Cyberpunk 2077 is a 2020 action RPG developed by CD Projekt Red, based on Mike Pondsmith's Cyberpunk tabletop game. Set in the dystopian Night City, California, players control V, a mercenary who becomes intertwined with Johnny Silverhand, a legendary rockstar and terrorist, through a bio-chip engram. V and Johnny must cooperate to save V's life as Johnny's consciousness threatens to overwrite V's.
Cyberpunk 2077 announced 'Into The Night' content, confirmed a major update, and teased a surprise final patch. Developers hinted at secret preparations for players. Exciting news for Cyberpunk fans!
In 1982, the movie Blade Runner was released. This movie was a key inspiration source for the design team when creating the visual style of Cyberpunk 2077's Night City.
In 1994, the video game System Shock was released. This game was a key inspiration source for the design team when creating the visual style of Cyberpunk 2077's Night City.
In 1999, Keanu Reeves used motion capture technology for his role as Neo in The Matrix, a process he used again for Cyberpunk 2077.
In 2000, Mike Pondsmith's experience at Microsoft developing games such as Crimson Skies provided valuable wisdom to CD Projekt Red.
In 2000, the video game Deus Ex was released. This game was a key inspiration source for the design team when creating the visual style of Cyberpunk 2077's Night City.
In 2001, Mike Pondsmith's experience at Microsoft developing games such as Blood Wake provided valuable wisdom to CD Projekt Red.
In 2005, Mike Pondsmith's experience at Monolith Productions developing The Matrix Online provided valuable wisdom to CD Projekt Red.
In 2007, The Witcher was released, but Polish writer Andrzej Sapkowski showed indifference towards the studio during its development.
In 2011, CD Projekt sent Mike Pondsmith a copy of The Witcher 2: Assassins of Kings, impressing him with their knowledge of the Cyberpunk universe.
In May 2012, Cyberpunk 2077 was officially announced.
In early 2012, CD Projekt Red approached Mike Pondsmith, the writer of Cyberpunk, to license Cyberpunk's story for Cyberpunk 2077.
In January 2013, trailers for Cyberpunk 2077 were released.
In 2013, Cyberpunk 2077 was initially developed using REDengine 3. However, CD Projekt Red developed REDengine 4 after facing difficulty with the first-person perspective, which was a departure from their previous third-person perspective.
In 2013, Cyberpunk 2077's teaser received a Golden Trailer Awards nomination in the Best Video Game Trailer category.
In 2013, Johnny's girlfriend, Alt Cunningham, created Soulkiller, an artificial intelligence that copies netrunners' minds but destroys the target's brain. Arasaka later kidnapped Alt and forced her to create their version, which stored the minds in Arasaka's Mikoshi digital fortress.
In 2015, the movie Mad Max: Fury Road was released. This movie was a key inspiration source for the design team when creating the visual style of Cyberpunk 2077's vehicles.
In 2015, the quest team for Cyberpunk 2077 implemented significant changes compared to the quest system used in The Witcher 3: Wild Hunt. Game logic was introduced to allow players to complete quests in a non-linear fashion while maintaining coherence. The team also expanded on The Witcher 3's "quest twist" philosophy and repurposed unused main story elements into side quests.
According to Jason Schreier of Bloomberg News, the bulk of Cyberpunk 2077's development only began in late 2016.
In 2016, following the release of The Witcher 3: Wild Hunt – Blood and Wine, development began on Cyberpunk 2077. A team of around 500 people developed the game using the REDengine 4 game engine.
As late as 2017, CD Projekt Red continued to work on REDengine throughout Cyberpunk 2077's development cycle.
In July 2018, Keanu Reeves was approached for the role of Johnny Silverhand in Cyberpunk 2077. His performance was recorded using motion capture technology.
At E3 2018, Cyberpunk 2077 was confirmed for PlayStation 4 and Xbox One.
