Cyberpunk 2077 is an action role-playing game by CD Projekt Red, set in the dystopian metropolis of Night City, California. Players control V, a mercenary intertwined with Johnny Silverhand, a rockstar and terrorist whose consciousness is overwriting V's. The narrative focuses on their struggle to separate and save V's life, drawing from Mike Pondsmith's Cyberpunk tabletop game series.
CD Projekt Red gave a major development update on Cyberpunk 2. Developers are recruiting gifted storytellers for the sequel. The uncertain release window is causing anxiety among fans regarding game's timeline.
In 1982, the film Blade Runner served as a key source of inspiration for the Night City design team, with Hiroshi Sakakibara referring to it as the "Bible of all cyberpunk."
In 1994, the video game System Shock served as one of the sources of inspiration for the Night City design team.
In 1999, Keanu Reeves previously used motion capture technology for his performance as Neo in The Matrix.
In 2000, Mike Pondsmith developed Crimson Skies while working at Microsoft. His experience provided valuable wisdom to CD Projekt Red during Cyberpunk 2077's development.
In 2000, the first part of the video game Deus Ex served as one of the sources of inspiration for the Night City design team.
In 2001, Mike Pondsmith developed Blood Wake while working at Microsoft. His experience provided valuable wisdom to CD Projekt Red during Cyberpunk 2077's development.
In 2005, Mike Pondsmith developed The Matrix Online while working at Monolith Productions. His experience provided valuable wisdom to CD Projekt Red during Cyberpunk 2077's development.
In 2007, The Witcher was released. Mike Pondsmith's experience was more valuable to CD Projekt Red than Andrzej Sapkowski's indifference during its development.
In 2011, CD Projekt Red sent a copy of The Witcher 2: Assassins of Kings to Mike Pondsmith, impressing him with their knowledge of the Cyberpunk universe.
In May 2012, Cyberpunk 2077 was officially announced.
In early 2012, preliminary work on Cyberpunk 2077 began after the release of The Witcher 2: Assassins of Kings Enhanced Edition. CD Projekt Red approached Mike Pondsmith to license Cyberpunk's story from 2077 onward.
In January 2013, trailers for Cyberpunk 2077 were released.
In 2013, Alt Cunningham created Soulkiller, an AI that transfers minds into cyberspace. Arasaka used Soulkiller on Alt, imprisoning her in Mikoshi. Johnny's nuclear attack freed her, but resulted in his own death and upload via Soulkiller.
In 2013, CD Projekt Red began initial development of Cyberpunk 2077 using REDengine 3. The company later developed REDengine 4 after facing difficulty developing the game, which used a first-person perspective, a departure from the third-person perspective.
In 2013, the teaser for Cyberpunk 2077 received a Golden Trailer Awards nomination in the Best Video Game Trailer category.
In 2015, a car inspired by Mad Max: Fury Road was incorporated into the game's design.
In 2015, the quest team took several changes in comparison to the quest system in The Witcher 3: Wild Hunt. Game logic was implemented to allow for players to undertake quests in seemingly random orders while remaining coherent, while doubling down on The Witcher 3' philosophy of a "quest twist". To reuse the stories written during the game's development, unused parts from the main story were turned into side quests.
According to a report by Jason Schreier, the bulk of Cyberpunk 2077's development only began in late 2016.
In 2016, the development of Cyberpunk 2077 began following the release of The Witcher 3: Wild Hunt – Blood and Wine.
As late as 2017, CD Projekt Red continued to work on REDengine throughout Cyberpunk 2077's development cycle.
In July 2018, CD Projekt Red approached Keanu Reeves for the role of Johnny Silverhand in Cyberpunk 2077. Reeves' performance was recorded using motion capture technology.
At the 2018 Electronic Entertainment Expo, Cyberpunk 2077 received over 100 awards, including Best Game, Best Xbox One Game, Best PC Game, Best RPG, and the People's Choice award, highlighting significant anticipation and acclaim for the game.
