Cyberpunk 2077 was announced in May 2012. Trailers for the game were released in January 2013, at E3 2018, and at E3 2019. The game was initially confirmed for Windows, with PlayStation 4 and Xbox One announced at E3 2018. Stadia was announced in August 2019.
Through reliving Johnny's memories, V learns that in 2013, Johnny's then-girlfriend Alt Cunningham had created Soulkiller, an artificial intelligence able to copy netrunners' minds through their neural links. However, the process destroyed the target's brain. Arasaka kidnapped Alt and forced her to create their own version of Soulkiller, which would store the minds of its targets in Arasaka's digital fortress, Mikoshi. Johnny led a rescue effort to save Alt, but failed to find her before Arasaka used Soulkiller on her; Johnny's later thermonuclear attack was a cover to free Alt's consciousness from Arasaka's subnet, but Arasaka's head of security Adam Smasher captured him and used Soulkiller on him as well.
V is voiced by Gavin Drea and Cherami Leigh for the male and female versions of V, respectively. CD Projekt Red sought a suitable voice actor for the role of Johnny Silverhand. Keanu Reeves was approached in July 2018 for the role, and noted for his work as Neo in The Matrix franchise. Reeves' performance was recorded using motion capture technology, a process he had previously used for his performance as Neo in The Matrix (1999). Although a newcomer to the video game format, Reeves enjoyed the script. Silverhand is featured prominently in the game, with CD Projekt co-founder Marcin Iwiński recalling in an interview with Bloomberg News that Silverhand's dialogue count is second only to V.
Funko Pops were obtainable starting 16 April 2020. CD Projekt Red held a cosplay competition from June 2019 to October 2020. McFarlane Toys signed a three-year agreement to manufacture action figures. The Cyberpunk 2077-themed Xbox One X, which includes a digital copy and downloadable content, became the final limited edition of that console. Designed with the same aesthetic were video cards, gaming chairs, energy drinks, sneakers, smartphones exclusive to China, and peripherals. From May 2020, advertising company Agora Group had newspapers, online services, and radio channels doing promotion in Poland. Their subsidiaries carried out publicity outdoors and in movie theatres, using established brands to disseminate information about the game.
At E3 2019, an initial release date of 16 April 2020 was announced. This was delayed to 17 September, then 19 November, and finally 10 December. The developers received death threats over the last delay. The final delay was decided suddenly, with discussions commencing a day before the initial announcement. Due to Polish law, CD Projekt was not allowed to inform every member of the development team due to its large size; around ninety percent were not informed until the last minute. Rockfish Game's Everspace 2's early access release and an expansion to Grinding Gear Games's Path of Exile, scheduled to be released in December 2020, were delayed until the following month in order to avoid competing with Cyberpunk 2077's release.
The World of Cyberpunk 2077, a 192-page art book, was published by Dark Horse Books on 29 July 2020.
"I Really Want to Stay at Your House" is a song by British singer Rosa Walton written for the game. Featured in the fictional radio station 98.7 Body Heat Radio, the song was included by Lakeshore Records on the soundtrack album Cyberpunk 2077: Radio, Vol. 2 (Original Soundtrack), which was released on 18 December 2020. The song would later on go viral in 2022 after being utilised heavily in Cyberpunk: Edgerunners and chart in the United Kingdom at number 68.
Although the game's reviews were largely positive, its aggregate score was thought to be disappointing by analysts. CD Projekt SA stock fell by up to 9.4% after the publication of Metacritic's reviews. The reviews aggregation OpenCritic criticised CD Projekt Red for deliberately attempting to misrepresent the game, and not delivering review copies for Xbox One and PlayStation 4, knowing it would receive negative reviews. A class-action lawsuit representing those making investments in CD Projekt during 2020 was filed on 24 December 2020 in California, asserting that the company made fraudulent claims to the state of Cyberpunk 2077 as to mislead those investors; a second similar class-action suit had also been filed by January 2021. By May 2021, four separate lawsuits against CD Projekt had been filed over Cyberpunk 2077, and had been subsequently merged into one common action. CD Projekt proposed a settlement with the investors in December 2021, providing US$1.85 million to the group as part of the terms which was approved by a judge in January 2023. Poland's Office of Competition and Consumer Protection began an investigation of the game in January 2021, asking CD Projekt for an "explanation regarding problems with the game and actions taken by them". Having previously asked its employees to work 6-day weeks for several final months of the development of the game, the company ditched plans to tie developers' bonuses to review scores, choosing instead to pay out the full bonus regardless.
