NScripter is a game engine and scripting language developed by Naoki Takahashi, designed for creating visual and sound novels. Released between 1999 and 2018, it gained popularity in Japan due to its simplicity and free availability for amateur developers. The SDK is Windows-based. Initially supporting only Japanese characters, later versions expanded to include single-byte characters. Its capabilities have been extended through forks, enabling support for additional languages and cross-platform compatibility.
In 1998, Naoki Takahashi started developing Scripter3, a free proprietary game engine.
Since September 6, 1999, NScripter became available, leading to the community behind Scripter3 switching to it.
On November 27, 1999, the last version of Scripter3 was released and the developer recommended to switch to NScripter.
In 1999, NScripter's development started under the production title Scripter4, being the successor to Naoki Takahashi's previous engine, Scripter3.
Since February 6, 2002, Studio O.G.A. has been developing ONScripter as a free and compatible equivalent of NScripter.
On March 26, 2002, Masato Sagara created NScripter documentation.
On October 18, 2004, support and software updates for CCScripter were stopped with version 0.8.24, and the author proposed users migrate to ONScripter.
In 2004, the first of four official books for NScripter was released.
On June 11, 2005, an English translation of Masato Sagara's NScripter documentation was released for ONScripter users.
In 2005, the second of four official books for NScripter was released.
In 2006, the third of four official books for NScripter was released.
In 2007, the fourth and last of four official books for NScripter was released.
In early 2008, Andy_Skull developed ONScripter-ANSI, a fork of ONScripter-EN, to support ANSI (Windows-1252 character set).
Since version 2.93, released on April 1, 2009, NScripter's capabilities can be extended by using Lua.
In September 2009, a prototype version of the engine was released under the name Sunday Game Engine.
In early 2009, Víctor Manuel 'Helios_VMG' González designed NONS as a clone of ONScripter with functionalities such as support for Unicode, some functionalities of PONScripter, or the ability to stretch a low-resolution image to full screen.
On October 10, 2010, the last version of ONScripter-ANSI was released, and the project seems to be abandoned.
After the version of the engine dated November 26, 2011, the NONS project became inactive.
In 2011, Uncle "Mion" Sonozaki developed PONScripter, a fork of ONScripter providing proportional font and Unicode support.
In 2011, a Mandarin translation for ONScripter users of the English translation of Masato Sagara's NScripter documentation was started.
On August 31, 2012, the official beta version of the Sunday Game Engine was made available after continued development.
In 2013, the terms of use for NScripter were simplified to allow free use for participants in games and contests, regardless of cash prizes or distribution methods, as long as the work is distributed for free.
From early-2015, ONScripter-RU was developed as a fork of ONScripter-EN with the aim of supporting the Russian language.
In 2015, the Mandarin translation of the 11 June 2005 English translation of Masato Sagara's 26 March 2002 NScripter documentation was completed, after being abandoned and then resumed.
The developer intended to update and simplify NScripter2, but it has not been updated since 2017.
On February 23, 2018, the final version of NScripter was released.
In 2018, Naoki Takahashi ended the development of the game engine NScripter.
The 'Umineko PS3 project' ended on January 1, 2021.
In July 2021, the NONS engine was updated after being inactive since November 2011.
As of June 2022, NScripter2 was still at the stage where only the engine itself and minimal documentation have been released.
On August 16, 2022, the latest version of ONScripter was released.
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