In 2018, Cyberpunk 2077 won over one hundred awards at E3, including Best Game, Best Xbox One Game, Best PC Game, Best RPG, and People's Choice at IGN, Best Role-Playing Game and Game of the Show at Game Informer, Best of E3 at PC Gamer, and Game of the Show at GamesRadar+.
In 2018, PlayStation 4 and Xbox One platforms were announced at E3.
In June 2019, CD Projekt Red held a cosplay competition related to Cyberpunk 2077.
In June 2019, Cyberpunk 2077's pre-orders quickly rose to the top of Steam's best-seller list in China, indicating strong interest in the game in that region.
In August 2019, it was announced that Cyberpunk 2077 would be available on Stadia.
At E3 2019, an initial release date of 16 April 2020 was announced for Cyberpunk 2077.
Cyberpunk 2077 was the most widely discussed game of E3 in 2019, where it was presented awards for Best of E3 at GamesRadar+, PC Gamer, Rock Paper Shotgun, Ars Technica, and Best Game, People's Choice, Best PS4 Game, Best Xbox One Game, Best PC Game, and Best RPG at IGN.
In 2019, Cyberpunk 2077 won the Golden Joystick Award for Most Wanted Game for the second consecutive year, demonstrating high anticipation for the game prior to its release.
In April 2020, Funko Pops related to Cyberpunk 2077 became obtainable.
In April 2020, an initial release date of April 16, 2020, was announced for Cyberpunk 2077, but it was subsequently delayed.
Starting in May 2020, Agora Group conducted promotional activities in Poland for Cyberpunk 2077 through newspapers, online services, radio channels, outdoor advertising, and cinemas.
In July 2020, The World of Cyberpunk 2077, a 192-page art book, was published by Dark Horse Books.
In August 2020, Cyberpunk 2077 won all five of its nominations at Gamescom, including Best PC Game and Best of Gamescom, showcasing the game's high expectations and recognition leading up to its release.
In December 2020, Cyberpunk 2077 faced multiple delays, ultimately releasing on December 10. The developers received death threats over the final delay.
In December 2020, Cyberpunk 2077 had sold over 13 million units. It also achieved the biggest digital game launch of all time, selling 10.2 million digital units and grossing $609 million in digital sales by December 31, 2020.
In December 2020, Cyberpunk 2077 was officially released for PlayStation 4, Stadia, Windows, and Xbox One.
In December 2020, Cyberpunk 2077 was removed from the PlayStation Store due to widespread criticism of bugs and glitches, particularly on the PlayStation 4 and Xbox One versions.
In December 2020, Sony announced that it would offer refunds to customers who purchased Cyberpunk 2077 through the PlayStation Store and removed it from the store "until further notice".
On December 24, 2020, a class-action lawsuit representing investors in CD Projekt during 2020 was filed in California, asserting fraudulent claims about the state of Cyberpunk 2077.
Cyberpunk 2077 – Afterlife: The Card Game, created alongside publisher CMON Limited, was slated for release in 2020, but has yet to be released as of the current date.
During a Cyberpunk 2077 livestream at Tokyo Game Show in 2020, Hiroshi Sakakibara, Environment City Coordinator at CD Projekt Red, discussed the team's inspiration for Night City, including dilapidated buildings with LED lights as part of a high-tech security system.
In 2020, CD Projekt Red announced that digital preorders for Cyberpunk 2077 alone had recouped the game's production costs, as well as the game's 2020 marketing expenses.
In 2020, Cyberpunk 2077, an action role-playing game developed by CD Projekt Red, was released. The game is based on Mike Pondsmith's Cyberpunk tabletop game series and is set in Night City, California, within the dystopian Cyberpunk universe.
In 2020, a "Collector's Edition" consisting of a custom box, steelbook case, figurine depicting a male V, hardcover artbook, metal pin set and keychain, A Visitor's Guide to Night City, embroidered patches, world compendium, Night City postcards and map, and stickers was released along with the game. The standard edition also contains the compendium, postcards, map, and stickers. Digital items that come with every copy are the soundtrack, art booklet, Cyberpunk 2020 sourcebook, wallpapers, and Cyberpunk 2077: Your Voice comic.
With E3 2020 cancelled because of the COVID-19 pandemic, CD Projekt's online event Night City Wire showed additional trailers, more gameplay, and making-of footage.
