Sonic the Hedgehog, a multimedia franchise by Sega, centers on Sonic, a blue hedgehog who thwarts the schemes of the evil scientist Dr. Eggman. Primarily known for platforming games developed by Sonic Team, the franchise extends to various genres such as racing and fighting. Beyond video games, it encompasses comics, animated series, movies, and merchandise.
Flicky, the blue bird, made its first appearance in Sega's 1984 arcade game, predating its inclusion in the Sonic series where it's known for appearances in games like 3D Blast.
A significant shift in the console market occurred, with Nintendo losing its leading position for the first time since December 1985. This marked a turning point in the industry, indicating a change in consumer preferences and the emergence of strong competitors.
Sonic's red and white shoes were inspired by the cover of Michael Jackson's 1987 album "Bad".
By 1990, Sega wanted to compete in the video game console market with its 16-bit console, the Sega Genesis.
Released in 1990, the original "Sonic the Hedgehog" was lauded as a faster and more edgy alternative to Nintendo's "Super Mario World," captivating players with its innovative gameplay and distinctive protagonist.
Sega Technical Institute began work on Sonic the Hedgehog 2 in November 1991.
An 8-bit version of Sonic the Hedgehog was developed by Ancient and released in December 1991 to promote the Game Gear.
During the 16-bit era, specifically between October and December 1991, the Sega Genesis experienced a surge in popularity, outselling its primary rival, the Super Nintendo Entertainment System, by a significant margin. The Genesis' success was largely attributed to the popularity of "Sonic the Hedgehog", which was often bundled with the console.
Sega president Hayao Nakayama decided that Sega needed a flagship series and mascot to compete with Nintendo. An internal contest was held to determine a flagship game, leading to the creation of Sonic the Hedgehog.
Sonic made his first appearance in Sega AM3's racing game Rad Mobile in 1991. Sonic the Hedgehog was also released in 1991 as a pack-in game with the Genesis.
The first Sonic the Hedgehog game was developed by Naka, Ohshima, and Yasuhara, and released in 1991 for the Sega Genesis.
By January 1992, Sega achieved a commanding lead in the 16-bit console market, capturing a remarkable 65% market share. This dominance was largely fueled by the immense popularity of the Sega Genesis and its flagship title, "Sonic the Hedgehog."
In a testament to his immense popularity, Sonic the Hedgehog surpassed even Disney's iconic Mickey Mouse in terms of recognizability among children aged 6 to 11 in 1992. This demonstrated Sonic's significant cultural impact and his position as a beloved character among young audiences.
Shogakukan launched a "Sonic the Hedgehog" manga series in its "Shogaku Yonensei" magazine in 1992, introducing characters like Amy Rose and Charmy Bee.
Sonic the Hedgehog 2, which introduced Sonic's sidekick, Tails, was released in 1992.
Upon its release in 1992, "Sonic the Hedgehog 2" swiftly ascended to record-breaking success, becoming the fastest-selling video game at the time. Within a mere two weeks, the game sold an astounding 3.2 million copies worldwide, solidifying its place as a global gaming phenomenon.
In 1992, Sega partnered with the American Broadcasting Company (ABC) to develop two Sonic the Hedgehog television series, aiming to replicate the success of He-Man and the Masters of the Universe.
Archie Comics launched its long-running "Sonic the Hedgehog" comic book series in 1993, initially adapting storylines from the television series.
Dr. Robotnik's Mean Bean Machine, a Western localization of the Japanese puzzle game Puyo Puyo, and SegaSonic the Hedgehog, an arcade game featuring isometric gameplay, were both released in 1993.
Fleetway Publications launched "Sonic the Comic" in the UK in 1993, featuring a mix of original stories and content related to the Sonic video games.
Following the success of Sonic the Hedgehog, the gaming industry witnessed a surge in popularity of platformer games featuring animal protagonists with attitude. Notable examples include "Bubsy", "Aero the Acro-Bat", and "James Pond 3", all released in 1993. These games attempted to capitalize on the trend set by Sonic's unique character design and gameplay style.
In 1993, Sonic reached a peak of popularity, tying with Nintendo's Mario as the highest-earning entertainment personality of the year. Both characters generated an impressive $500 million in digital game sales, highlighting their significant impact on the gaming industry and popular culture.
In a historic moment for video games, Sonic the Hedgehog became the first video game character to be featured as a balloon in the Macy's Thanksgiving Day Parade in 1993. This event solidified Sonic's place as a cultural icon, transcending the realm of video games to become a recognizable figure in mainstream media and popular culture.
