History of Star Citizen in Timeline

Share: FB Share X Share Reddit Share Reddit Share
Star Citizen

Star Citizen is a multiplayer space trading and combat simulation game developed by Cloud Imperium Games, led by Chris Roberts. Announced in 2012, it gained significant funding through a successful Kickstarter campaign. After over a decade in development with no firm release date, the game remains in early access. Roberts indicated a potential release window of 2027 or 2028, with its single-player spin-off, Squadron 42, targeted for 2026.

7 hours ago : Star Citizen's Annual Ship Sale Exceeds $2.86 Million; RSI Perseus and Nyx Unveiled.

Star Citizen's annual ship sale and joyride event generated over $2.86 million on its first day. The RSI Perseus launch sparked enthusiasm within the game community. Additionally, the Nyx System and Levski were introduced in the Alpha 4.4 update.

2010: Pre-Production Begins

Pre-production of Star Citizen began in 2010 with production starting in 2011.

2011: Production Starts

Pre-production of Star Citizen began in 2010 with production starting in 2011 using CryEngine 3.

October 10, 2012: Star Citizen Officially Announced at GDC

Star Citizen was officially announced at GDC on October 10, 2012, during which the website built for the campaign crashed.

October 18, 2012: Kickstarter Campaign Announced

Following the GDC presentation, Cloud Imperium Games announced a Kickstarter campaign for Star Citizen on October 18, 2012.

2012: Development Commences

In 2012, development began on Star Citizen.

2012: Crowdfunding Campaign Begins

In 2012, during the crowdfunding campaign, Chris Roberts suggested a potential release date for the game in 2014 and emphasized the importance of constant iteration and updates post-launch.

2012: Derek Smart Backs the Project

In 2012, independent game designer Derek Smart became one of the original early backers of Star Citizen.

2012: Cloud Imperium Games Founded

Star Citizen is under development by Cloud Imperium Games, a studio founded by Chris Roberts, Sandi Roberts, and Ortwin Freyermuth in 2012.

August 2013: Hangar Module Announced

In August 2013, Chris Roberts announced that they would be releasing the "Hangar Module", a way for players to explore an enclosed space and some of the ships that have been completed. The module was released six days later, on August 29, and was considered the "first deliverable" of the project.

December 2013: Arena Commander Module Delayed

In December 2013, the Arena Commander module's release, originally scheduled for that month, was delayed by six months.

2013: Release of Game Modules Begins

In 2013, Cloud Imperium Games started releasing parts of the game, known as "modules", to give players an early opportunity to experience gameplay features before the official release.

2013: Most-Funded Crowdfunding Project

In 2013, Star Citizen became the "most-funded crowdfunding project anywhere", raising US$15 million in less than a year.

June 4, 2014: Arena Commander Module Released

Arena Commander, the "flight combat" module, was released on June 4, 2014, allowing players to test ship combat and racing against other players or AI opponents.

June 2014: Arena Commander Module Initial Release

In June 2014, the Arena Commander module was released after a six-month delay from its original December 2013 schedule.

August 11, 2014: Arena Commander Updated and Opened to All Players

On August 11, 2014, Arena Commander was updated to open access to all players and added the Capture the Core game type.

November 2014: Initial Estimated Release Date

The initial estimated target release date for Star Citizen was stated to be November 2014, with all proposed features available at launch.

2014: Guinness World Record

In 2014, Guinness World Records recognized Star Citizen as having the "largest single amount ever raised via crowdsourcing", with US$39,680,576 pledged on its website. Also, during the Gamescom event on August 15, Chris Roberts announced that crowdfunding had surpassed US$50 million.

2014: Initial Squadron 42 Release Missed

In 2014, Squadron 42, the single-player component, was initially scheduled for release, but it suffered delays.

2014: Grey Market Arises

In 2014, a grey market emerged from Star Citizen's funding practices, specifically the sale of limited-run ships. CIG made changes to the "gifting system" and "Chris Roberts expresses no desire to clamp down on the Star Citizen grey market".

2014: Comparisons to Elite: Dangerous

In 2014, comparisons were made between Star Citizen and Elite: Dangerous, another crowdfunded space flight simulation game released in the same year, as Star Citizen faced continued delays.

2014: Projected Release Date

In 2014, the game was initially projected to be released according to Chris Roberts, but this date was ultimately missed as development continued.