Cyberpunk 2077 received praise from critics for its narrative, setting, and graphics. However, some of its gameplay elements received mixed responses while its themes and representation of transgender characters received some criticism. It was also widely criticized for bugs, particularly in the console versions which suffered from performance problems. Sony removed it from the PlayStation Store from December 2020 to June 2021 while CD Projekt rectified some of the problems. CD Projekt became subject to investigations and class-action lawsuits for their perceived attempts at downplaying the severity of the technical problems before release; these were ultimately cleared with a settlement of US$1.85 million. By October 2023, the game had sold over 25 million units. An expansion, Phantom Liberty, released for PlayStation 5, Microsoft Windows, and Xbox Series X/S on 26 September 2023, which sold 5 million units in 2023. Its total cost to develop and market (including updates and DLC) is reportedly over $436 million, making it one of the most expensive video games to develop. A sequel, codenamed "Project Orion", was announced in October 2022.
Some of the initial reviews that had been based only on the PC version of the game were later updated to add a caveat about the notable difference in performance between this version and its console releases. Because of the game's performance on consoles, CD Projekt issued an apology, particularly for their pre-release secrecy regarding these versions, concluding that unsatisfied consumers could opt for refunds. This was initially followed by multiple reports of players unable to get said refund. CD Projekt Red later stated that they had no specific deals in place with either Microsoft or Sony to facilitate such an action; refunds are dealt with according to standard refund policies. On 17 December 2020, Sony announced that it would offer refunds to customers who had purchased Cyberpunk 2077 through the PlayStation Store and removed it from the store "until further notice"; once returned to the store in June 2021, the PlayStation Store warned users that "Users continue to experience performance issues with this game. Purchase for use on PS4 systems is not recommended." The Xbox One version of the game remained available for purchase from the online Microsoft store, albeit with a warning about the game's performance issues. Players who bought the game through the Microsoft store were also offered refunds. In the US, GameStop accepted returns of boxed versions of the game even if the box was opened, an exception to the store's usual refund policy.
The game's development began following the release of The Witcher 3: Wild Hunt – Blood and Wine (2016). The game was developed by a team of around 500 people using the REDengine 4 game engine. CD Projekt launched a new division in Wrocław, Poland, and partnered with Digital Scapes, Nvidia, QLOC, and Jali Research to aid the production. Cyberpunk creator Mike Pondsmith was a consultant, and actor Keanu Reeves had a starring role. The original score was led by Marcin Przybyłowicz, and featured the contributions of several licensed artists. After years of anticipation, CD Projekt released Cyberpunk 2077 for PlayStation 4, Google Stadia, Microsoft Windows, and Xbox One on 10 December 2020, followed by PlayStation 5 and Xbox Series X/S on 15 February 2022.
Within twelve hours after its release, the game had over one million concurrent players on Steam. In Japan, the PlayStation 4 version of Cyberpunk 2077 sold an estimated 104,600 physical units during its debut week, making it the second best-selling retail game of the week in the country. The game passed 13 million units sold in December 2020. It had the biggest digital game launch of all time, selling 10.2 million digital units and grossed $609 million in digital sales by 31 December 2020. By September 2022, the game had sold over 20 million units. As of October 2023, it has sold over 25 million units.
With E3 2020 cancelled because of the COVID-19 pandemic, CD Projekt's online event Night City Wire showed additional trailers, more gameplay, and making-of footage. Next-generation ports for Xbox Series X/S and PlayStation 5 were initially scheduled for release in 2021, but were delayed in October 2021, before eventually releasing on 15 February 2022. Owners of the Xbox One and PlayStation 4 versions were able to freely download the game on their respective next-generation models. The delayed standalone multiplayer was announced to launch after 2021.
Jason Schreier of Bloomberg News said that, based on discussions with CD Projekt developers, a major reason for the poor performance of Cyberpunk 2077 on release was underestimating the effort that would be needed. While more than twice as many developers were brought on board to help with the game compared to The Witcher 3, CD Projekt had only expected the same amount of time to complete the game, so that the bulk of development towards the game only began in late 2016. The expanded scope of Cyberpunk 2077 including the game's new engine had created difficulties, and while there were more developers, there was less organization of their various functions that further hampered the development, according to Schreier's report. Many developers urged management to hold off on the game's release. Co-CEO Marcin Iwiński issued an open message to players on 13 January 2021, apologizing for the state of the game and the company's plans to correct it. Iwiński stated that the company "underestimated the risk" in bringing a game optimized to run on personal computers over to consoles, particularly the older Xbox One and PlayStation 4 consoles. He specifically faulted the in-game streaming engine that was used to load in assets from storage on the fly as the player moved through the game, which was scaled back to work on the older consoles. While they had tested these versions as they approached release, they had not seen the same issues that players had reported in the released version. He affirmed that the developers were not responsible for the release state of the game, but instead this was a choice made by himself and the other management of the company. Besides working to issue refunds and bring the game to a state to return it to the PlayStation Store, Iwiński outlined a year-long path that will involve multiple patches to bring the older consoles' versions to better performance and then looking to optimizing the game for newer consoles, prior to any further additional content development.