Sonic Spinball, a spin-off Sonic game, was released in 1993.
To release a Sonic game for the 1993 holiday shopping season, Sega commissioned the American team at STI to make Sonic Spinball.
Two Sonic the Hedgehog cartoons, "Adventures of Sonic the Hedgehog" and "Sonic the Hedgehog," premiered in 1993, produced by DIC Entertainment.
The first half of the Sonic the Hedgehog 3 project, Sonic 3, was released in February 1994.
In August 1994, Sega partnered with Metro-Goldwyn-Mayer Pictures and Trilogy Entertainment to develop a live-action animated Sonic the Hedgehog film, intended to coincide with the release of Sonic X-treme.
The trend of "animal with attitude" games continued into 1994 with releases like "Earthworm Jim" and "Zero the Kamikaze Squirrel." These games further cemented the influence of Sonic the Hedgehog on the platforming genre.
The ABC-produced "Sonic the Hedgehog" cartoon concluded in 1994.
Sonic Triple Trouble, a game for the Sega Game Gear, was released in 1994. It introduced the character Fang the Sniper, who would later become prominent in games like Sonic Mania and Superstars.
Sega and McDonald's joined forces for the first time in 1994 to release Sonic-themed Happy Meals, coinciding with the release of "Sonic the Hedgehog 3." This marked the beginning of a successful partnership between the two companies.
Screenwriter Richard Jefferies proposed "Sonic the Hedgehog: Wonders of the World" to Sega in May 1995, a concept involving Sonic and Dr. Eggman transitioning from the game world of Sonic X-treme into reality. The film idea, which involved Sonic teaming up with a boy to thwart Eggman, was ultimately rejected.
Knuckles' Chaotix, a spin-off starring Knuckles, was released in 1995 for the Genesis's 32X add-on.
Sega released the Knuckles spinoff Knuckles' Chaotix for the 32X in 1995. This year also saw the release of two Tails spin-offs, Tails' Skypatrol and Tails Adventure, for the Game Gear.
The influence of Sonic the Hedgehog extended to the emerging 3D platforming genre in 1995. Developers of games like "Gex" cited Sonic as a major inspiration for their character design and gameplay mechanics, highlighting the lasting impact of Sonic's legacy on the industry.
The popularity of Sonic extended to the realm of fashion, as a million pairs of Sonic-themed trousers were sold by 1996, highlighting the character's widespread appeal.
Sega's "Sonic X-treme," intended as a flagship 3D Sonic title for the Saturn, was canceled in 1996 due to development clashes, health issues within the team, and technical challenges. Sega, left without a major Sonic release for the Saturn, decided to port "Sonic 3D Blast" to the console with graphical improvements and new levels.
Sega and Studio Pierrot released a two-part original video animation (OVA) titled "Sonic the Hedgehog" directly to video in Japan in 1996.
Released in 1996, the highly successful platformer "Crash Bandicoot" drew inspiration from Sonic the Hedgehog. The game's creators acknowledged Sonic's influence on their character design and fast-paced gameplay, solidifying Sonic's status as a trendsetter in the platforming genre.
In 1996, Sega formed Sonic Team as a brand, debuting with "Nights into Dreams." Also that year, they released "Sonic 3D Blast" for the Genesis, which, while commercially successful, received criticism for its gameplay and controls.
In 1996, Sonic the Fighters, a fighting game featuring a large cast of Sonic characters, was released. Producer Yu Suzuki even joked that creating new characters was practically a requirement when making a Sonic game!
DIC Entertainment released a Sonic the Hedgehog Christmas special in 1996 to promote the upcoming "Sonic Adventure" game.
By 1996, the Sonic the Hedgehog series, encompassing "Sonic 2," "Sonic CD," "Sonic 3," and "Sonic & Knuckles," had solidified its place as a gaming phenomenon. These titles were praised for expanding upon the foundation established by the original game and were collectively dubbed the "zeitgeist of the 16-bit era" by Next Generation.
Between 1996 and 2012, Sonic solidified its presence in the United Kingdom as the sixth best-selling game franchise. This achievement highlighted the series' enduring appeal and popularity among UK gamers.
Adding to his growing list of cameos, Sonic appeared as a playable character in Christmas Nights, released in 1996.
Archie Comics introduced a spin-off comic book series titled "Knuckles the Echidna" in 1997.
