significantly, leading to layoffs and a decision to diversify into home computer games.
In 1985, Miller and Whitehead left Activision due to the devaluation of their stock and formed Accolade.
In June 1986, Activision acquired Infocom, a text adventure game pioneer, through a corporate merger.
In 1988, Activision changed its corporate name to Mediagenic to reflect its expansion into software beyond video games.
In 1989, Activision published the first-person perspective game MechWarrior, based on FASA's BattleTech.
In 1989, after several years of losses, Activision closed down the Infocom studios.
In May 1990, Mediagenic faced a $6 million penalty after losing patent infringement lawsuits filed by Magnavox.
Around early 1990, Mediagenic worked on an early version of a football game that was the basis for Joe Montana Football, but internal issues led to Electronic Arts completing the game.
Around 1991, Bobby Kotick and a small group of investors bought Mediagenic (formerly Activision) for around US$500,000.
In 1991, Bobby Kotick and other investors completed a hostile takeover of Mediagenic for approximately $500,000. This group included Steve Wynn and Philips Electronics. Kotick was drawn to Mediagenic for the Activision name, hoping to restore it to its former glory.
In 1991, Mediagenic reported significant financial losses and had a contract severed by Cyan, who then turned to Broderbund for publishing, including Myst.
By the end of 1992, Kotick renamed Mediagenic to the original Activision name, following a bankruptcy restructuring plan that included reissuing past titles and developing a sequel to Zork.
In October 1993, the new Activision went public, raising about $40 million. It was then listed on NASDAQ under the new ticker symbol ATVI.
After two years of delays and internal struggles, MechWarrior 2 was released in 1995, leading FASA not to renew their licensing deal with Activision.
By 1995, Kotick had met his promise to investors of four years of 50% revenue growth while remaining break-even.
In 1997, Activision procured the license to the war game Heavy Gear, which was well-received by critics.
In 1997, after meeting initial revenue goals, Kotick set Activision on a new path to develop high-demand games and make the company profitable.
Starting in 1997, Kotick led Activision to begin acquiring video game development studios, based on market surveys to focus on specific content areas.
In 1998, Activision released Battlezone, which utilized the Mechwarrior 2 engine.
On June 16, 2000, Activision reorganized as a holding company, Activision Holdings, to manage Activision and its subsidiaries more effectively.
Prior to 2001, during the Dot-com bubble, Activision continued to acquire studios at lower valuations.
In 2003, the company was awarded the Game Developers Choice "First Penguin" award, recognizing its place as the first third-party developer.
Around 2006, Kotick contacted Jean-Bernard Lévy, CEO of Vivendi, to explore a potential merger due to Vivendi's ownership of Blizzard Entertainment and World of Warcraft.
Around 2006, Lévy offered Kotick a merger between Activision and Vivendi Games, contingent on Lévy holding majority shares.
In December 2007, Activision's board signed on to the merger with Vivendi.
During 2006-2007, Activision acquired RedOctane, the publisher of the Guitar Hero franchise.
In July 2008, the merger between Activision and Vivendi was completed, creating Activision Blizzard, headed by Kotick.
Between 1997 and 2008, Activision made an estimated 25 acquisitions of video game development studios.
In 2008, Activision merged with Vivendi Games (parent company of Blizzard Entertainment) to form Activision Blizzard, with Bobby Kotick as CEO.
In November 2009, Activision Publishing established Sledgehammer Games.
In February 2010, Activision Blizzard reported significant revenue losses and subsequently shut down Red Octane, Luxoflux, and Underground Development, laying off staff at Neversoft.
In November 2010, Activision shuttered Budcat Creations.
In 2010, Eric Hirshberg was announced as the CEO of Activision Publishing, following the Activision Blizzard merger.
In early 2010, Sledgehammer Games was assigned to assist Infinity Ward with Modern Warfare 3 due to legal issues.
In February 2011, Activision shuttered Bizarre Creations.
In 2016, Activision was recognized as the top United States publisher.
In March 2018, Eric Hirshberg left the CEO position at Activision Publishing.
In 2020, Activision released the free-to-play Call of Duty: Warzone.
By April 2021, Activision had assigned all its internal studios to work on the Call of Duty franchise.
In August 2021, Activision established Activision Mobile, a new studio devoted to the Call of Duty Mobile title.
In September 2021, Activision and Activision Blizzard vacated their headquarters in Santa Monica and subleased a smaller office space in the Pen Factory.
In October 2023, Microsoft acquired Activision Blizzard, maintaining Activision as a separate business within Microsoft Gaming.
In October 2023, Microsoft acquired Activision Blizzard, making it a separate division under Microsoft Gaming.
On March 8, 2024, 600 Activision QA workers in Texas, Minnesota and California unionized under the Communication Workers of America (CWA), making it the largest union in the United States video game industry.
On May 16, 2024, Activision announced the establishment of Warsaw-based studio Elsewhere Entertainment, assembled for development of a new narrative-based AAA IP not associated with other Activision series.
In July 2024, the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) initiated a labor strike against Activision and other video game publishers, raising concerns about lack of A.I. protections and the potential use of A.I. to replicate an actor’s voice or likeness.