The Analogue Pocket is a handheld game console designed and manufactured by Analogue. Announced in October 2019 and released on December 13, 2021, it uses field-programmable gate array (FPGA) chips to play games from various handheld consoles up to the sixth generation.
The Analogue Pocket was announced on October 16, 2019. but its release was delayed several times due to global chip shortages related to the COVID-19 pandemic. It finally launched on December 13, 2021 in black and white colors. Since then, Analogue has expanded the Pocket's lineup with a glow-in-the-dark version in September 2023, transparent colors in October 2023 and models in classic Game Boy colors in November 2023. Analogue released all-aluminium models of the Pocket in white, black, gray and indigo colors on July 15, 2024.
In 2022, Brendan Nystedt of Wired gave the Pocket a score of 8/10, praising its screen, controls, compatibility with Nintendo cartridges and potential with OpenFPGA, but criticizing its volume and power buttons as "annoying", the lack of protection for the cartridge slot and the inferior layout for Game Boy Advance games. He wrote, "If you don't care about the nostalgia brought on by using an actual Nintendo Game Boy, the Analogue Pocket might be the ultimate upgrade for your retro games collection."
The Analogue Pocket won a Red Dot Design Award in 2022 It was nominated for Wallpaper's 2019 Design Awards. The Pocket was also awarded two Fast Company awards for Best Product Design of 2020 and Best Design Innovations of 2020 in the North America region.
Initially planned for January 2022, the 1.1 software update arrived in July of that year. This update introduced openFPGA, a framework which allows third party developers to develop FPGA simulation cores using Pocket's hardware. It introduced emulation for the PDP-1 computer with the classic game Spacewar!, along with save states ("Memories") and informative "info cards" ("Library") for inserted cartridges.
In December 2023, Analogue released firmware updates 1.2 and 2.0. Version 1.2 addressed sleep/wake and save state issues, improved compatibility between adapters and FPGAs, and allowed cores to detect the docked state. Version 2.0 brought custom color palettes for Game Boy games, allowed FPGA cores to switch aspect ratios when docked and resolved a video issue with certain openFPGA cores in docked mode. Firmware update version 2.2 brought support for the Lynx, TurboGrafx-16 and Neo Geo Pocket Color cartridge adapters.
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