By 1997, the original "Sonic the Hedgehog" game had achieved remarkable financial success, amassing over $400 million in revenue. Adjusted for inflation, this figure would equate to approximately $890 million in today's currency, underscoring the game's significant impact on the gaming industry.
Sega initiated "Project Sonic" in 1997, a campaign to revitalize the Sonic brand. This led to the releases of "Sonic Jam," a compilation of classic titles, and "Sonic R," a 3D racing game. "Sonic Jam" was well-received, while "Sonic R" had a more mixed reception. The lack of a core Sonic title, combined with the cancellation of "Sonic X-treme", contributed to the Saturn's struggles.
"Sonic Adventure", one of the first sixth-generation video games, was released in 1998. This game introduced many elements that would become staples of the series, including new character designs and a focus on storytelling.
Sonic Adventure, the first major 3D Sonic game, was released in 1998 for the Dreamcast.
To coincide with the Western release of "Sonic Adventure" in 1999, ADV Films released the Sonic OVA in North America as a 55-minute film titled "Sonic the Hedgehog: The Movie."
Sonic made a cameo appearance in the 2008 Wii version of Samba de Amigo, originally released in 1999.
In 1999, several members of Sonic Team, including Takashi Iizuka, formed Sonic Team USA in San Francisco. Their focus was to work on "Sonic Adventure 2", a more action-oriented entry in the Sonic franchise.
Sega partnered with SNK to develop and release "Sonic the Hedgehog Pocket Adventure" in 1999 for the Neo Geo Pocket Color, marking an early foray into collaborations for handheld consoles.
DIC Entertainment produced "Sonic Underground" in 1999 as another animated series to promote "Sonic Adventure".
Sonic Team experimented with a different genre in 2000, releasing "Sonic Shuffle", a party game for the Dreamcast, drawing inspiration from titles like "Mario Party".
The "Knuckles the Echidna" comic book series by Archie Comics concluded in 2000.
The final story arc of "Sonic the Comic" in 2000 loosely adapted the events of the "Sonic Adventure" video game.
In a significant shift for the company, Sega in January of 2001 announced it would cease production of the Dreamcast console and transition to a third-party software developer role.
"Sonic Advance", released in 2001, was a significant moment as it marked the first time a mainline Sonic game appeared on a Nintendo platform. This release signified a thawing in the relationship between the once fierce rivals.
Although Sonic didn't make the cut for Super Smash Bros. Melee due to time constraints, his potential for inclusion was recognized as early as 2001.
Sega exited the console market in 2001 and shifted to third-party development, continuing the Sonic series on Nintendo, Xbox, and PlayStation systems.
Sonic Team USA launched "Sonic Adventure 2" in 2001. Despite the positive reception of the Adventure games, the Dreamcast, the console they were released on, struggled in the market, leading to Sega's decision to become a third-party developer.
Two notable Sonic releases occurred in 2002. Dimps developed "Sonic Advance 2" for the Game Boy Advance, while Sonic Team released "Sonic Mega Collection" for the GameCube, a compilation of classic Sonic titles.
After 223 issues, Fleetway Publications' "Sonic the Comic" concluded in 2002.
Sonic made a special appearance as a power-up in the 2003 game Billy Hatcher and the Giant Egg.
The anime series "Sonic X," produced by TMS Entertainment, began airing in 2003, running for three seasons and introducing a serialized storytelling format to the Sonic animated universe.
Two spin-off Sonic games, "Sonic Pinball Party" and "Sonic Battle," were released in 2003, catering to different gaming niches and expanding the franchise's reach beyond platformers.
Sonic Team USA, renamed to Sega Studios USA, released "Sonic Heroes" in 2003. It was the first multi-platform Sonic game. That same year, they also released an expanded port of "Sonic Adventure" for the GameCube.
By 2004, the Sonic the Hedgehog franchise had generated over $1 billion in licensed merchandise sales, underscoring its status as a global phenomenon. That same year, Sega and McDonald's teamed up once again for another successful Sonic-themed Happy Meal promotion, this time centered around "Sonic Heroes."
Dimps continued its successful run of developing Sonic games for Nintendo handhelds with the release of "Sonic Advance 3" in 2004 for the Game Boy Advance.
Sega released a PC port of "Sonic Adventure" in 2004, making the game accessible to a wider audience.
Sonic joined the roster of Sega Superstars in 2004, marking his entry into the Sega All-Stars series.
