History of Activision in Timeline

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Activision

Activision Publishing, Inc., based in Santa Monica, California, is a prominent American video game publisher. It functions as the publishing arm of its parent company, Activision Blizzard, overseeing various subsidiary studios. Notably, Activision ranks among the world's largest third-party video game publishers and held the position of the top publisher in the United States in 2016, highlighting its significant role and influence in the gaming industry.

1976: Warner Communications Buys Atari, Inc.

In 1976, Warner Communications acquired Atari, Inc. from Nolan Bushnell with the aim of accelerating the launch of the Atari Video Computer System (Atari VCS or Atari 2600) to market.

1977: Atari Hires Programmers

In 1977, Atari started hiring programmers to develop games for the Atari Video Computer System (Atari VCS or later the Atari 2600).

1978: Ray Kassar Named Atari CEO

In 1978, following Warner's acquisition of Atari, Ray Kassar was appointed as the CEO of Atari.

May 1979: Gang of Four Demands Royalties

In May 1979, Crane, Kaplan, Miller, and Whitehead, known as the "Gang of Four," met with Atari's CEO, Ray Kassar, to demand royalties and recognition, akin to how record labels treated musicians. Kassar dismissed their demands.

October 1, 1979: Activision Founded

On October 1, 1979, Activision, Inc. was founded in Sunnyvale, California by former Atari game developers who were dissatisfied with their treatment at Atari. They aimed to develop games for the Atari 2600.

1979: Decision to Form Independent Company

In 1979, the "Gang of Four" decided to leave Atari and start their own independent game development company. They secured about $1 million in capital from Sutter Hill Ventures with the help of Jim Levy.

1979: Atari's Marketing Memo and Developer Salaries

In early 1979, Atari's marketing department released a memo that highlighted top-selling cartridges from the previous year. Programmers were unhappy that they were not being compensated fairly despite generating substantial revenue for the company.

1979: Activision Begins Development

In the latter half of 1979, Activision started development out of Crane's garage, with each programmer working on their own game.

1980: Planned Game Release

In 1980, Activision planned to release the games Dragster, Fishing Derby, Checkers, and Boxing.

1980: Consumer Electronics Show and Atari's Response

In 1980, Activision showcased their titles at the Consumer Electronics Show, gaining favorable press. Atari responded by attempting to tarnish Activision's reputation and threatening retailers who carried Activision games.

1981: Closure of Imagic

Crane was concerned with how Davis managed the closure of Imagic, one of the third-party development studios formed after Activision's success in 1981.

1981: Kaboom! Release and Success

In 1981, Activision released Kaboom!, which became the company's first game to sell over a million units.

1982: Lawsuit Settlement

By 1982, Atari's lawsuit against Activision, claiming trade secret theft and violation of non-disclosure agreements, was settled. Activision agreed to pay royalties to Atari, legitimizing the third-party development model.

1982: Pitfall! Release and Kaplan's Departure

In 1982, Activision's hit game Pitfall!, created by Crane, was released and sold over four million copies. Near the end of 1982, Kaplan left Activision to work on the development of the Amiga personal computer.

June 1983: Initial Public Offering

In June 1983, Activision completed its initial public offering (IPO) on NASDAQ under the stock ticker AVSN. Total sales were estimated at $157 million, and revenues at $60 million prior to the IPO.

1983: Rise of Third-Party Developers and Video Game Crash

In 1983, Activision's success led to the rise of more third-party developers and home consoles. The inexperience of many new third-party developers contributed to the video game crash of 1983.

1983: Impact of the Video Game Crash

In 1983, the video game crash caused many third-party developers to fail, leading to warehouses of unsold games being sold at discounted prices, reducing Activision's income.

1983: Video Game Crash and Diversification

In 1983, the video game crash, partly caused by numerous inexperienced companies attempting to emulate Activision's success, significantly impacted Activision's console game position. This led the company to diversify into home computer games and acquire Infocom.

1983: High Score Patches

Through 1983, Activision offered patches to players who sent in photos of their high scores in Activision games.

