Activision Publishing, Inc., based in Santa Monica, California, is a major American video game publisher and the publishing arm of Activision Blizzard. As one of the world's largest third-party game publishers, it held the top spot in the United States in 2016. The company operates through numerous subsidiary studios, focusing on the development and distribution of video games across various platforms.
Call of Duty: Modern Warfare (2019) experienced a surge in players on Steam after a 90% discount. Xbox team hinted at a new title possibly coming in 2026, while Modern Warfare enjoys a comeback.
In 1976, Warner Communications acquired Atari, Inc. from Nolan Bushnell to accelerate the development of the Atari Video Computer System (Atari VCS, later Atari 2600).
In 1977, Atari started hiring programmers to create games for the Atari Video Computer System.
Following Warner's acquisition, Ray Kassar was appointed CEO of Atari in 1978. Kassar focused on minimizing production costs for Warner.
In May 1979, Crane, Kaplan, Miller, and Whitehead, known as the "Gang of Four", met with Atari's CEO Ray Kassar to request royalties and recognition on game boxes, similar to musicians with record labels. Kassar dismissed them, claiming "anybody can do a cartridge".
On October 1, 1979, Activision, Inc. was founded in Sunnyvale, California, by former Atari programmers who developed games for the Atari Video Computer System (later the Atari 2600). They left Atari due to dissatisfaction and became the first independent, third-party console video game developer.
In 1979, the "Gang of Four" decided to leave Atari and start their own independent game development company. They secured around $1 million in capital from Sutter Hill Ventures with the help of Jim Levy, and prepared for potential litigation from Atari.
In early 1979, Atari's marketing department circulated a memo listing best-selling cartridges from the previous year. Developer Crane realized that his games had generated over $20 million for the company while he received a $20,000 salary. Four programmers had accounted for 60% of Atari's sales.
In the latter half of 1979, Activision began game development out of Crane's garage, with each programmer working on a game for release in mid-1980.
In 1980, Activision showcased their titles at the Consumer Electronics Show, gaining favorable press and worrying Atari, who responded by attempting to discredit Activision and threatening retailers.
In 1981, Activision released Kaboom!, which became the company's first game to sell over a million units.
In 1981, Crane was concerned with how Bruce Davis managed the closure of Imagic, one of the third-party development studios formed after Activision's success.
By 1982, Atari's lawsuit against Activision, claiming trade secret theft and non-disclosure violations, was settled. Activision agreed to pay royalties to Atari, legitimizing the third-party development model.
In 1982, Activision's game Pitfall!, created by Crane, sold more than four million copies. Near the end of 1982, Kaplan left Activision to work on the Amiga personal computer.
In June 1983, Activision completed its initial public offering on NASDAQ under the stock ticker AVSN. Total sales were estimated at $157 million with revenues at $60 million.
In 1983, Activision felt the effects of the video game crash as third-party developers folded and retailers sold unsold games at heavily discounted prices, reducing Activision's income.
In 1983, the success of Activision led to many more third-party developers for home consoles. Activision produced some of its Atari games for the Intellivision and ColecoVision consoles. However, many new developers arose without the experience of Activision, contributing to the video game crash of 1983.
In 1983, the video game crash negatively impacted Activision's position in console games. The crash forced the company to diversify into games for home computers, including acquiring Infocom.
Through 1983, Activision's instruction manuals included instructions for sending in photographs of high scores to receive a patch.
In 1984, Activision's quarterly revenue dropped from $50 million to $6-7 million, forcing them to lay off staff, reducing the number of employees from about 400 to 95.
By 1985, Activision decided to diversify into home computer games, such as Commodore 64, Apple, and Atari 8-bit computers, and experienced a drain of talent due to the crash. Miller and Whitehead left in 1984 and formed Accolade.
In June 1986, Activision acquired text adventure pioneer Infocom through a corporate merger, spearheaded by Jim Levy. Six months later, Levy was replaced by Bruce Davis.
In 1988, Activision began involvement in software besides video games, such as business applications, and changed its corporate name to Mediagenic to reflect its broader activities.
In 1989, after several years of losses, Activision closed down the Infocom studios, offering relocation to only 11 of the 26 employees.
Around early 1990, Mediagenic worked on an early version of a football game that became Joe Montana Football. Sega took the incomplete game to Electronic Arts to complete it.
Around 1991, Mediagenic, formerly Activision, fell into debt and was bought for approximately US$500,000 by Bobby Kotick and a small group of investors.
In 2008, Activision's holding company merged with Vivendi Games, the parent company of Blizzard Entertainment, forming Activision Blizzard, with Bobby Kotick as CEO.
In 2016, Activision was recognized as the top video game publisher in the United States.
In October 2023, Microsoft acquired Activision Blizzard, including the Activision Publishing subdivision, making it a separate division under Microsoft Gaming.
In October 2023, Microsoft acquired Activision Blizzard, stating that the company will continue to operate as a separate business within the Microsoft Gaming division, retaining its role as a game publisher.
On March 8, 2024, 600 Activision QA workers in Texas, Minnesota and California unionized under the Communication Workers of America (CWA), marking it as the largest union in the United States video game industry.
On May 16, 2024, Activision announced the establishment of Warsaw-based studio Elsewhere Entertainment, for the development of a new narrative-based AAA IP. The studio comprises various developers associated with other narrative-driven gaming franchises.
In July 2024, the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) actor labor union initiated a labor strike against several video publishers, including Activision, over AI protections and the use of AI to replicate an actor's voice.
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