At the 2018 Electronic Entertainment Expo, Cyberpunk 2077 garnered over 100 awards, including accolades for Best Game, Best Xbox One Game, Best PC Game, Best RPG, and the People's Choice award.
In 2018, Cyberpunk 2077 won over one hundred awards at E3, including Best Game, Best Xbox One Game, Best PC Game, Best RPG, and People's Choice at IGN, Best Role-Playing Game and Game of the Show at Game Informer, Best of E3 at PC Gamer, and Game of the Show at GamesRadar+.
In June 2019, CD Projekt Red held a cosplay competition for Cyberpunk 2077.
In June 2019, pre-orders for Cyberpunk 2077 quickly rose to the top of Steam's best-seller list in China.
In August 2019, the Stadia platform was announced for Cyberpunk 2077.
In 2019, Cyberpunk 2077 was the most widely discussed game of E3, where it was presented awards for Best of E3 at GamesRadar+, PC Gamer, Rock Paper Shotgun, and Ars Technica, and Best Game, People's Choice, Best PS4 Game, Best Xbox One Game, Best PC Game, and Best RPG at IGN.
In 2019, Cyberpunk 2077 won a Golden Joystick Award for Most Wanted Game, marking the second consecutive win in this category.
In 2019, at E3, an initial release date of April 16, 2020 was announced for Cyberpunk 2077.
In April 2020, the initial release date of Cyberpunk 2077, which had been set for April 16, was delayed to September 17.
From May 2020, Agora Group conducted advertising and promotion for Cyberpunk 2077 in Poland across newspapers, online services, radio channels, outdoors, and cinemas.
In July 2020, Dark Horse Books published The World of Cyberpunk 2077, a 192-page art book.
In August 2020, Cyberpunk 2077 won all five of its nominations at Gamescom, including Best PC Game and Best of Gamescom.
Due to widespread criticism for bugs and glitches, particularly on the PlayStation 4 and Xbox One versions, Sony removed Cyberpunk 2077 from the PlayStation Store from December 2020 to June 2021.
In December 2020, Cyberpunk 2077 reached 13 million units sold. It also achieved the biggest digital game launch of all time, selling 10.2 million digital units and grossing $609 million in digital sales by December 31, 2020.
In December 2020, Cyberpunk 2077 was released for PlayStation 4, Stadia, Windows, and Xbox One after years of anticipation.
In December 2020, Cyberpunk 2077's final release date was delayed to December 10. Rockfish Game's Everspace 2 and an expansion to Path of Exile were delayed to avoid competing with its release.
On December 17, 2020, Sony announced that it would offer refunds to customers who had purchased Cyberpunk 2077 through the PlayStation Store and removed it from the store "until further notice" due to performance issues.
On December 24, 2020, a class-action lawsuit representing investors in CD Projekt was filed in California, alleging that the company made fraudulent claims about the state of Cyberpunk 2077 to mislead investors.
During a Cyberpunk 2077 livestream at Tokyo Game Show 2020, Hiroshi Sakakibara, Environment City Coordinator at CD Projekt Red, discussed the design of Night City, highlighting the incorporation of retro and futuristic elements.
In 2020, CD Projekt Red reported that digital preorders for Cyberpunk 2077 alone covered the game's production and 2020 marketing expenses.
In 2020, Cyberpunk 2077 – Afterlife: The Card Game, created alongside publisher CMON Limited, was slated for release, but its future remains uncertain due to no updates.
In 2020, Cyberpunk 2077, an action role-playing game developed by CD Projekt Red and published by CD Projekt, was released. The game is based on Mike Pondsmith's Cyberpunk tabletop game series and is set in the dystopian metropolis of Night City, California.
In 2020, the Collector's Edition released, including a figurine depicting a male V, hardcover artbook, metal pin set and keychain, A Visitor's Guide to Night City, embroidered patches, world compendium, Night City postcards and map, and stickers was released along with the game.
