A video game, also known as a computer game, is an electronic game that necessitates user interaction via an input device. This interaction produces visual feedback on a display, such as a TV, monitor, or touchscreen. Modern games are often audiovisual, incorporating speakers or headphones for audio and sometimes additional sensory feedback. Some also support microphone and webcam inputs for in-game chat and livestreaming capabilities.
On January 25, 1947, Thomas T. Goldsmith Jr. and Estle Ray Mann filed a patent for a "cathode-ray tube amusement device".
On December 14, 1948, U.S. Patent 2455992 was issued for the "cathode-ray tube amusement device" invented by Thomas T. Goldsmith Jr. and Estle Ray Mann.
In 1951, Christopher Strachey's draughts game and the Nimrod computer were showcased at the Festival of Britain.
In 1952, Alexander S. Douglas created OXO, a tic-tac-toe computer game, for the EDSAC.
In 1958, William Higinbotham engineered Tennis for Two, an electronic interactive game.
In 1962, Martin Graetz, Steve Russell, and Wayne Wiitanen created Spacewar! on a DEC PDP-1 computer.
In 1966, while at Sanders Associates, Ralph H. Baer developed a system to play a basic table tennis game on a television screen, leading to the "Brown Box" prototype.
In 1971, Computer Space, the first consumer video game, was released as an arcade game, drawing inspiration from the 1962 game Spacewar!.
In 1971, Nolan Bushnell believed the term "video game" came from a vending magazine review of Computer Space
On July 10, 1972, the term "video game" appeared in a letter, suggesting its early adoption within the field.
In 1972, the Magnavox Odyssey, the first home video game console, was released, and Atari created Pong, a hit ping pong-style arcade game inspired by the Odyssey.
In 1972, the iconic video game Pong was released along with the first home console, the Magnavox Odyssey, marking significant milestones in video game history.
Around March 1973, Ed Adlum used the term "video game" in an article, contributing to its growing usage in the industry.
In November 1973, the Oxford English Dictionary cited a BusinessWeek article as the first printed use of the term "video game".
By 1975, low-cost microprocessors became available in volume for use in video game hardware, enabling developers to create more detailed games.
By Christmas 1975, Atari released a home version of Pong, contributing to the growing popularity of video games.
In 1975, Ed Adlum founded RePlay Magazine, covering the coin-op amusement field.
Around 1978, the arcade and dedicated home console market was flooded due to developers intentionally creating video game clones of successful games.
In September 1982, Ed Adlum was credited with first naming the games as "video games" in RePlay Magazine.
Following the 1983 crash, the video game industry became more conservative, organizing around a publisher-developer model.
In 1983, the North American home video game market crashed due to loss of publishing control and market oversaturation, with revenues dropping from around $3 billion to $100 million by 1985.
In 1985, Ed Adlum explained that he coined the term "video game" to describe the new games arriving in arcades in the early 1970s.
In 1985, Nintendo helped revitalize the video game industry with the release of the Nintendo Entertainment System in North America. They also established industrial practices to prevent unlicensed game development and control game distribution.
In 1993, Doom introduced gameplay that created the first-person shooter genre.
In 1993, the United States Congressional hearings on violent games like Mortal Kombat lead to the formation of the ESRB ratings system.
The 1993 game Doom led to first-person shooters originally being called "Doom clones".
The Mortal Kombat film released in 1995 was highly successful at the box office.
Following the Columbine High School massacre in 1999, concerns were raised that violent video games could influence young players to commit similar acts.
In 2001, Grand Theft Auto III introduced gameplay that created the Grand Theft Auto clone genre.
The Lara Croft: Tomb Raider film released in 2001 was highly successful at the box office.
From 2003 to 2007, attorney Jack Thompson took numerous legal actions over violent games such as Grand Theft Auto III and Manhunt.
From 2003 to 2007, attorney Jack Thompson took numerous legal actions over violent games such as Grand Theft Auto III and Manhunt.
In May 2009, it was reported that Assassin's Creed II had a development staff of 450 people, highlighting the growth in team sizes for video game development.
In 2009, the "No Russian" level in Call of Duty: Modern Warfare 2, which allowed players to shoot innocent non-player characters, sparked outrage.
In 2011, the U.S. Supreme Court ruled in Brown v. Entertainment Merchants Association that video games are a protected form of speech with artistic merit.
In 2012, the Smithsonian American Art Museum hosted "The Art of Video Games" exhibit, showcasing the cultural heritage of video games.
In 2012, the Smithsonian American Art Museum ran an exhibition on "The Art of Video Games".
Since 2012, The Museum of Modern Art has added a total of 20 video games and one video game console to its permanent Architecture and Design Collection.
In 2014, the Gamergate harassment campaign highlighted misogyny within a portion of the player demographic.
From 2012 to 2016, "The Art of Video Games" exhibit from the Smithsonian American Art Museum toured at other museums.
A 2018 systematic review found evidence that video gaming training had positive effects on cognitive and emotional skills in the adult population, especially with young adults.
A study reported in 2018 found that millennials use video games as a key strategy for coping with stress, with 55% saying it helps them unwind.
In 2018, Germany relaxed its rules on depicting Nazi imagery in video games for "social adequacy" purposes.
A 2019 systematic review added support for the claim that video games are beneficial to the brain, although the beneficial effects of video gaming on the brain differed by video games types.
In 2019 the global video game industry was four times the size of the film industry.
In 2019, Detective Pikachu became the first video game film to receive a "Fresh" rating on Rotten Tomatoes.
As of 2020, some rare video game publications in retail packaging in good shape have been valued at over US$100,000, indicating a growing interest in retrogaming and collecting.
As of 2020, the global video game market reached estimated annual revenues of US$159 billion across hardware, software, and services.
During the 2020 COVID-19 pandemic, video games gained further visibility as a popular pastime for social distancing.
In 2020, Sonic the Hedgehog also received a "Fresh" rating, indicating the film industry's improving approach to video game adaptations.
In 2020, an Oxford University study suggested that playing video games, specifically Animal Crossing: New Horizons and Plants vs Zombies: Battle for Neighborville, can be a benefit to a person's mental health.
During the 2021 COVID-19 pandemic, video games gained further visibility as a popular pastime for social distancing.
In 2021, during the Epic Games v. Apple case, the lack of an industry definition for a video game became an issue regarding games offered on Apple's iOS App Store.