Half-Life 2, a 2004 first-person shooter game created by Valve Corporation, immerses players in a fight against the Combine, an alien empire that has taken over Earth. Players step into the shoes of Gordon Freeman, who aligns with a resistance movement to liberate the planet. Building upon its predecessor, Half-Life (1998), the game seamlessly blends shooting action, puzzle-solving, and a compelling narrative, introducing novel elements like vehicles and physics-based gameplay.
The developers designed Half-Life 2's gameplay mechanics to be similar to those of the original Half-Life (released in 1998). These mechanics include familiar health and weapon systems, physics-based puzzles, and an approach to exploration and item acquisition.
The original Half-Life, a first-person shooter game that set the stage for Half-Life 2, was released in 1998.
Development of Half-Life 2 started in June 1999, marking the beginning of a long and ambitious journey for Valve.
Between January 2000 and August 2006, Half-Life 2 was the 17th best-selling PC game in the United States.
In 2001, Valve incorporated the Havok physics engine into Half-Life 2 to create realistic physics interactions. To explore its potential, they developed a minigame called "Zombie Basketball" and a battle scenario involving citizens and police.
In late 2001, Valve began working on a showreel for Half-Life 2, aiming to present it at E3 the following year. After months of development, Gabe Newell provided feedback, suggesting that the physics' impact on gameplay wasn't clear and a scene with Dr. Kleiner was too long. This feedback led to a greater emphasis on connecting character interactions with gameplay.
Valve finalized a second showreel in September 2002, showcasing various gameplay elements like a buggy race and an alien strider attack. In October, the decision was made to announce Half-Life 2 at E3 2003 and aim for a release within the same year. Similar to the original Half-Life's development, the team adopted a "cabals" structure, with different groups focusing on specific levels.
Half-Life 2 received acclaim at E3 2003, earning the Game of the Show award. Newell announced a September 30, 2003, release date, intending to motivate the team. However, by July, it was evident that they wouldn't meet the deadline, fueling rumors of a delay. Valve officially confirmed the delay on September 23, aiming for a holiday season release, which was met with disappointment from fans.
In 2003, Valve released a 64-bit version of the Source engine compatible with Windows Server 2003 x64.
Valve announced Half-Life 2 at E3 2003, initially aiming for a September release. However, they couldn't meet the deadline, resulting in fan disappointment. Adding to the challenges, a hacker stole and leaked an unfinished version of the game a year before its intended release, impacting the team's morale and development speed.
Valve announced Half-Life 2 at E3 2003, opting for a development structure where designers created levels with placeholder elements, later refined by artists.
In March 2004, Axel Gembe, the German hacker who had stolen the Half-Life 2 source code, contacted Gabe Newell. Claiming to be a fan, Gembe explained his actions. Newell, in collaboration with the FBI, arranged a fake job interview to apprehend Gembe in the United States. However, he was arrested in Germany before that could happen.
Valve released a 1 GB encrypted portion of Half-Life 2 for download on Steam on August 26, 2004. This allowed Steam users to purchase, unlock, and play the game as soon as it was officially released without waiting for a full download.
On September 20, 2004, GameSpot reported that Sierra's parent company, Vivendi Universal Games, was in a legal battle with Valve over the distribution of Half-Life 2 to cyber cafés.
After months of intense work, bug fixing, and playtesting, Half-Life 2 was finally completed on October 13, 2004.
Half-Life 2 was officially released on Steam on November 16, 2004.
On November 29, 2004, Judge Thomas S. Zilly, of U.S. Federal District Court in Seattle, Washington, ruled that Vivendi and its affiliates are not authorized to distribute Half-Life 2 through cyber cafés for pay-to-play activities.
A demo version of Half-Life 2, featuring content from the "Point Insertion" and "We Don't Go To Ravenholm..." chapters, was released in December 2004. This demo was distributed through a partnership with graphics card manufacturer ATI Technologies.
Half-Life 2, a first-person shooter game developed and published by Valve Corporation, was released in 2004.