Sega Studios USA released "Shadow the Hedgehog" in 2005. It was a spin-off game that targeted a more mature audience, featuring darker themes, third-person shooter elements, and a non-linear narrative. While commercially successful, it received criticism for its departure from the traditional Sonic gameplay formula.
Sonic Team began developing Sonic Unleashed in 2005. The game was initially planned as a sequel to Sonic Adventure 2.
In 2005, Sonic the Hedgehog received a significant honor in the world of gaming with his induction into the prestigious Walk of Game. He was among a select group of four iconic characters, alongside Mario, Link, and Master Chief, to receive this recognition, cementing his status as a legend in the gaming industry.
In 2005, Dimps released "Sonic Rush" for the Nintendo DS, a title that utilized a 2.5D perspective, a blend of 2D gameplay with 3D graphics. That same year, Sonic Team released "Sonic Gems Collection", a compilation of lesser-known Sonic games.
Capitalizing on the character's popularity and aiming to incorporate "gun action" gameplay, Sega released Shadow the Hedgehog in 2005.
Sonic's 15th anniversary in 2006 saw the release of "Sonic Riders," "Sonic the Hedgehog (2006)", and a GBA port of the original "Sonic the Hedgehog." However, none of these titles were well-received, with "Sonic the Hedgehog (2006)" often considered one of the worst games in the franchise due to its numerous glitches and rushed development.
Tomoya Ohtani took on the role of sound director for the Sonic series starting with the 2006 release of Sonic the Hedgehog. He has since been involved in various titles, aiming to highlight the unique aspects of each game through the music.
The release of "Sonic the Hedgehog (2006)" in 2006 proved to be a significant moment in the franchise's history. Despite receiving poor reviews, the game highlighted the dedication of Sonic's fanbase, who remained committed to the series.
The 2006 Sonic the Hedgehog game featured a main theme performed by Ali Tabatabaee and Matty Lewis from the band Zebrahead, as well as a remix of "Sweet Sweet Sweet" by Akon.
After three seasons, the "Sonic X" anime series concluded in 2006.
Sonic Rivals, a Sonic game developed by Backbone Entertainment, was released exclusively for the PlayStation Portable in 2006.
In 2006, while Sonic Team faced criticism for titles like the 2006 "Sonic the Hedgehog", Dimps received praise for their handheld Sonic games, particularly the "Sonic Rush" series and "Sonic Advance". Critics lauded Dimps' ability to maintain the series' spirit and deliver quality titles.
Ian Flynn became the head writer for Archie's "Sonic the Hedgehog" comic in 2006, taking over from Ken Penders.
An unspecified Sonic game, released in 2006, received poor reviews.
Marking the start of a collaborative series, the first Mario & Sonic game, themed around the Olympic Games, was released in 2007 for the Wii.
Backbone Entertainment released a sequel to Sonic Rivals, Sonic Rivals 2, for the PlayStation Portable in 2007. That same year, Sonic and the Secret Rings, the first Sonic game for the Wii, was released. This game took place in the world of Arabian Nights.
Archie's "Sonic the Hedgehog" comic book series earned a Guinness World Record in 2008 for being the longest-running comic based on a video game.
Breaking barriers, Sonic became one of the first non-Nintendo characters to join the Super Smash Bros. roster with his appearance in Super Smash Bros. Brawl, released in 2008.
First4Figures entered the world of Sonic merchandise in 2008, commencing production of a wide range of highly sought-after Sonic figures.
In 2008, the first Summer of Sonic took place in the United Kingdom. Founded by Svend Joscelyne and Adam Tuff, the annual fan convention is dedicated to celebrating the Sonic the Hedgehog series.
Sonic Unleashed, initially conceived as a sequel to Sonic Adventure 2, was released in 2008. The game aimed to blend the best of 2D and 3D Sonic gameplay, but received mixed reviews due to its werewolf-like transformation gameplay.
Sonic returned to the court in 2008 for Sega Superstars Tennis, continuing his involvement in the Sega All-Stars franchise.
Two Sonic games were released in 2008: Sonic Riders: Zero Gravity, a sequel to Sonic Riders, developed for the Wii and PlayStation 2; and Sonic Chronicles: The Dark Brotherhood, the first Sonic RPG, developed by BioWare for the DS.
In 2008, the Mario & Sonic Olympic Games experience came to the Nintendo DS, coinciding with the Beijing Summer Olympics.
Archie Comics expanded its Sonic comic book lineup with the introduction of "Sonic Universe" in 2009.