In January 2021, Poland's Office of Competition and Consumer Protection began an investigation of Cyberpunk 2077. Also in January 2021, a second class-action lawsuit was filed against CD Projekt.
On January 13, 2021, CD Projekt's Co-CEO Marcin Iwiński issued an apology for the state of Cyberpunk 2077 and outlined the company's plans to correct the game's issues. He stated that the company "underestimated the risk" in bringing a PC-optimized game to consoles, particularly older ones, and detailed plans for multiple patches.
In February 2021, a datamine of the game's source code revealed that content flagged for censorship in China was tagged under "Winnie the Pooh", a reference to an internet meme.
By May 2021, four separate lawsuits against CD Projekt regarding Cyberpunk 2077 had been filed and were subsequently merged into one common action.
In June 2021, Cyberpunk 2077 returned to the PlayStation Store after CD Projekt addressed some of its technical issues.
In June 2021, Cyberpunk 2077 returned to the PlayStation Store, but Sony warned users about continued performance issues, particularly on PS4 systems.
In October 2021, the release of next-generation ports for Xbox Series X/S and PlayStation 5 was delayed.
In December 2021, CD Projekt proposed a settlement with the investors, offering US$1.85 million as part of the terms related to the Cyberpunk 2077 lawsuit.
In 2021, Cyberpunk 2077's teaser received a Golden Trailer Awards nomination in the Best Video Game Trailer category.
In 2021, following its launch, Cyberpunk 2077 received four nominations at the British Academy Games Awards (including two for voice acting), two nominations at The Game Awards, three nominations at the New York Game Awards, and a nomination at four consecutive awards: the SXSW Gaming Awards, D.I.C.E. Awards, Game Developers Choice Awards, and Guild of Music Supervisors Awards. It also earned two nominations at the Visual Effects Society Awards and won the Best Game Trailer Audio category at the Game Audio Network Guild Awards.
In February 2022, CD Projekt publicly supported Ukraine following the Russian invasion by suspending all sales of Cyberpunk 2077 in Russia and Belarus, and donating a million Polish złoty to a humanitarian charity operating in Ukraine.
In February 2022, Cyberpunk 2077 was released for the PlayStation 5 and Xbox Series X/S.
On February 15, 2022, the next-generation ports for Xbox Series X/S and PlayStation 5 were released. Owners of the Xbox One and PlayStation 4 versions were able to freely download the game on their respective next-generation models.
By September 2022, Cyberpunk 2077 had sold over 20 million units worldwide.
Following the release of the anime series Cyberpunk: Edgerunners on Netflix in September 2022, along with several post-release patches, Cyberpunk 2077's player count on PC surged to levels not seen since its initial release.
In September 2022, CD Projekt Red released Patch 1.6, known as the "Edgerunners Update", which added free DLC and in-game content inspired by the Cyberpunk: Edgerunners anime.
On September 13, 2022, Cyberpunk: Edgerunners, a spin-off anime series co-produced by CD Projekt Red and Trigger, premiered on Netflix.
In October 2022, CD Projekt Red announced that a sequel to Cyberpunk 2077, currently called Cyberpunk 2, is in development.
In 2022, Cyberpunk 2077 experienced an 18% increase in unit sales, with digital sales accounting for 94% of the total. This boost was attributed to the release of the Cyberpunk: Edgerunners anime series on Netflix and the coinciding release of the 1.6 game update featuring tie-in content. CD Projekt Red acknowledged that the positive reception of Cyberpunk: Edgerunners significantly contributed to the sales increase in the third quarter of 2022. The series was later referenced in the 2.0 update alongside the Phantom Liberty expansion.
In 2022, Cyberpunk 2077 won a Steam Award in the Outstanding Story-Rich Game category.
In 2022, Dark Horse Comics released Cyberpunk 2077: Blackout, a comic set in the world of Cyberpunk 2077.
In 2022, Rosa Walton's song "I Really Want to Stay at Your House" went viral after being featured in the anime series Cyberpunk: Edgerunners and topped Billboard's Top TV Songs in the United States.