In 2020, with E3 cancelled due to the COVID-19 pandemic, CD Projekt held an online event called Night City Wire, showcasing trailers, gameplay, and making-of footage for Cyberpunk 2077.
In January 2021, Poland's Office of Competition and Consumer Protection began an investigation into Cyberpunk 2077. Also, a second class-action lawsuit had been filed against CD Projekt.
On January 13, 2021, Marcin Iwiński, Co-CEO of CD Projekt, issued an open message to players, apologizing for the state of Cyberpunk 2077 and outlining the company's plans to correct it. Iwiński affirmed that management, not the developers, were responsible for the release state and detailed a year-long plan to improve console versions and optimize the game.
As of February 2021, CD Projekt Red had released 18 different DLCs (downloadable content) for Cyberpunk 2077. Some of these DLCs included content from the Cyberpunk: Edgerunners anime.
In February 2021, a datamine of Cyberpunk 2077's source code revealed that content flagged for censorship in China was tagged under "Winnie the Pooh", referencing an internet meme.
By May 2021, four separate lawsuits against CD Projekt over Cyberpunk 2077 had been filed, and subsequently merged into one common action.
Cyberpunk 2077 returned to the PlayStation Store in June 2021 after being removed in December 2020 while CD Projekt rectified some of the issues.
In June 2021, Cyberpunk 2077 was returned to the PlayStation Store. However, the PlayStation Store warned users that "Users continue to experience performance issues with this game. Purchase for use on PS4 systems is not recommended".
In October 2021, the release of the next-generation ports for Xbox Series X/S and PlayStation 5 for Cyberpunk 2077 was delayed.
In December 2021, CD Projekt proposed a settlement with the investors, providing US$1.85 million as part of the terms.
In 2021, Cyberpunk 2077 received four nominations at the British Academy Games Awards, including two for voice acting, and two nominations at The Game Awards, for Best Score and Music and Best Role Playing Game. Additionally, it received nominations at the New York Game Awards, SXSW Gaming Awards, D.I.C.E. Awards, Game Developers Choice Awards, Guild of Music Supervisors Awards, and Visual Effects Society Awards.
In 2021, Cyberpunk 2077's teaser received a Golden Trailer Awards nomination in the Best Video Game Trailer category.
In February 2022, CD Projekt publicly supported Ukraine following the Russian invasion by suspending all sales of Cyberpunk 2077 in Russia and Belarus, and donating a million Polish złoty to a humanitarian charity operating in Ukraine.
On February 15, 2022, Cyberpunk 2077 was released for PlayStation 5 and Xbox Series X/S.
On February 15, 2022, the next-generation ports for Xbox Series X/S and PlayStation 5 were released after a delay. Owners of the Xbox One and PlayStation 4 versions could freely download the game on their respective next-generation models.
In September 2022, Cyberpunk 2077 had sold over 20 million units.
On September 13, 2022, Cyberpunk: Edgerunners, an anime spin-off collaboration co-produced by CD Projekt Red and Trigger, premiered on Netflix.
In October 2022, Cyberpunk 2, a sequel to Cyberpunk 2077, was announced and is currently in development.
In October 2022, a sequel to Cyberpunk 2077, currently titled Cyberpunk 2, was announced and is being developed with Unreal Engine 5 by CD Projekt's North American studios.
During the year 2022, Cyberpunk 2077 saw an increase in the number of units sold of up to 18%, with 94% of the sales being digital. This increase was partially attributed to the release of the Netflix anime series Cyberpunk: Edgerunners, which garnered positive reviews, and the concurrent release of a game update which added material from the series.
In 2022, Cyberpunk 2077 won a Steam Award in the Outstanding Story-Rich Game category.
In 2022, Dark Horse Comics released Cyberpunk 2077: Blackout.