Sega released Sonic and the Black Knight, a sequel to Sonic and the Secret Rings set in the world of King Arthur, in 2009. The two games would become known as part of the Sonic Storybook sub-series.
In October 2010, Sega decided to delist Sonic games with subpar review scores from Metacritic to enhance the brand's value and minimize customer confusion. This coincided with the generally well-received release of "Sonic the Hedgehog 4: Episode I", praised for its enjoyable gameplay despite its short length.
The year 2010 saw the birth of the "Sanic Hegehog" meme, a crudely drawn depiction of Sonic created using Microsoft Paint. Often featuring grammatically incorrect Sonic catchphrases, the meme gained significant traction online.
To celebrate the 2010 Winter Olympics, Mario & Sonic at the Olympic Winter Games was released for both Wii and DS.
Sonic the Hedgehog 4: Episode 1, a side-scrolling sequel to Sonic & Knuckles, was released in 2010. Later that year, Sonic Colors was released for the Wii and DS, introducing the Wisp power-ups.
Takashi Iizuka became the producer of the Sonic the Hedgehog series in 2010.
Following Akinori Nishiyama's promotion, Takashi Iizuka became the head of Sonic Team and the producer for the Sonic franchise in 2010.
Sonic sped into the world of kart racing with the release of Sonic & Sega All-Stars Racing in 2010.
By March 2011, the Sonic the Hedgehog franchise achieved a significant milestone, surpassing 89 million units sold. This achievement solidified its position as one of the best-selling video game franchises worldwide.
In 2011, Sega celebrated the Sonic franchise's 20th anniversary with the release of Sonic Generations for Xbox 360, PlayStation 3, and Windows. The game featured reimagined levels from previous games and brought back the "classic" Sonic design. A separate version was developed for the Nintendo 3DS.
Independent developer Christian "Taxman" Whitehead created a modern console port of Sonic CD in 2011.
Sonic joined Mario in London a year ahead of the 2012 Summer Olympics with the release of Mario & Sonic at the London 2012 Olympic Games for the Wii.
The year 2011 saw the release of "Sonic Colors", which was widely celebrated as a return to form for the franchise. "Sonic Generations", released in the same year, received similar acclaim and is often considered one of the best 3D Sonic games.
Sega made it easier for fans to access Sonic merchandise with the launch of an official online store in January 2012.
Sonic the Hedgehog 4: Episode II, the sequel to Episode I, was released in 2012.
The 3DS received its version of Mario & Sonic at the London 2012 Olympic Games in 2012, bringing the Olympic rivalry to the handheld platform.
Sonic made his debut in the world of Disney animation with a cameo appearance in the hit film "Wreck-It Ralph" in 2012. This marked a significant crossover moment, bringing Sonic to a wider audience and solidifying his status as a pop culture icon.
Sonic and friends were back on the track in 2012 with the release of Sonic & All-Stars Racing Transformed, a sequel to the popular kart racing game.
By 2012, Sonic maintained its position as a best-selling game franchise in the United Kingdom, showcasing the series' sustained popularity over the years. This continued success solidified Sonic's place as a prominent figure in the UK gaming market.
Nintendo and Sega announced their partnership to create Sonic games for the Wii U and 3DS in May 2013.
"Sonic Lost World" was released in 2013, garnering mixed reviews. While some critics appreciated its fresh approach to the Sonic formula, others criticized it for perceived design flaws.
A notable fan-made game titled "Sonic After the Sequel" was released in 2013, bridging the storyline between "Sonic the Hedgehog 2" and "Sonic the Hedgehog 3." This showcased the creativity and dedication within the Sonic fandom.
Following legal disputes, Archie Comics rebooted its "Sonic the Hedgehog" comic book series in 2013, removing characters created by Ken Penders.
Mario & Sonic at the Sochi 2014 Olympic Winter Games was released in 2013, bringing the winter sports rivalry exclusively to the Wii U.
Remakes of Sonic the Hedgehog and Sonic the Hedgehog 2, developed by Christian "Taxman" Whitehead and Simon "Stealth" Thomley, using Whitehead's Retro Engine, were released for iOS and Android in 2013.
Sony Pictures Entertainment obtained the rights to produce a Sonic the Hedgehog film in 2013, marking a significant step in bringing the iconic video game character to the big screen.
In June 2014, Sony Pictures revealed its collaboration with Sega's Marza Animation Planet to co-produce a Sonic the Hedgehog movie, with Neal H. Moritz attached as producer.