2014: Star Marine Announced

The Star Marine module was announced at PAX Australia 2014 with a projected release date in 2015. The development of Star Marine was contracted out to the Colorado-based third-party studio IllFonic.

2014: Original Anticipated Launch Date

The initial launch of Star Citizen was originally anticipated for 2014, but has been repeatedly delayed.

July 2015: Smart Claims Project Unachievable

In July 2015, Derek Smart claimed that Star Citizen could never be completed as pitched due to its increased scope and lack of adequate technology, leading to a refund and cancellation of his account.

August 2015: Contract with IllFonic Terminated, Development of Star Marine Returns In-House

By August 2015, the contract with IllFonic for Star Marine was terminated, and development returned to an in-house team at Cloud Imperium Games.

August 2015: Smart Demands Accounting Records

In August 2015, Derek Smart sent a demand letter to Cloud Imperium Games requesting promised accounting records for backer money, a release date, and a refund option for all backers.

October 2015: Controversial Articles Published

In October 2015, The Escapist magazine published a pair of highly controversial articles citing sources who claimed the project was in trouble, leading to threats of legal action from Cloud Imperium Games.

December 11, 2015: Alpha 2.0 Version (Crusader) Released

Star Citizen's Alpha 2.0 version, initially known as Crusader, was released on December 11, 2015, combining gameplay elements found in earlier modules. It was later retitled as "Universe".

2015: Multi-Crew Component of Arena Commander Announced

At a 2015 Star Citizen conference, a multi-crew component of Arena Commander was announced, but it has yet to be implemented in the game.

2015: SATA Ball Announced

During development in 2015, a game type called SATA Ball was announced, an in-game sport where players would be split up into two teams and would fight each other in a zero-gravity environment. It has yet to be implemented in the game.

2015: Star Marine Delayed

In 2015, Star Marine was originally scheduled for release, but it was delayed until December 2016.

2015: Persistent Universe Module Made Available

In 2015, the "Persistent Universe" module was made available for testing to those who had pre-purchased Star Citizen.

2015: Star Marine Module "Delayed Indefinitely" or "Cancelled"

Just prior to the module being pulled from Illfonic, outlets began reporting in 2015 that the Star Marine module was "delayed indefinitely" or "cancelled".

June 10, 2016: Terms of service amended regarding refunds

On June 10, 2016, Cloud Imperium Games amended its terms of service, removing a clause that allowed backers to obtain a refund if the game was not released within 18 months of its initially estimated delivery date. The revised terms stated that refunds would only be provided if the project was abandoned by the developers, with exceptions made for backers who had spent money before the change and requested a refund.

September 2016: Kotaku UK Series on Controversies

In September 2016, Kotaku UK wrote a five-part series about the various controversies surrounding the Star Citizen project, including a long-rumored feud between Smart and Roberts.

October 2016: Alpha 3.0 Split Into Smaller Releases

In October 2016 at the annual CitizenCon event, Cloud Imperium Games claimed that Alpha 3.0 would be split into four smaller releases.

December 2016: Announcement of Engine Migration

In December 2016, Cloud Imperium Games announced that they would be migrating Star Citizen to the Amazon Lumberyard engine.

December 2016: Vaporware Award

In December 2016, Star Citizen was awarded Wired's 2016 Vaporware Award.

December 2016: Star Marine Release

In December 2016, Star Marine was released after being delayed from its original 2015 release date.

December 2016: Switch to Amazon Lumberyard Engine

Star Citizen switched to Amazon Lumberyard, now called StarEngine, in December 2016. The decision was based on its online services like Amazon Web Services integration and the Twitch social component.

December 23, 2016: Star Marine Module Released

The Star Marine module was released on December 23, 2016, a year after its original projected release date.

2016: Comparisons to Other Space Sims

In 2016, Star Citizen was compared to No Man's Sky and Elite: Dangerous in a Polygon opinion article, and PC Gamer writer Luke Winkie described Star Citizen as "the other super ambitious, controversial space sim on the horizon".

2016: Squadron 42 Release Window Suggested

In 2016, after missing the initial 2014 release, a new release window was suggested for Squadron 42 before the project was delayed indefinitely.

January 2017: Financial Security and Backer Rewards

In January 2017, Chris Roberts stated that even without further funding, they had sufficient funds to complete Squadron 42, with revenue from it potentially used for Star Citizen's completion, furthermore, backers receive tiered pledge packages with virtual rewards and can earn all rewards in-game, except cosmetic items and Lifetime Insurance (LTI), without spending more money.