In 2022, the Ukrainian language option added in Update 2.0 for Cyberpunk 2077 contained anti-Russian statements referring to Russia's invasion of Ukraine. CD Projekt apologised and stated that they were unaware of these comments, which were provided by an external agency, and that they would be replaced in the next update.
In 2022, the song "I Really Want to Stay at Your House" by Rosa Walton, written for Cyberpunk 2077, went viral after being heavily featured in Cyberpunk: Edgerunners. It topped Billboard's Top TV Songs in the United States.
In January 2023, a judge approved the settlement between CD Projekt and its investors, where the company agreed to pay US$1.85 million.
In September 2023, the Phantom Liberty expansion for Cyberpunk 2077, starring Idris Elba, was released.
As of October 2023, Cyberpunk 2077 has sold over 25 million units.
In October 2023, CD Projekt Red disclosed that they have invested $125 million in Cyberpunk 2077 since its launch, which includes updates and bug fixes.
In November 2023, it was announced that a physical release of Cyberpunk 2077 for PlayStation 5 and Xbox Series X would be available, including the Phantom Liberty expansion. The PC version would be available digitally, while the PlayStation 5 release would include a digital code instead of a disc.
In December 2023, alongside the release of the "Ultimate Edition", CD Projekt released Update 2.1 for Cyberpunk 2077, which they characterized as "the last major update". It introduced a functioning Metro system, additional scenes with V's romantic interest, and other quality improvements.
In December 2023, the "Ultimate Edition" of Cyberpunk 2077 was released.
In 2023, Cyberpunk 2077 won a Steam Award in the Labor of Love category.
In 2023, Cyberpunk 2077: Big City Dreams won the Hugo Award for Best Graphic Story or Comic.
Johnny Silverhand, a digital ghost, is believed to have died in 2023 during his own thermonuclear attack on Arasaka Tower.
As of February 2024, only 17 developers remained working on Cyberpunk 2077.
By November 2024, Cyberpunk 2077 had sold over 30 million units, making it one of the best-selling games of all time.
In November 2024, CD Projekt announced that Cyberpunk 2077 had sold 30 million copies, establishing it as one of the best-selling games of all time.
In December 2024, CD Projekt announced that Cyberpunk 2077 and the Phantom Liberty expansion will be released for macOS in 2025.
In 2024, Cyberpunk 2077 received its first British Academy Games Awards in the Evolving Game category.
Cyberpunk 2077 is planned to be released on Nintendo Switch 2 as a launch title on June 5, 2025.
In June 2025, the "Ultimate Edition" of Cyberpunk 2077 is set to be released for the Nintendo Switch 2 as a launch title, featuring the complete game on a 64GB cartridge.
In 2025, CD Projekt will release Cyberpunk 2077 and the Phantom Liberty expansion for macOS.
In early 2025, an hour-long fan film titled Black Dog was released, a project that later received congratulations from Paweł Sasko, the original game director.
By 2077, Arasaka was advertising a "Secure Your Soul" program and researching how to write a digital copy of a mind into a living human brain, from which the Relic arose.
CD Projekt Red reached an agreement to license Cyberpunk's story from the year 2077 onward to CD Projekt Red, while Mike Pondsmith retained the rights for media in the Cyberpunk universe set up until the year 2077.
In 2077 Cyberpunk 2077 was developed using REDengine 4, the fourth iteration of CD Projekt Red's internal game engine.
In 2077 the versions of Cyberpunk 2077 released in Japan were subject to a reduction in the amount of nudity and gore portrayed in order to meet rating agency requirements and censorship laws.
In 2077, Cyberpunk 2077 is set in the open world metropolis of Night City, which consists of seven regions, including City Centre, Watson, Westbrook, Heywood, Pacifica, Santo Domingo, and Dogtown. The surrounding area, the Badlands, is also explorable. Players control their character from a first-person perspective, with a third-person perspective available while driving or during specific story moments.
