Fortnite, launched in 2017 by Epic Games, is a multifaceted online video game platform featuring several distinct game modes. The most popular is Fortnite Battle Royale, a free-to-play battle royale where 100 players compete to be the last one standing. Other modes include Fortnite: Save the World, a cooperative tower defense and survival game; Fortnite Creative, offering players freedom to build worlds and arenas; Lego Fortnite, an open world game collection divided between Lego Fortnite Odyssey and Lego Fortnite Brick Life; Rocket Racing, a racing game; Fortnite Festival, a rhythm game; and Fortnite Ballistic, a tactical first-person shooter currently in early access. All modes except Save the World are free-to-play.
In 2011, Fortnite began from an internal game jam at Epic Games, following the publishing of Gears of War 3. The concept of merging the construction game genre and shooter games arose, leading to the foundation of Fortnite.
In March 2017, PlayerUnknown's Battlegrounds was released. Epic Games recognized this and developed their own battle royale mode.
In July 2017, Epic Games released Fortnite as a paid early access title.
By August 2017, the Save the World mode had achieved over one million players.
In September 2017, Epic Games released Fortnite Battle Royale as a free game supported by microtransactions.
In 2017, Epic Games developed and released Fortnite, an online video game platform with multiple game mode versions sharing gameplay and the same game engine.
In 2017, Epic Games released Save the World and Battle Royale as early access titles.
In March 2018, a streaming event with streamer Ninja playing Fortnite Battle Royale alongside Drake, Travis Scott, Kim DotCom, and JuJu Smith-Schuster broke viewership records for Twitch.
By June 2018, Fortnite Battle Royale had reached 125 million players, just after the Nintendo Switch release.
In June 2018, Epic arranged a Fortnite Battle Royale pro–am with streamers, professional players, and celebrities at E3 2018.
In 2018, Fortnite won the award for Best Ongoing Game by PC Gamer and IGN, the latter of which nominated it for "Best Nintendo Switch Game", "Best Mobile Game", and "Best Action Game".
In July 2019, the inaugural US$30 million Fortnite World Cup tournament took place.
By December 2019, Fortnite had generated $9 billion in gross revenue.
By the end of 2019, total revenue for Fortnite reached more than $9 billion.
In 2019, Epic Games originally planned to release the game as free-to-play.
On June 29, 2020, Epic Games fully released Save the World as a premium title, bringing it out of early access.
In 2020, the Fortnite Championship Series (FNCS) was organized by Epic Games.
In 2021, the Fortnite Championship Series (FNCS) was again organized by Epic Games.
Starting in 2022, the Fortnite Championship Series (FNCS) was organized by Blast ApS.
In March 2023, Epic Games released the Unreal Editor for Fortnite (UEFN), a standalone editor for Windows that allows creators to develop new modes within Fortnite Creative.
In October 2023, Epic redesigned the main Fortnite client to present various modes as part of Fortnite Experiences.
In December 2023, Epic introduced three new game modes: Lego Fortnite, Rocket Racing, and Fortnite Festival, each offered as free-to-play.
In 2023, Fortnite expanded its game modes and introduced additional battle passes, including the Festival Pass for Fortnite Festival and Lego Pass for Lego Fortnite.
In March 2024, Epic announced numerous improvements in UEFN, including the addition of Unreal Engine's MetaHuman character rendering technology.
In December 2024, Epic changed the battle pass mechanics, allowing progression through experience points earned in any Fortnite game mode, and renamed the Festival Pass to Music Pass. The Fortnite Crew subscription was also expanded.
Epic stated their intent to have future Fortnite Battle Royale seasons starting in late 2025 developed in UEFN.
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