March 2017: Settlement Reached

In March 2017, it was reported that Cloud Imperium Games and The Escapist had settled their dispute out of court, with both parties agreeing to delete their comments about each other.

May 19, 2017: Crowdfunding Surpasses $150 Million

On May 19, 2017, Star Citizen's crowdfunding efforts surpassed $150 million, continuing through in-game transactions and subscriptions.

September 2017: Anonymous Redditor Hoax

In September 2017, Ars Technica reported that an anonymous Redditor claimed to have received a US$45,000 refund after five weeks of effort, but the story was later retracted after it was disproven as a hoax.

December 2017: Alpha 3.0 Released

Alpha 3.0 wouldn't release until December 2017, and following its release the developers implemented a public roadmap that would show features and content that was in development for the future.

December 2017: Crowdfunding Exceeds $170 Million

By December 2017, crowdfunding from backers exceeded US$170 million, coinciding with Star Citizen's release in early access.

December 2017: Crytek files lawsuit against Cloud Imperium Games

In December 2017, Crytek, the developers of CryEngine, filed a lawsuit against Cloud Imperium Games for copyright infringement and breach of contract. The complaints included the continued use of CryEngine after the migration to Amazon Lumberyard, failure to disclose modifications to CryEngine, using the same engine for two separate products instead of one, and improper removal of the CryEngine logo from game materials.

2017: Development Spending

From 2012 to 2017, Cloud Imperium Games spent US$193 million and reserved $14 million on development.

2017: "Most Likely to Flop" Award

In 2017, Massively OP awarded Star Citizen its "Most Likely to Flop" award for the second consecutive year.

2017: Star Citizen Released in Early Access

In 2017, Star Citizen was released in early access and continues to receive updates.

2017: Virtual Land Claims Announced

In 2017, virtual land claims, a feature not yet implemented in the game, were announced for sale, attracting criticism regarding their lack of availability and potential pay-to-win advantages.

January 2018: Motion to dismiss lawsuit

In January 2018, Cloud Imperium Games asked the court to dismiss the lawsuit filed by Crytek.

July 2018: Small claims court case initiated

In July 2018, a backer initiated a small claims court case against Cloud Imperium Games seeking a refund of US$4,496, citing numerous delays, broken promises, and changes in the scope of the title. The backer argued that changes to the game would limit his ability to play due to disability. The judge sided with Cloud Imperium Games.

August 2018: Monetization and Currency Cap

In August 2018, Cloud Imperium Games attempted to monetize the live stream broadcast of CitizenCon and later removed a cap on in-game currency, leading to criticism over pay-to-win mechanics.

December 2018: Client-Side Object Container Streaming Released

During the development of Star Citizen's Alpha 3.8 update, the developers released a client-side version of Object Container Streaming in December 2018.

December 2018: Clive Calder Invests

In December 2018, Clive Calder purchased a 10 percent stake in Cloud Imperium Games for US$46 million, valuing the company at $460 million.

December 2018: Claims dismissed in Crytek Lawsuit

In December 2018, the judge dismissed claims regarding Cloud Imperium Games' right to use another game engine and their obligation to promote CryEngine.

2018: Beta Stage Announcement

In 2018, Cloud Imperium Games announced a plan to enter the beta stage of Squadron 42's development before the end of the first quarter of 2020.

May 2019: Amazon email submitted during dismissal motions

During dismissal motions in May 2019, Cloud Imperium Games submitted an email sent from Amazon to Crytek, stating that the company granted a license to its Lumberyard engine in 2016, which included rights to CryEngine in their license agreement.

May 2019: Forbes report on FTC complaints

In May 2019, a Forbes magazine report alleged that a backer continued to purchase ships after a lawsuit was closed. The same report noted that a Freedom of Information Act request had shown that the U.S. Federal Trade Commission had received 129 complaints concerning Cloud Imperium Games.

2019: Quarterly Schedule for Updates Adopted

Feature additions continued through 2019 as Cloud Imperium Games adopted a quarterly schedule for providing updates to the module, though concerns over its lengthy development continued.

2019: Beta Release Planned Before Q2 2020

In mid-2019 CIG stated that a beta release of Squadron 42 was planned before the end of Q2 2020, then an estimated Q3 2020 on a now abandoned roadmap.