The CGI animated series "Sonic Boom," featuring a redesigned cast and a more satirical tone, premiered on Cartoon Network in November 2014.
The role-playing game Angry Birds Epic, featuring characters that would later cross over with the Sonic franchise, was released in 2014.
The partnership between Nintendo and Sega concluded in 2014 with the release of Sonic Boom: Rise of Lyric for the Wii U and Sonic Boom: Shattered Crystal for the 3DS.
The Mario & Sonic series continued its celebration of the Winter Olympics with the release of Mario & Sonic at the Sochi 2014 Olympic Winter Games.
By 2014, the Sonic the Hedgehog series celebrated a remarkable financial milestone, surpassing $5 billion in sales. This accomplishment solidified its position as one of the highest-grossing video game franchises globally, highlighting its enduring appeal and commercial success.
By 2014, the Sonic the Hedgehog franchise grossed over $5 billion.
Sonic continued his run as a fighter in the Super Smash Bros. series, appearing in both the Nintendo 3DS and Wii U versions of the game in 2014.
By February 2015, the "Sonic Boom" games had sold a combined total of only 490,000 copies, marking them as the lowest-selling entries in the franchise. This prompted Sega to acknowledge that they had prioritized release schedules over game quality and lacked sufficient involvement in third-party Sonic titles like "Sonic Boom".
Characters from Angry Birds Epic joined Sonic Dash for a three-week promotional event in June 2015.
In June 2015, Aaron Webber assumed control of the official Sonic the Hedgehog Twitter account (@sonic_hedgehog). Webber's management brought a significant shift in the account's online presence, characterized by the use of internet memes and self-deprecating humor acknowledging the franchise's past struggles. This approach resonated with fans, fostering a renewed sense of optimism for the series' future.
2015 saw the introduction of the Sonic amiibo figure, compatible with games like Super Smash Bros., Mario Kart 8, Super Mario Maker, and Yoshi's Woolly World.
In 2015, Takashi Iizuka acknowledged the shortcomings of recent Sonic titles, stating his hope that the Sonic Team logo would become synonymous with quality and that he would prioritize releasing high-caliber games and expanding the Sonic brand.
Sonic Team launched its inaugural mobile game, Sonic Runners, an endless runner, in 2015. However, the game was met with limited success and was subsequently discontinued a year later. In the same year, a Sonic Boom-themed sequel to Sonic Dash was released.
The release of the fangame "Sonic Dreams Collection" in 2015 offered a unique perspective on the Sonic fandom by satirically portraying its aspects.
Sega CEO Hajime Satomi indicated in February 2016 that the Sonic the Hedgehog film was tentatively scheduled for a 2018 release, further fueling anticipation among fans.
At San Diego Comic-Con in July 2016, Sega announced Sonic Mania and Sonic Forces in celebration of the franchise's 25th anniversary.
November 2016 marked the release of a Sonic the Hedgehog expansion pack for the game Lego Dimensions, adding Sonic as a playable character along with Sonic-themed levels and vehicles.
A crossover event in December 2016 brought the world of Sanrio to the Sonic universe, featuring characters like Hello Kitty, Badtz-Maru, My Melody, and Chococat.
By 2016, the Sonic the Hedgehog franchise had sold over 140 million copies of its games, cementing its status as one of the best-selling video game franchises ever. This figure encompasses various titles released across numerous gaming platforms over the years.
The announcement of "Sonic Mania" in 2016 ignited hope among fans for the Sonic franchise's future. The game was touted as a true successor to the classic Genesis titles, aiming to deliver what previous attempts, such as "Sonic Rush" and "Sonic 4", had failed to achieve.
Sonic Boom: Fire & Ice, a sequel to Sonic Boom: Shattered Crystal, was released in 2016.
Mario & Sonic returned to the Summer Olympics in 2016 with the release of Mario & Sonic at the Rio 2016 Olympic Games for both the Wii U and 3DS.
By 2016, the Sonic the Hedgehog franchise sold over 140 million units.
By 2016, Archie's "Sonic the Hedgehog" had become one of the longest-running American comic book series still in publication.
Archie's "Sonic the Hedgehog" comic went on an unexpected hiatus in January 2017.
Released in August 2017, "Sonic Mania" became the highest-rated Sonic game in 15 years. It was lauded for its faithful recreation of the classic 2D formula, innovative gameplay mechanics, and overall quality, reinvigorating enthusiasm for the series.
