Castlevania, known as Akumajō Dracula in Japan, is a gothic horror action-adventure series created by Konami. Primarily set in Dracula's castle, the games feature the Belmont clan, a family of vampire hunters, fighting against Dracula. The series has expanded beyond video games into various media forms, including animation and comics.
The 1943 film "Son of Dracula" introduced the character Alucard, who later appeared in the Castlevania series.
The first Castlevania game was released in 1986 for the NES. The player controls Simon Belmont as he explores Dracula's castle, battling monsters and bosses using his whip and sub-weapons.
1986 saw the release of Castlevania on the Famicom Disk System and NES, establishing core series features. A different version, Vampire Killer, was also released for MSX.
The Castlevania series debuted in 1986 with the release of the first game on the Famicom Disk System, introducing its side-scrolling action platformer gameplay.
Castlevania was developed by Hitoshi Akamatsu, drawing inspiration from horror films. It was released on the NES in 1986 after initial success on the FDS.
Castlevania II: Simon's Quest, released in 1987, introduced RPG elements, a non-linear world, and day-night cycles, diverging from the original game's linear platforming.
Castlevania II: Simon's Quest, released in 1987, introduced nonlinear exploration and RPG elements, diverging from the traditional platforming style.
In 1987, Castlevania II: Simon's Quest was released, directed by Hitoshi Akamatsu. The game adopted a Metroid-like gameplay style, focusing on exploration and puzzle-solving, drawing inspiration from Konami's Maze of Galious.
In 1988, Haunted Castle brought the Castlevania series to arcades, returning to linear platforming.
A Castlevania animated series was considered but not produced for the "Super Mario Bros. Power Hour" block in 1989.
Castlevania III: Dracula's Curse was released in 1989. This installment returned to the traditional platforming style of the original Castlevania. Due to the commercial success of Konami's Teenage Mutant Ninja Turtles games, Dracula's Curse's development was impacted, as resources were prioritized for the more popular franchise.
The Castlevania universe expanded in 1989 with the handheld title Castlevania: The Adventure and the NES sequel Castlevania III: Dracula's Curse, which introduced new features like alternate stages and playable characters.
Kid Dracula, a parody platformer spin-off, was released for the Famicom in 1990.
1991 saw the release of Super Castlevania IV, the first 16-bit entry in the series, for the Super Nintendo Entertainment System.
Castlevania II: Belmont's Revenge continued the Game Boy's Castlevania storyline in 1992.
1993 marked the beginning of parallel development for three Castlevania titles: Akumajō Dracula, Rondo of Blood, and Bloodlines. Rondo of Blood, directed by Toru Hagihara, was notable for being the first installment on CD-ROM and featuring full voice acting.
By 1993, the Castlevania franchise had sold over 3.7 million units.
Castlevania launched on the Sharp X68000 in 1993, later localized as Castlevania Chronicles. Also released in 1993 was Castlevania: Rondo of Blood for the PC Engine, featuring CD-ROM enhancements.
Hitoshi Akamatsu gave an interview about the development process of the game.
Castlevania: Bloodlines was released for the Sega Genesis in 1994, marking the series' debut on a Sega console.
Castlevania: Dracula X, reusing content from Rondo of Blood, was released for the SNES in 1995.
In 1997, Castlevania: Symphony of the Night was released for the PlayStation, directed by Toru Hagihara with Koji Igarashi as assistant director and writer. The game introduced a new art style by Ayami Kojima and shifted the gameplay to nonlinear exploration and RPG elements, inspired by Simon's Quest.
In 1997, Castlevania: Symphony of the Night marked a shift in the series, bringing back nonlinear exploration and adding RPG elements, which later influenced the "Metroidvania" genre.
In 1997, Castlevania: Symphony of the Night expanded on Simon's Quest's RPG elements and non-linear gameplay, becoming influential in the Metroidvania genre.
Development began on the first 3D Castlevania game, initially titled Dracula 3D, for the Nintendo 64 in 1997.
1997 saw the release of Castlevania: Symphony of the Night for PlayStation and Castlevania Legends for Game Boy.
In 1999, Dracula 3D was released as Castlevania for the Nintendo 64, followed by an expanded version, Castlevania: Legacy of Darkness, in the same year.
The Nintendo 64 Castlevania game and others were removed from the series canon in different years such as in 2002, due to storyline inconsistencies.
The first 3D Castlevania game was released for Nintendo 64 in 1999, followed by an expansion, Legacy of Darkness.
The first 3D Castlevania launched in 1999 on the Nintendo 64. It featured two playable characters, a targeting system, and elements of survival horror.
Castlevania Chronicles, based on the Sharp X68000 title, was released on PlayStation in 2001.
Castlevania: Circle of the Moon began the Game Boy Advance era for the series in 2001.
Castlevania: Circle of the Moon was released in 2001 as a Game Boy Advance launch title. It marked the return of Metroidvania-style gameplay since Symphony of the Night.
Koji Igarashi removed several titles, including Castlevania Legends and KCEK-developed games, from the series canon in 2002 due to story inconsistencies. Konami Computer Entertainment Kobe (KCEK) was also dissolved in the same year.
In 2002, several Castlevania games were removed from the official timeline, a decision that sparked fan debate.
Castlevania: Lament of Innocence, a 3D action title, launched on PlayStation 2 in 2003.
Castlevania: Lament of Innocence, a 3D title intended as a new starting point for the series, was released in 2003.
Castlevania: Lament of Innocence, released in 2003, featured a hub-based world and a combo-focused combat system, distinct from the N64 title.
The two-volume mange and cellphone comic adaptations were based on 2003's Castlevania: Lament of Innocence
Castlevania: Harmony of Dissonance and Castlevania: Aria of Sorrow continued the series on the Game Boy Advance in 2003.