In 2022, Update 2.0 added a Ukrainian language option which contained anti-Russian statements related to Russia's invasion of Ukraine. CD Projekt apologized and stated that the translations, provided by an external agency, would be replaced in the next update.
In 2022, the release of the anime series Cyberpunk: Edgerunners and continuous improvements to Cyberpunk 2077 led to a reappraisal of the game.
In January 2023, a judge approved the settlement proposed by CD Projekt, providing US$1.85 million to the investor group in the Cyberpunk 2077 lawsuit.
In August 2023, Cyberpunk 2077: No Coincidence, a novel by Polish author Rafał Kosik, was published. It was translated to English by Stefan Kiełbasiewicz and published by Orbit.
In September 2023, the Phantom Liberty DLC expansion for Cyberpunk 2077 was released for PlayStation 5, Windows, and Xbox Series X/S.
In September 2023, the Phantom Liberty expansion for Cyberpunk 2077, starring Idris Elba, was released.
As of October 2023, Cyberpunk 2077 had sold over 25 million units globally.
In October 2023, CD Projekt Red disclosed that it had invested $125 million in Cyberpunk 2077 since its launch, which included updates and bug fixes. The base game had a development cost of $174 million, while the development and marketing of Phantom Liberty cost approximately $85 million. The game's total production expenses were estimated to be between $436 million and $440 million.
In November 2023, it was announced that a physical release of Cyberpunk 2077 for PlayStation 5 and Xbox Series X, including the Phantom Liberty expansion, would be available. The PC version would be available for purchase digitally, and the PlayStation 5 release would include a digital code instead of a disc.
In December 2023, along with the release of the "Ultimate Edition", CD Projekt released Update 2.1, which was described as "the last major update". The update introduced a functioning Metro system, additional scenes with V's romantic interest, and other quality improvements.
On December 5, 2023, the "Ultimate Edition" of Cyberpunk 2077, which includes Phantom Liberty, was released.
In 2023, Cyberpunk 2077 won a Steam Award in the Labor of Love category.
In 2023, Johnny Silverhand carries out an attack on Arasaka Tower with Rogue Amendiares and other mercenaries. Johnny dies in the attack, and V later sees his memories of the event.
In 2023, the comic book series Cyberpunk 2077: Big City Dreams won the Hugo Award for Best Graphic Story or Comic.
As of February 2024, only 17 developers remained working on Cyberpunk 2077, and three months later, none were left.
In November 2024, CD Projekt announced that Cyberpunk 2077 had sold 30 million copies.
In 2024, Cyberpunk 2077 continued its success by receiving its first British Academy Games Awards in the Evolving Game category.
By January 2025, more than four years after launch, Cyberpunk 2077 attained the "overwhelmingly positive" rating on Steam.
In May 2025, Project Orion, the sequel to Cyberpunk 2077, entered pre-production.
In June 2025, Cyberpunk 2077 was released as a launch title for the Nintendo Switch 2.
On June 5, 2025, the "Ultimate Edition" of Cyberpunk 2077 was released as a launch title for the Nintendo Switch 2, featuring the complete game on a 64GB cartridge.
In July 2025, Cyberpunk 2077 was released on macOS.
On July 17, 2025, the base game, along with the Phantom Liberty expansion, was released for macOS.
As of November 2025, Cyberpunk 2077 had sold over 35 million copies, making it one of the best-selling video games of all time.
In early 2025, an hour-long Cyberpunk fan film titled Black Dog was released, which received congratulations from Paweł Sasko, the original game director.
Cyberpunk 2077
Cyberpunk 2077 presents an alternate history where the United States became mired in wars, the Soviet Union didn't dissolve, and Japan became a superpower. The events take place in Night City, immersed in Japanese culture.
Cyberpunk 2077 takes place in 2077 in Night City, an independent megacity and city-state between North and South California, which functions as a corporatocracy. Night City suffers from gang violence and corporate warfare.
In 2077, CD Projekt Red continued to work on REDengine 4 throughout Cyberpunk 2077's development cycle. Cyberpunk 2077 is the final game to use REDengine, as future games from CD Projekt Red will instead be developed using Unreal Engine 5.
