Mortal Kombat II, released in 1993 by Midway, is a fighting game ported to various platforms like MS-DOS, Amiga, Game Boy, Sega Genesis, and Super Nintendo. Developed mainly by Probe Software and Sculptured Software, and published by Acclaim Entertainment, it was a licensed conversion of the arcade version. The game expands upon the original with new characters, fatalities, stages, and gameplay mechanics, further solidifying the franchise's popularity and notoriety.
In 1992, the original Mortal Kombat was released, preceding Mortal Kombat II. The sequel improved gameplay and expanded the mythos.
In 1993, Mortal Kombat II was originally produced by Midway for arcades. The game was later ported to multiple home systems.
In 1993, WMS Industries reported that sales rose to $101 million from $86 million, as the revenue gain was related to the sale of the arcade version of MKII.
In 1993, alongside the arcade game's release, the Mortal Kombat II Collector's Edition comic book by Tobias was released. Acclaim Entertainment initiated a $10 million global marketing campaign for home versions. A live-action TV commercial featuring characters from the game was created by David Anderson and Bob Keen. The promotional campaign's tagline was "Nothing ... Nothing can prepare you."
In January 1994, the final version of Mortal Kombat II, revision 3.1, was released after three previous revisions to finalize moves, correct bugs, and add content.
On September 9, 1994, dubbed "Mortal Friday", the Game Boy, Game Gear, SNES, and Genesis versions of Mortal Kombat II were released simultaneously by Acclaim's marketing.
In September 1994, Mortal Kombat II was the top-selling Genesis, SNES, and Game Gear game in the United States, and the top-selling game in the United Kingdom, including for the Mega Drive, SNES, Master System, Game Gear, and Game Boy.
In November 1994, Mortal Kombat II remained the top-selling game for the Game Gear in the United Kingdom.
In 1994, Daniel Pesina appeared in costume as Johnny Cage in a print advertisement for the fighting game BloodStorm.
In 1994, Mortal Kombat II became America's highest-grossing arcade game, according to the Amusement & Music Operators Association (AMOA).
In 1994, Mortal Kombat II received numerous annual awards from gaming publications, including "Best Genesis Fighting Game", "Best SNES Fighting Game" and "Best Overall SNES Game" from Game Players, and "Bloodiest Game of 1994" from EGM.
In 1994, the San Francisco Chronicle reported that Acclaim spent $50 million on developing, manufacturing, and marketing Mortal Kombat II.
Although the 1995 film Mortal Kombat was primarily based on the first game, it features elements of MKII, such as the characters Kitana and Shao Kahn, and the setting of Outworld.
In 1995, Mortal Kombat 3, the sequel to Mortal Kombat II, was released.
In 1995, Nintendo Power readers voted Mortal Kombat II to receive the Nintendo Power Awards for "Best Tournament Fighter (all Nintendo platforms)" and "Best Play Control (Game Boy)".
In 1995, SNES magazine Super Play ranked Mortal Kombat II as the best sequel on the platform.
In 1995, a series of Mortal Kombat II action figures was released in Argentina.
By 1996, the number of arcade machines sold approached 25,000 units.
In 1996, GamesMaster rated Mortal Kombat II 35th on their "Top 100 Games of All Time".
In 1997, Mortal Kombat II was ranked as the 53rd best game on any Nintendo platform by the staff of Nintendo Power.
In 1997, Mortal Kombat actors unsuccessfully filed lawsuits against Midway, Williams, Nintendo of America, Sega of America, and Acclaim Entertainment for the unauthorized misuse of their likenesses and to seek royalties.
In 1999, a series of Mortal Kombat II action figures was released in the United States.
In 2001, Mortal Kombat II was ranked as the 97th top game of all time by the staff of Game Informer.
By 2002, estimated gross sales of Mortal Kombat II home video games exceeded $400 million.
In 2003, the staff of GameSpot included Mortal Kombat II in their video game hall of fame series, citing its exceptional quality as a sequel.