1984: Revenue Drop and Staff Layoffs

By the end of 1984, Activision's quarterly revenue dropped significantly, leading to staff layoffs.

1985: Talent Drain and Accolade Formation

In 1985, there was a continued drain of talent due to the video game crash. Miller and Whitehead left in 1984 and formed Accolade.

June 1986: Acquisition of Infocom

In June 1986, Activision acquired Infocom through a corporate merger. This decision was led by Jim Levy, who was later replaced by Bruce Davis.

1988: Name Change to Mediagenic

In 1988, Activision expanded into software beyond video games, including business applications, and subsequently changed its corporate name to Mediagenic.

1989: Activision Publishes MechWarrior

In 1989, Activision published the first-person perspective game MechWarrior, based on FASA's pen-and-paper game BattleTech.

1989: Closure of Infocom Studios

In 1989, after several years of losses, Activision closed down the Infocom studios.

May 1990: Patent Infringement Lawsuit Loss

In May 1990, Mediagenic faced a setback after losing patent infringement lawsuits filed by Magnavox. The lawsuits concerned the similarities between Activision's games and Magnavox's patents, resulting in a $6 million penalty against Mediagenic.

1990: Development of Joe Montana Football

Around early 1990, Mediagenic worked on an early version of a football game that served as the basis for Joe Montana Football. Sega later had to take the incomplete game to Electronic Arts for completion.

1991: Acquisition by Kotick and Investors

Around 1991, Mediagenic, formerly Activision, was deeply in debt and was bought for approximately $500,000 by Bobby Kotick and a group of investors.

1992: Mediagenic Renamed to Activision

By the end of 1992, Kotick successfully fulfilled the bankruptcy plan for Mediagenic, leading to the company being renamed to Activision, restoring its original name.

October 1993: Activision Goes Public

In October 1993, the newly renamed Activision went public, raising approximately $40 million. It was subsequently listed on NASDAQ under the ticker symbol ATVI.

1995: Kotick's Promise to Investors Fulfilled

By 1995, Bobby Kotick's approach had met his promise to investors of four years of 50% growth in revenues while remaining break-even. Kotick then set Activision on his second promise to investors, to develop high-demand games and make the company profitable.

1995: MechWarrior 2 Released

In 1995, after two years of delays and internal struggles, Activision released MechWarrior 2, a sequel to the first-person perspective game MechWarrior, based on FASA's BattleTech. However, FASA did not renew their licensing deal with Activision.

1997: Heavy Gear License Procured

In 1997, Activision acquired the license to Heavy Gear, a pen-and-paper-based war game. The video game version of Heavy Gear was well-received by critics.

1997: Profitability Target Set

In 1997, Activision's CEO, Bobby Kotick, set the goal to develop high-demand games and make the company profitable by the end of the year.

1997: Acquisition Strategy Initiated

In 1997, Activision, under Kotick's leadership, began acquiring video game development studios based on market surveys to determine content focus areas.

1998: Battlezone Released

In 1998, Activision released Battlezone, which used the Mechwarrior 2 engine.

June 16, 2000: Activision Reorganized as Activision Holdings

On June 16, 2000, Activision reorganized as a holding company named Activision Holdings. Activision changed its corporate name from "Activision, Inc." to "Activision Publishing, Inc.", while Activision Holdings took Activision's former "Activision, Inc." name.

2001: Acquisitions During the Dot-com Bubble

Prior to 2001, Activision made several acquisitions during the Dot-com bubble, enabling them to acquire studios at lower valuations.

2006: Kotick Seeks Massively Multiplayer Online Market Title

Around 2006, Bobby Kotick sought a title for the massively multiplayer online market. He contacted Jean-Bernard Lévy, the CEO of Vivendi, which owned Blizzard Entertainment and its successful World of Warcraft game.

2006: Vivendi Merger Discussions

In 2006, Jean-Bernard Lévy offered Bobby Kotick a merger between Activision and Vivendi Games, but only if Lévy held the majority shares in the merged group, which would force Kotick to cede control.

December 2007: Merger Agreement with Vivendi

In December 2007, Activision's board approved the merger with Vivendi Games.