January 2020: Crytek motion to dismiss lawsuit

In January 2020, Crytek filed a motion to dismiss the lawsuit against Cloud Imperium Games without prejudice or legal fees, with the option to resume it after the release of Squadron 42. Cloud Imperium Games countered with a motion to dismiss with US$500,000 in legal expenses paid by Crytek.

February 2020: Settlement proposal filed

In February 2020, Crytek and Cloud Imperium Games filed a settlement proposal, with a 30-day request to file a joint dismissal of the lawsuit with undisclosed terms.

March 2020: Additional Investment Received

In March 2020, Cloud Imperium Games received an additional $17.25 million investment, raising the total private funding to $63.25 million.

June 2020: Combined Sales Exceed $300 Million

In June 2020, combined regular sales from early access and original crowdfunding for Star Citizen exceeded $300 million.

December 2020: No Official Release Date or Gameplay Footage for Squadron 42

In December 2020, Chris Roberts announced that there will be no official release date or gameplay footage for Squadron 42 at this time.

2020: Dividend Payments

In 2020, CIG financials for the UK revealed that it had paid about £1 million in dividends to shareholders.

2020: Beta Date Pushed Back

In 2020, the beta release date for Squadron 42 was pushed back multiple times, first to the end of the second quarter and then to the third quarter, which passed without any news.

May 19, 2021: Hangar Module Disabled in Patch 3.13.1a

As of Star Citizen Alpha patch 3.13.1a, which was released May 19, 2021, the Hangar Module is disabled due to ongoing issues.

September 2021: ASA upholds complaint regarding marketing transparency

In September 2021, the United Kingdom's Advertising Standards Authority (ASA) upheld a customer complaint citing a lack of transparency in marketing emails from Cloud Imperium Games regarding email promotions for vessels in development. As a result, Star Citizen marketing emails now include a disclaimer about the nature of concept ships.

November 2021: New Office Announcement

In November 2021, Cloud Imperium announced the opening of a new office in Manchester, scheduled to open in May 2022.

November 2021: Combined Sales Surpass $400 Million

In November 2021, the combined total of early access sales and crowdfunding for Star Citizen surpassed $400 million.

May 2022: Manchester Office Opening

In May 2022, Cloud Imperium's new office in Manchester opened, becoming the company's UK headquarters, with 400 employees relocating from the Wilmslow office.

September 2022: Combined Sales Exceed $500 Million

In September 2022, combined regular sales from early access and original crowdfunding totaled over $500 million for Star Citizen.

2022: Financial Disclosure Terms

In 2022, CIG's financial disclosure in the UK included details about external investment terms, such as a put option allowing investors to recover their investment plus interest during specific time windows.

January 2024: Staff Restructuring

In January 2024, live game director Todd Papy, along with several other lead staff members, left Cloud Imperium as part of a restructuring connected to the company's office relocation.

March 2024: Financial Disclosure Posted

In March 2024, CIG's financial disclosure for 2022 in the UK was posted, detailing terms of external investment with potential liabilities around $130 million if investors exercise their put options.

October 2024: Mandated 7-Day Work Week

In October 2024, prior to CitizenCon, Cloud Imperium Games reportedly mandated a 7-day work week for employees working on deliverables for the event, aiming to finish the 3.24.2 update and a Squadron 42 gameplay demonstration.

2024: First Gameplay Shown at CitizenCon

At CitizenCon 2024, first gameplay parts of Squadron 42 were shown and a release in 2026 was suggested.

April 2025: Crowdfunding Reaches $800 Million

As of April 2025, Star Citizen's combined crowdfunding and early access sales have reached US$800 million, making it one of the most expensive video games to develop.

August 2025: Roberts Discusses Release Goals

In August 2025, Chris Roberts stated in an interview that Star Citizen is aiming for a release in 2027 or 2028, with its single player spin-off, Squadron 42, aiming for a 2026 release.

2025: Put Option Window

In 2025, investors have a time window during which they can exercise their put option to recover their investment plus interest in Cloud Imperium Games.

2026: Suggested Release Date for Squadron 42

At CitizenCon 2024, first gameplay parts of Squadron 42 were shown and a release in 2026 was suggested.

2028: Put Option Window

In 2028, investors have a time window during which they can exercise their put option to recover their investment plus interest in Cloud Imperium Games.