Castlevania: Dawn of Sorrow was released in 2005 for the Nintendo DS, marking the return to the Akumajō Dracula title in Japan.
Castlevania: Dawn of Sorrow, a sequel to Aria of Sorrow, was released for Nintendo DS in 2005.
IDW Publishing released the graphic novel "Castlevania: The Belmont Legacy", based on Castlevania: The Adventure, in 2005.
Castlevania: Portrait of Ruin, released in 2006 for the Nintendo DS, continued the new art style introduced in Dawn of Sorrow, aiming to appeal to a wider audience.
The two-volume manga adaptation of Castlevania: Curse of Darkness concluded its publication in Japan in 2006.
By 2006, the Castlevania franchise had surpassed 20 million copies sold globally.
A timeline poster included with a 2006 pre-order bundle reintroduced some previously retconned Castlevania games, except for Legends.
Castlevania: Portrait of Ruin launched on the Nintendo DS in 2006.
Development on the Castlevania film was halted in December 2007 due to a writer's strike.
In 2007, Konami's official Japanese website maintained the exclusion of certain Castlevania titles from the established canon.
NECA launched a Castlevania toy line, including figures of Simon Belmont, Alucard, Dracula, Succubus, and a Comic-Con exclusive Pixel Simon in 2007.
Rondo of Blood was localized and included in Castlevania: The Dracula X Chronicles for the PlayStation Portable in 2007.
The cellphone comic adaptation of Lament of Innocence began its release in Japan in 2007.
Warren Ellis wrote a script for a Castlevania animated film in 2007, which ultimately did not go into production. This script heavily influenced the Netflix series.
In 2008, trivia related to the Castlevania series was included in the Guinness World Records: Gamer's Edition.
The English version of the "Castlevania: Curse of Darkness" manga was released in 2008.
Michiru Yamane, a prominent composer for the Castlevania series, scored her last Castlevania game, Order of Ecclesia, in 2008, collaborating with Yasuhiro Ichihashi. This marked the end of her tenure as a composer for the series before becoming a freelance composer.
Castlevania: Order of Ecclesia, the final DS entry, was released in 2008.
In 2008, multiple Castlevania prototypes were in development, including a project by Koji Igarashi and Castlevania: Lords of Shadow by MercurySteam.
Castlevania: Order of Ecclesia was released in 2008, marking the end of the new art style adopted in Dawn of Sorrow and Portrait of Ruin.
Castlevania Judgment, the series' first fighting game, was released for the Wii in 2008.
The planned Castlevania film was officially canceled on May 27, 2009.
Castlevania: The Arcade, a light gun shooter, was released in Japan and Europe in 2009.
In 2009, Castlevania: The Adventure ReBirth, a remake of the original Game Boy title, was released for WiiWare.
The Castlevania series was rebooted in 2010 with Castlevania: Lords of Shadow, a 3D action-adventure game developed in collaboration with MercurySteam and Kojima Productions.
The Castlevania franchise was rebooted with Castlevania: Lords of Shadow in 2010, a 3D action game developed by MercurySteam and co-produced by Hideo Kojima.
The 2010 reboot, Lords of Shadow, introduced a diverse combat system with numerous unlockable combos and large-scale boss fights.
In 2010, Castlevania: Lords of Shadow was released, featuring a score composed by Óscar Araujo with a 120-piece orchestra.
Castlevania: Lords of Shadow, a 3D action-adventure reboot, was released in 2010. It was produced by Dave Cox and Hideo Kojima, featuring celebrity voice actors and a new art style. The game became the best-selling title in the series.
Castlevania: Harmony of Despair, an online multiplayer title, was released in 2010.
Castlevania – The Concert, featuring music from the series, was performed in Stockholm, Sweden in 2010 by composer Michiru Yamane and the Stockholm Youth Symphonic Orchestra.
Koji Igarashi was moved to Konami's social division in 2011, which contributed to his later departure from the company.
Castlevania: Lords of Shadow - Mirror of Fate, a sequel to Lords of Shadow, was released in 2013.
Castlevania: Lords of Shadow – Mirror of Fate was released for Nintendo 3DS in 2013.
In March 2014, Koji Igarashi left Konami to independently develop Bloodstained: Ritual of the Night, a spiritual successor to Castlevania.
Castlevania: Lords of Shadow 2, the final installment in the Lords of Shadow trilogy, was released in 2014. It received less positive reception than its predecessor.
Castlevania: Lords of Shadow 2, the last mainline game to date, was released in 2014, concluding the reboot trilogy.
Pachislot Akumajō Dracula: Lords of Shadow, based on the reboot series, was released in 2017.
Netflix premiered the animated series "Castlevania" in 2017.
Castlevania: Grimoire of Souls, a mobile game, was released on iOS via Apple Arcade on September 19, 2019.
Castlevania: Bloodlines was re-released as part of the Castlevania Anniversary Collection in 2019.
Following allegations of sexual misconduct in 2019, Warren Ellis was not involved in the production of "Castlevania: Nocturne".
The original Kid Dracula was released in English for the first time as part of the Castlevania Anniversary Collection in 2019.
Rumors of a "reimagining" of the Castlevania series began circulating in 2021.
The final season of Netflix's "Castlevania" series aired in 2021, concluding the show.
The sequel series, "Castlevania: Nocturne," premiered on Netflix on September 28, 2023.
A remake of Haunted Castle, titled Haunted Castle Revisited, was included in the Castlevania Dominus Collection in 2024.
Vampire Survivors released the "Ode to Castlevania" DLC in 2024, featuring Castlevania characters and weapons.