In 2004, Half-Life 2 received numerous awards, including Edge's Best Game of the Year, six British Academy Video Games Awards, and Computer Games Magazine's fourth-best computer game of 2004.
In 2004, Valve released a deathmatch mode for Half-Life 2.
In 2004, the editors of Computer Gaming World nominated Half-Life 2 for their "Single-Player Shooter of the Year" and overall "Game of the Year" awards.
On April 29, 2005, Valve and Vivendi announced a settlement. Vivendi would cease distributing all retail packaged versions of Valve games by August 31, 2005.
On August 31, 2005, Vivendi ceased distributing all retail packaged versions of Valve games, marking the end of their distribution agreement.
Electronic Arts released the Game of the Year edition of Half-Life 2 in September 2005. This edition included both the base game and Half-Life: Source.
Half-Life 2: Lost Coast, a free extra level for Half-Life 2, was released in 2005.
In 2005, Valve released an extra level, Lost Coast, as a free download, and a 64-bit version of the Source engine for newer Windows systems.
By August 2006, the PC version of Half-Life 2 had sold 680,000 copies and earned $34.3 million in the United States.
Axel Gembe, the hacker who leaked the Half-Life 2 source code, was sentenced to two years of probation in November 2006.
Half-Life 2: Episode One, the first episodic sequel to Half-Life 2, was released in 2006.
In 2006, Valve partnered with Taito to release Half-Life 2: Survivor, an arcade game for the Japanese market.
The first episodic sequel to Half-Life 2, Episode One, was released in 2006.
Half-Life 2: Episode Two, the second episodic sequel to Half-Life 2, was released in 2007.
Half-Life 2: Episode Two, the second episodic sequel to Half-Life 2, was released in 2007.
In 2007, Valve rereleased Half-Life 2 as part of the compilation The Orange Box for Windows, Xbox 360 and PlayStation 3.
In September 2008, Valve demonstrated their support for the Half-Life 2 modding community by integrating several mods into the Steamworks program. This integration empowered these mods to leverage Steam's robust distribution and update functionalities.
In 2008, Guinness World Records awarded Half-Life 2 several world records, including "Highest Rated Shooter by PC Gamer Magazine", "Largest Digital Distribution Channel", "First Game to Feature a Gravity Gun", and "First PC Game to Feature Developer Commentary".
In 2008, Valve's 64-bit Source engine was made available for systems running Windows Server 2008 x64.
In 2009, Game Informer placed Half-Life 2 5th on their list of "The Top 200 Games of All Time".
On May 26, 2010, Half-Life 2, Episode One and Episode Two were released for Mac OS X.
On February 9, 2011, Forbes reported that Half-Life 2 had sold 12 million copies worldwide.
By 2011, Half-Life 2 had achieved remarkable sales, reaching 12 million copies sold.
In 2012, Half-Life 2 received several "Game of the Decade" awards, including wins from Reviews on the Run, IGN, and the Spike Video Game Awards.
In 2013, Valve ported Half-Life 2 to Linux and released a free update adding support for the Oculus Rift virtual reality headset.
On May 12, 2014, an NVIDIA Shield Tablet-exclusive port of Half-Life 2 was released for Android.
In 2020, Valve released Half-Life: Alyx, a prequel to the Half-Life series, after cancelling Episode Three and several other Half-Life projects.
Valve released Half-Life: Alyx, a prequel to the Half-Life series, in 2020. This followed the cancellation of Half-Life 2: Episode Three and other related projects.
In December 2021, IGN ranked Half-Life 2 as the ninth-best game of all time.
In January 2022, a new UI designed for Valve's portable Steam Deck device was released for Half-Life 2.
After a decade of development, a fan-made full VR mod called "Half Life 2: VR Mod" was released in September 2022.
In 2022, fans discovered that the texture used for a corpse model in Half-Life 2 originated from a real photograph of a corpse published in a medical textbook on treating burns, leading to criticism.