2007: Activision Buys RedOctane and Agrees to Vivendi Merger

In 2006-2007, Activision acquired RedOctane, the publisher of the Guitar Hero franchise, as some of Activision's former successful properties began to wane. In 2007, Kotick agreed to the merger with Vivendi Games.

July 2008: Activision Blizzard Merger Completed

In July 2008, the merger between Activision and Vivendi Games was completed. The new company was named Activision Blizzard and was headed by Bobby Kotick, with Vivendi maintaining a 52% share.

2008: Activision's Acquisition Spree Ends

Between 1997 and 2008, Activision made an estimated 25 acquisitions of video game development studios.

2008: Merger with Vivendi Games

In 2008, Activision's holding company merged with Vivendi Games, the parent company of Blizzard Entertainment, forming Activision Blizzard, with Bobby Kotick as CEO.

November 2009: Sledgehammer Games Established

In November 2009, Activision Publishing established Sledgehammer Games. It was formed earlier in 2009 by Glen Schofield and Michael Condrey.

February 2010: Studio Closures and Layoffs

In February 2010, Activision Blizzard reported significant revenue losses, leading Activision Publishing to shut down Red Octane, Luxoflux, and Underground Development, as well as lay off approximately 25% of the staff at Neversoft.

November 2010: Budcat Creations Shuttered

In November 2010, Activision shuttered Budcat Creations.

2010: Eric Hirshberg Announced as CEO

In 2010, Eric Hirshberg was announced as the CEO of Activision Publishing, which remained a subsidiary of Activision Blizzard.

2010: Sledgehammer Assists Infinity Ward

In early 2010, legal issues between Infinity Ward and Activision Blizzard led to several members of Infinity Ward leaving, and Activision assigned Sledgehammer to assist Infinity Ward in the next major Call of Duty title, Modern Warfare 3.

February 2011: Bizarre Creations Shuttered

In February 2011, Activision shuttered Bizarre Creations.

2016: Top U.S. Publisher

In 2016, Activision was recognized as the top video game publisher in the United States.

March 2018: Hirshberg Leaves CEO Position

In March 2018, Eric Hirshberg left the CEO position at Activision Publishing.

January 9, 2019: Rob Kostich Appointed President

On January 9, 2019, Activision Blizzard appointed Rob Kostich as president of Activision Publishing, following an executive reshuffle. Kostich previously served as executive vice president and general manager of the Call of Duty franchise.

2020: Release of Call of Duty: Warzone

In 2020, Activision released the free-to-play game Call of Duty: Warzone as part of their focus on the Call of Duty franchise.

April 2021: Focus on Call of Duty Franchise

By April 2021, Activision had assigned all of its internal studios to work on some part of the Call of Duty franchise.

August 2021: Activision Mobile Studio Established

In August 2021, Activision established a new studio, Activision Mobile, devoted to the Call of Duty Mobile title.

September 2021: New Santa Monica Office Space

In September 2021, Activision and its parent Activision Blizzard vacated their longtime headquarters building in Santa Monica and subleased a smaller office space at the Pen Factory from Kite Pharma.

October 2023: Acquisition by Microsoft

In October 2023, Microsoft acquired Activision Blizzard, but maintained that Activision would continue to operate as a separate business, publishing games developed by its studios.

October 2023: Microsoft Acquires Activision Blizzard

In October 2023, Microsoft acquired Activision Blizzard, making Activision Publishing a separate division under the Microsoft Gaming arm.

March 8, 2024: Activision QA Workers Unionize

On March 8, 2024, 600 Activision QA workers in Texas, Minnesota and California unionized under the Communication Workers of America (CWA), marking it as the largest union in the United States video game industry.

May 16, 2024: Elsewhere Entertainment Studio Established

On May 16, 2024, Activision announced the establishment of Warsaw-based studio Elsewhere Entertainment, for a new narrative-based AAA IP.

July 2024: SAG-AFTRA Labor Strike

In July 2024, the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) actor labor union initiated a labor strike against video publishers including Activision, over concerns about lack of AI protections.