The versions of Cyberpunk 2077 released in Japan and China were subject to a reduction in the amount of nudity and gore portrayed in order to meet rating agency requirements and censorship laws. A datamine of the game's source code by hackers in February 2021 revealed that content flagged for censorship in China was tagged under "Winnie the Pooh", a reference to an internet meme in which Chinese Communist Party leader Xi Jinping was compared to the titular character.
.mw-parser-output .vanchor>:target~.vanchor-text{background-color:#b1d2ff}Cyberpunk: Edgerunners, an anime spin-off collaboration co-produced by CD Projekt Red and Trigger, premiered on 13 September 2022 on Netflix.
Along with several post-release patches, following the release of the anime series Cyberpunk: Edgerunners on Netflix in September 2022, the game's player count on PC boosted to levels last seen with the game's initial release. The million-plus daily player count continued for at least four weeks following the release of Edgerunners.
A sequel, codenamed "Project Orion", was announced in October 2022. It is being developed by CD Projekt North America, which has studios in both Vancouver and Boston. By February 2024, the game was in early development, with key members of the development team being moved to Boston. The game is being directed by Gabe Amatangelo, who previously directed the Phantom Liberty expansion. The game is being developed on Unreal Engine 5.
Furious at the unwanted police attention, Dex shoots V in the head and leaves them for dead in a landfill. Upon awakening, V is haunted by the digital ghost of war veteran turned iconic rock star and terrorist Johnny Silverhand, believed to have died in 2023 during his own thermonuclear attack on Arasaka Tower. After being rescued by Saburo's bodyguard Takemura, who kills Dex, V learns from their ripperdoc Viktor Vector that Dex's bullet triggered resurrection nanotech on the biochip, repairing the damage to V's brain but starting an irreversible process that would overwrite V’s behavioral template and memories with Johnny’s, whose memory engram is stored on the chip, leaving V only a few weeks before the process completes. The biochip cannot be removed without instantly killing V, so V must find a way to remove Johnny and survive.
Prior to the announcement of the game's only planned expansion, Phantom Liberty, CD Projekt Red released 18 different DLCs for the game which added cosmetics and additional gameplay content. One of the DLCs released included content from the Cyberpunk: Edgerunners anime. The expansion, which stars Idris Elba, was released in September 2023.
In October 2023, CD Projekt Red revealed that they have spent over $120 million on "Cyberpunk 2077" since launch, accounting for updates and bug fixes. According to a report from Kotaku, the base game cost $174 million to develop and $142 million to market. The development / marketing of "Phantom Liberty" cost ~$84 million alone.
A physical release of the game for PlayStation 5 and Xbox Series X, which includes Phantom Liberty, was announced on 21 November 2023. Players on PC could purchase this version digitally, and PlayStation 5 releases come with a digital code instead of a disc. This release, titled the "Ultimate Edition", was released on 5 December 2023.
Along with the release of the "Ultimate Edition" on 5 December 2023, CD Projekt released Update 2.1, which they characterized as "the last major update," which introduces a functioning Metro system, additional scenes with V's romantic interest, and other quality improvements.
Preliminary work on Cyberpunk 2077 began following the release of The Witcher 2: Assassins of Kings Enhanced Edition (2012). CD Projekt Red—CD Projekt's internal development studio—approached Mike Pondsmith, the writer of Cyberpunk and founder of R. Talsorian Games, in early 2012, sending him a copy of The Witcher 2: Assassins of Kings (2011). Impressed with the studio's unparalleled knowledge of the Cyberpunk universe at the time, Pondsmith and CD Projekt Red reached an agreement to license Cyberpunk's story from the year 2077 onward to CD Projekt Red, while Pondsmith retained the rights for media in the Cyberpunk universe set up until the year 2077. To ensure Cyberpunk's story remained cohesive during development, Pondsmith served as a consultant on Cyberpunk 2077. Pondsmith's experience at Microsoft developing games such as Crimson Skies (2000) and Blood Wake (2001), and at Monolith Productions developing The Matrix Online (2005), provided valuable wisdom to CD Projekt Red, in comparison to Polish writer Andrzej Sapkowski's indifference towards the studio during the development of The Witcher (2007) and The Witcher 2.
In 2077, local fixer Dexter "Dex" DeShawn hires V and Jackie to steal a biochip known as "the Relic" from Arasaka Corporation. They acquire the Relic, but the plan goes awry when they witness the murder of the megacorp's leader Saburo Arasaka at the hands of his treacherous son Yorinobu. Yorinobu covers up the murder as poisoning and triggers a security sweep, in which Arasaka's netrunners kill T-Bug. V and Jackie escape, but Jackie is fatally wounded in the process, and the Relic's protective case is damaged, forcing V to insert the biochip into the cyberware in their head.