In 2077, Cyberpunk 2077 received praise for its narrative, setting, and graphics. However, its gameplay elements received mixed responses while its themes and representation of transgender characters received some criticism. It was also criticised for bugs and glitches, particularly on the PlayStation 4 and Xbox One versions during their launch period.
In 2077, Cyberpunk 2077 releases in Japan were subject to a reduction in the amount of nudity and gore. The day after its release, the game was condemned by some Chinese netizens because the Cyberpunk Wiki, a user-generated online encyclopaedia about the game, described Taiwan as "not really a country and not actually part of China".
In 2077, Liana Ruppert, a journalist for Game Informer with photosensitive epilepsy, experienced a grand mal seizure while reviewing Cyberpunk 2077, triggered by the game's "braindance" sequence. CD Projekt Red responded by releasing a patch to add a warning and reduce the risk of epileptic symptoms.
In 2077, McFarlane Toys signed a three-year agreement to manufacture action figures. The Cyberpunk 2077-themed Xbox One X became the final limited edition of that console. Designed with the same aesthetic were video cards, gaming chairs, energy drinks, sneakers, smartphones exclusive to China, and peripherals.
In 2077, REDengine 4 implemented various lighting adjustments, including hardware-accelerated real-time ray tracing through DirectX, global illumination, diffuse illumination, and ambient occlusion. Other features include physically based rendering, screen space reflections, and improvements to shadows and character rendering. Cyberpunk 2077 also uses vertical asset streaming, or culling, a rendering technique that omits objects below and above the player's field of view.
In 2077, V and Jackie are hired by Dex DeShawn to steal the Relic biochip from the Arasaka Corporation. However, Yorinobu Arasaka murders his father, Saburo. During their escape, T-Bug is killed and Jackie is mortally wounded. V is forced to slot the chip into their head. Dex shoots V and leaves them for dead.
In 2077, during the development of Cyberpunk 2077, CD Projekt Red partnered with Digital Scapes, Nvidia, QLOC, and Jali Research. Digital Scapes assisted in creating additional tools, Nvidia helped implement real-time ray tracing, QLOC provided quality assurance, and Jali Research implemented lip syncing for all ten localisations through procedural generation.
In 2077, multiple licensed musical artists contributed to Cyberpunk 2077's fictional radio stations and soundtrack albums, including Run the Jewels, Rosa Walton, Grimes, Refused, ASAP Rocky, Gazelle Twin, Yugen Blakrok, and Ilan Rubin.
In 2077, the PC, PlayStation 5, and Xbox Series releases of Cyberpunk 2077 received "generally favorable" reviews, while the PlayStation 4 and Xbox One versions received "mixed or average" reviews. The Switch 2 version of the Ultimate Edition received "generally favorable" reviews.
In 2077, the art design team at CD Projekt Red took inspiration from Dieter Rams, Syd Mead, Blade Runner, Ghost in the Shell, System Shock, and Deus Ex when designing Night City. Retro and futuristic elements were incorporated to create a cyberpunk look, and the team consulted with urban planners and drew upon the themes of Brutalist architecture.
In 2077, the localisation of Cyberpunk 2077 involved nearly half of the 5,381 people working on the game, including 1,966 actors dedicated solely to voicing the characters.
In 2077, the team used the digital compositing software Nuke to design Night City. Nuke was used to analytically reference the lighting in REDengine, design the game's user interface, and design the splash screen.
In comparison to CD Projekt Red's development on The Witcher series, the time difference between the events of Cyberpunk and Cyberpunk 2077 allotted the studio more freedom towards adapting the series, although they attempted to stay true to Pondsmith's original works.
In early 2012, CD Projekt Red approached Mike Pondsmith to license Cyberpunk's story from 2077 onward.
The Cyberpunk story is set up to 2077, the year where CD Projekt Red licensed the story from R. Talsorian Games to create Cyberpunk 2077.
The release of Cyberpunk 2077 in 2077 was considered a disastrous launch due to numerous bugs and performance issues, particularly on the PlayStation 4 and Xbox One versions.
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