In a turn of events, Paramount Pictures took over the rights for the Sonic the Hedgehog movie from Sony Pictures in October 2017. Notably, a majority of the original production team remained involved in the project.
PlayStation Gear joined the Sonic merchandise game in December 2017, expanding the availability of Sonic-themed products to a wider audience.
The final episode of the "Sonic Boom" animated series aired in 2017 after two seasons.
Sonic Mania and Sonic Forces, both developed for PlayStation 4, Xbox One, Nintendo Switch, and Windows, were released in 2017. Sonic Mania, designed in the style of classic Genesis games, received critical acclaim, while Sonic Forces, featuring dual gameplay and custom characters, received more mixed reviews.
After a 24-year run, Archie Comics' "Sonic the Hedgehog" comic book series was canceled in 2017.
A 2017 YouTube review of "Sonic Lost World" by Gregzilla unintentionally contributed to the emergence of the "Ugandan Knuckles" meme. Elements from his review were later incorporated into the meme's imagery and spread.
Gameloft released Sonic Runners Adventure, a sequel to Sonic Runners, in 2017, receiving generally positive reviews.
In January 2018, the "Ugandan Knuckles" meme, featuring a deformed Knuckles the Echidna, gained traction on the virtual reality platform VRChat. While initially popular, the meme sparked controversy due to concerns about racial insensitivity related to its portrayal of Ugandan culture.
The iconic Pac-Man munched his way into the Sonic universe for a crossover event in February 2018.
IDW Publishing launched its new "Sonic the Hedgehog" comic book series in April 2018, featuring a fresh continuity.
The fifth and final episode of the animated short series "Sonic Mania Adventures" was released on YouTube on July 17, 2018, promoting "Sonic Mania Plus".
Principal photography for the Sonic the Hedgehog film commenced in September 2018, with filming taking place in Ladysmith, British Columbia. This marked a major milestone in the production of the movie.
A special Christmas-themed episode of "Sonic Mania Adventures" was released on December 21, 2018.
In 2018, Sonic the Hedgehog continued to make his mark in popular culture with appearances in two major films: "Ralph Breaks the Internet" and "Ready Player One." These appearances further showcased his enduring popularity and his ability to transcend the boundaries of video games to reach a broader audience.
Sonic maintained his spot as a veteran fighter in the Super Smash Bros. series with his inclusion in Super Smash Bros. Ultimate, released in 2018.
Sonic and Tails made a guest appearance in the Cartoon Network show "OK K.O.! Let's Be Heroes" in August 2019.
Paramount Pictures initially planned to release "Sonic the Hedgehog" on November 8, 2019.
In 2019, the Sonic the Hedgehog franchise reached a new milestone, achieving a combined total of 920 million sales and downloads across its various titles. This figure includes both paid games and free-to-play mobile downloads, demonstrating the franchise's continued popularity and reach across different gaming platforms.
Team Sonic Racing, a kart racing game, was released in 2019.
Demonstrating the enduring popularity of Sonic's world, fans submitted a proposal for a Green Hill Zone Lego set on the Lego Ideas platform in 2019.
After a break, the Mario & Sonic series made a comeback with Mario & Sonic at the Olympic Games Tokyo 2020 for the Nintendo Switch, aligning with the (eventually postponed) 2020 Summer Olympics.
After a delay to redesign the titular character, "Sonic the Hedgehog" premiered on February 14, 2020, garnering a largely positive reception for surpassing expectations commonly associated with video game adaptations.
Following the success of its predecessor, "Sonic the Hedgehog 2" was officially greenlit in May 2020, much to the delight of fans.
Sega brand officer Ivo Gerscovich confirmed in May 2020 that "Sonic Boom" would not be renewed for further episodes.
By 2020, Sonic Dash had achieved over 350 million downloads.
By 2020, the Sonic the Hedgehog franchise achieved a remarkable sales milestone, surpassing 1.14 billion units sold and downloaded. This figure encompasses a combination of physical game sales and digital downloads across various gaming platforms.
Despite the postponement of the Tokyo Olympics, the release of Mario & Sonic at the Olympic Games Tokyo 2020 still took place in 2020, marking a return for the series.
Filming for "Sonic the Hedgehog 2" got underway in March 2021, as the production team aimed to build upon the foundation laid by the first film.
Sega celebrated Sonic's 30th anniversary in May 2021 by announcing multiple projects: a remaster of Sonic Colors, the compilation Sonic Origins, and Sonic Frontiers.