The plot and characters of Mortal Kombat II served as the basis for the 2005 spin-off game Mortal Kombat: Shaolin Monks, which follows Liu Kang and Kung Lao as they fight their way through Outworld to defeat Shao Kahn.
In 2007, GamesRadar included four elements of Mortal Kombat II - Dan Forden's "Toasty!" effect during an uppercut, Friendship and Babality finishing moves, and the ceiling spikes Stage Fatality - among the ten greatest things about Mortal Kombat. Also in 2007, IGN's Jeff Haynes stated that "Mortal Kombat II still manages to stand up almost 15 years later as one of the best arcade fighters around."
In 2007, Mortal Kombat II was ranked as the 38th most important video game of all time by the staff of GamePro.
In 2008, Eurogamer called Mortal Kombat II a marketing triumph.
In 2008, Mortal Kombat II was ranked as the third best fighting game by the staff of GamePro and the ninth best fighting game of all time by Rich Knight of Cinema Blend.
As late as 2009, many fans still considered Mortal Kombat II to be the best title in the series.
In 2009, Mortal Kombat II was featured among the 100 best games of the 20th century by Jakub Kralka of Benchmark and ranked as the tenth best 16-bit game ever by McKinley Noble of PC World.
In 2009, Mortal Kombat II was ranked as the fifth top arcade game by the staff of GameTrailers.
In February 2010, the PSN version of Mortal Kombat II continued to occupy the service's top ten monthly sales chart nearly three years after its re-release.
In 2010, Mortal Kombat II was ranked as the 32nd best video game of all time by The Boston Phoenix.
In 2010, Mortal Kombat II was ranked as the third top fighting game of all time by Marissa Meli of UGO and the second best 2D fighting game ever made by Robert Workman of GamePlayBook.
According to a 2011 article by Mike Harradence of PlayStation Universe, Mortal Kombat II remains "a firm fan favourite among MK aficionados". Also in 2011, IGN's Richard George called Mortal Kombat II "still one of the most fun 16-bit fighters to play".
In 2011, Mortal Kombat II had the greatest influence on the soft reboot game Mortal Kombat.
In 2011, Mortal Kombat II was ranked as the 31st top arcade game of all time by the staff of GameSpy.
In 2011, Mortal Kombat II was ranked as the third best fighting game of all time by Peter Rubin of Complex.
In 2011, the fighting game Mortal Kombat retold the events of Mortal Kombat II, along with the first Mortal Kombat and Mortal Kombat 3, as an effective reboot of the series. Classic costumes from MKII were also brought back as alternate outfits for female ninja characters.
In 2011, the rumored red female ninja character "Scarlet" was officially introduced as Skarlet in that year's Mortal Kombat.
In 2012, Dan Forden's "Toasty!" effect during an uppercut was ranked as the 11th funniest moment in video games by Rich Knight of Complex.
In 2012, Ed Boon placed creating Mortal Kombat II among his best Mortal Kombat memories, recalling the mania and hysteria surrounding the home versions of Mortal Kombat I while developing the sequel. He highlighted the addition of new equipment and increased content, such as expanding from seven to twelve characters and adding two Fatalities per character.
In 2013, Mortal Kombat II was ranked as the sixth best arcade game of the 1990s by Complex.
In 2013, Rich Knight and Hanuman Welch of Complex wrote that "Mortal Kombat II took everything we loved about the original and magnified it by about a million. Complex also ranked it as the sixth best 2D fighting game of all time that same year.
In 2014, Kevin Wong of Complex wrote that Mortal Kombat II is remembered "for its anarchic spirit—the game was endlessly intriguing and weird, and it had an uneasy atmosphere."
In 2017, Gamesradar listed Mortal Kombat II 29th on its "Best Sega Genesis/Mega Drive games of all time".
On December 26, 2022, the source code for Mortal Kombat II, including cut content, was uploaded online to GitHub.
On January 6, 2023, Warner Bros. Discovery sent a DMCA take down notice to GitHub, and public access to the Mortal Kombat II repository was disabled as a result.
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