In 2077, Cyberpunk 2077 offers first-person perspective gameplay as V, a customizable mercenary. Players can customize attributes like Body, Intelligence, Reflexes, Technical Ability, and Cool, with the Relic attribute introduced in the Phantom Liberty expansion.
In 2077, Cyberpunk 2077 presents an alternate history, in which the United States became mired in wars in Central America in the 1980s deeply undermining its power and economy, the Soviet Union failed to dissolve, and Japan became a superpower. The events of Cyberpunk 2077 take place in Night City, a megalopolis immersed in Japanese culture that lies between Los Angeles and San Francisco.
In 2077, Cyberpunk 2077 takes place in Night City, an American megacity in the Free State of North California, functioning as a corporatocracy unaffected by federal or state legislation. Night City relies on robotic technology for everyday functions and suffers from gang violence and corporate warfare. The city's architecture and fashions are derived from the Entropism, Kitsch, Neo-Militarism, and Neo-Kitsch aesthetics eras. Open carry is permitted for all residents due to the constant threat of physical harm.
In 2077, Cyberpunk 2077 was developed using REDengine 4, an internal game engine. REDengine 3 improvements included terrain and vegetation rendering, achieved by streaming regions from clipmaps in memory. Advancements included tessellation, texture painting with background and overlay textures, refined animations, volumetric effects, dynamic physics, and an advanced dialogue mimic system.
In 2077, REDengine 4 implemented lighting adjustments such as real-time ray tracing through DirectX, global illumination, and ambient occlusion. Other features included physically based rendering, screen space reflections, and pin sharp reflections. Vertical asset streaming was used to save memory.
In 2077, during the development of Cyberpunk 2077, CD Projekt Red partnered with Digital Scapes for additional tools, Nvidia for real-time ray tracing, QLOC for quality assurance, and Jali Research for lip syncing in localisations.
In 2077, multiple licensed musical artists, including Run the Jewels, Grimes, and Refused, contributed to Cyberpunk 2077's fictional radio stations and soundtrack albums.
In 2077, the localisation of Cyberpunk 2077 involved nearly half of the 5,381 people working on the game, including 1,966 actors dedicated solely to voicing the characters.
In 2077, the primary protagonist of Cyberpunk 2077 is V, accompanied by Johnny Silverhand. The game features allies and enemies such as Jackie Welles, T-Bug, Viktor "Vik" Vector, Misty Olzewski, Dexter "Dex" DeShawn, Evelyn Parker, Judy Álvarez, Saburo Arasaka, Yorinobu Arasaka, Hanako Arasaka, Goro Takemura, Rogue Amendiares, Panam Palmer, Saul Bright, Alt Cunningham, and Adam Smasher.
In 2077, the team used the digital compositing software Nuke to design Night City, including designing the game's user interface and splash screen.
In 2077, upon its release, a "Collector's Edition" consisting of a custom box, steelbook case, figurine depicting a male V, hardcover artbook, metal pin set and keychain, A Visitor's Guide to Night City, embroidered patches, world compendium, Night City postcards and map, and stickers was released along with the game's standard edition.
In 2077, when designing Night City, the art design team at CD Projekt Red drew inspiration from Dieter Rams, Syd Mead, and Blade Runner (1982). The team incorporated retro and futuristic elements to create a cyberpunk aesthetic.
In comparison to CD Projekt Red's development on The Witcher series, the time difference between the events of Cyberpunk and Cyberpunk 2077 allotted the studio more freedom towards adapting the series, although they attempted to stay true to Pondsmith's original works.
In early 2012, CD Projekt Red approached Mike Pondsmith, the writer of Cyberpunk, to license Cyberpunk's story from the year 2077 onward for Cyberpunk 2077.
Throughout Cyberpunk 2077's development cycle and as late as 2077, CD Projekt Red continued to work on REDengine. Cyberpunk 2077 is the final game to use REDengine, as future games will be developed using Unreal Engine 5.
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