Sega commemorated three decades of Sonic the Hedgehog with the "Sonic the Hedgehog 30th Anniversary Symphony" concert, streamed live on YouTube and Twitch on June 23, 2021. The virtual event featured orchestral renditions of iconic Sonic music performed by the Prague Philharmonic Orchestra and pop rock arrangements by the Tomoya Ohtani Band and Crush 40, with Nathan Sharp as a special guest vocalist.
In a sweet collaboration, Sonic and Tails became playable characters in the mobile game Cookie Run: Kingdom in September 2021.
Tyson Hesse contributed to a two-part animated series based on "Sonic Colors" in 2021.
Responding to fan enthusiasm, Sega and The Lego Group collaborated to release a Green Hill Zone Lego set in 2021, bringing the iconic level to life in brick form.
Capitalizing on the franchise's success, Paramount and Sega announced "Sonic the Hedgehog 3" in February 2022.
Expanding the Sonic cinematic universe, Paramount+ announced a spin-off streaming series titled "Knuckles" in February 2022. Created by John Whittington, the six-episode show delves into Knuckles' journey as he mentors a new protégé.
"Sonic the Hedgehog 2" premiered on April 8, 2022, incorporating more elements from the Sonic video game franchise, including plot points from "Sonic 2" and "Sonic 3 & Knuckles."
Building on the success of the anniversary concert, Sega launched the "Sonic Symphony" tour, with the inaugural live performance taking place at the 2022 Brasil Game Show on October 12, 2022.
The animated series "Sonic Prime," notable for being canon to the Sonic game universe, premiered on Netflix in December 2022.
In 2022, Sonic made a cameo appearance in the film "Chip 'n Dale: Rescue Rangers," further solidifying his presence in popular media and showcasing his enduring appeal across generations.
Sonic Frontiers, the first Sonic game to feature an open-world design, was released in 2022. It received moderately positive reviews and sold well.
An animated prequel short for "Sonic Frontiers," directed by Tyson Hesse, was released in 2022.
Production for "Sonic the Hedgehog 3" commenced in November 2023, with Jeff Fowler returning as director. The film will see the return of familiar faces and introduce new characters to the franchise.
Three Sonic games were released in 2023: The Murder of Sonic the Hedgehog, a free visual novel; Sonic Dream Team, a 3D platformer for Apple Arcade; and Sonic Superstars, a 2.5D side-scrolling game featuring the classic Sonic design. Notably, Sonic Superstars marked the return of Yuji Naka to the franchise for the first time since Sonic Adventure.
Tyson Hesse directed a prequel short for "Sonic Superstars," released in 2023.
Expanding upon the success of the Green Hill Zone set, Lego introduced a comprehensive Lego Sonic the Hedgehog theme in 2023, further solidifying the partnership between the two companies.
The "Sonic Symphony World Tour" is set to continue throughout 2023, bringing the exhilarating musical experience to fans worldwide.
Series sales and free-to-play mobile game downloads for the Sonic the Hedgehog franchise totaled 1.6 billion as of 2023.
In a unique blend of science and gaming, Sonic the Hedgehog was selected as the mascot for the Jupiter Icy Moons Explorer (JUICE) spacecraft's Radio & Plasma Wave Investigation (RPWI) instrument. Set to launch in 2023, this European Space Agency (ESA) mission aims to explore Jupiter and its icy moons, carrying Sonic's image as a symbol of speed and exploration.
By 2023, the Sonic the Hedgehog franchise celebrated a remarkable achievement, surpassing 1.6 billion units in combined sales and downloads. This impressive figure reflects the enduring popularity and commercial success of the long-running franchise.
The highly anticipated "Knuckles" series premiered on Paramount+ on April 26, 2024, set after the events of "Sonic the Hedgehog 2" and featuring the return of Idris Elba as Knuckles.
"Sonic the Hedgehog 3" is set to hit theaters on December 20, 2024, promising another action-packed adventure for Sonic and his friends.
Sega launched the "Fearless: Year of Shadow" campaign in 2024, focusing on Shadow the Hedgehog across various Sonic media, including a rerelease of Sonic Generations with Shadow-centric content, Shadow-themed events in mobile games, music from Shadow the Hedgehog featured in the Sonic Symphony World Tour, and a prominent role for Shadow in the film Sonic the Hedgehog 3.
The "Sonic Symphony World Tour" is slated to extend into 2024, ensuring that fans across the globe have the opportunity to witness the captivating live performances.