Cyberpunk 2077 is a 2020 action RPG developed by CD Projekt Red, based on Mike Pondsmith's Cyberpunk tabletop game. Set in the dystopian Night City, California, players control V, a mercenary. V becomes linked to Johnny Silverhand, a deceased rockstar and terrorist, via a bio-chip. As Johnny's engram overwrites V's consciousness, they must collaborate to separate and save V's life. The game explores themes of transhumanism, corporate power, and the value of human life in a technologically advanced and morally decaying world.
In 1982, Blade Runner was a key source of inspiration for the team, which Hiroshi Sakakibara referred to as the 'Bible of all cyberpunk'.
In 1994, System Shock was a source of inspiration for the Night City design team.
In 1999, Keanu Reeves had previously used motion capture technology for his performance as Neo in The Matrix.
In 2000, Deus Ex was a source of inspiration for the Night City design team.
In 2000, Mike Pondsmith developed games such as Crimson Skies, providing valuable wisdom to CD Projekt Red for Cyberpunk 2077.
In 2001, Mike Pondsmith developed games such as Blood Wake, providing valuable wisdom to CD Projekt Red for Cyberpunk 2077.
In 2005, Mike Pondsmith developed The Matrix Online at Monolith Productions, providing valuable wisdom to CD Projekt Red for Cyberpunk 2077.
In 2007, The Witcher was released, but Andrzej Sapkowski was indifferent towards the studio during its development, unlike Pondsmith's involvement with Cyberpunk 2077.
In 2011, The Witcher 2: Assassins of Kings was released, which impressed Mike Pondsmith, leading to an agreement with CD Projekt Red to license Cyberpunk's story in 2012.
In May 2012, Cyberpunk 2077 was officially announced.
In early 2012, preliminary work on Cyberpunk 2077 began, and CD Projekt Red approached Mike Pondsmith, sending him a copy of The Witcher 2: Assassins of Kings. They reached an agreement to license Cyberpunk's story from the year 2077 onward to CD Projekt Red.
In January 2013, trailers for Cyberpunk 2077 were released.
In 2013, Alt Cunningham created Soulkiller, an artificial intelligence capable of copying netrunners' minds in Cyberpunk 2077. Arasaka kidnapped Alt and forced her to create their own version of Soulkiller.
In 2013, Cyberpunk 2077 was initially developed using REDengine 3. However, CD Projekt Red later developed REDengine 4 to accommodate the game's first-person perspective.
In 2013, Cyberpunk 2077's teaser received a Golden Trailer Awards nomination in the Best Video Game Trailer category, marking early recognition for the game's marketing.
In 2015, the appearance of many of the cars in the game was shaped by the designs of Marcello Gandini and a car was inspired by Mad Max: Fury Road.
In 2015, the quest team implemented changes to the quest system compared to The Witcher 3: Wild Hunt. Game logic was implemented to allow players to undertake quests in seemingly random orders while remaining coherent and used unused parts from the main story to create side quests.
Based on discussions with CD Projekt developers, the bulk of Cyberpunk 2077's development only began in late 2016, despite more than twice as many developers being brought on board compared to The Witcher 3.
In 2016, development of Cyberpunk 2077 began following the release of The Witcher 3: Wild Hunt – Blood and Wine. The game was developed by a team of around 500 people using the REDengine 4 game engine.
In 2017, CD Projekt Red continued to work on REDengine throughout Cyberpunk 2077's development cycle. Cyberpunk 2077 is the final game to use REDengine, as future games will be developed using Unreal Engine 5.
In July 2018, Keanu Reeves was approached for the role of Johnny Silverhand, and his performance was recorded using motion capture technology.
In 2018, Cyberpunk 2077 won over one hundred awards at E3 2018, including Best Game, Best Xbox One Game, Best PC Game, Best RPG, and People's Choice at IGN, Best Role-Playing Game and Game of the Show at Game Informer, Best of E3 at PC Gamer, and Game of the Show at GamesRadar+.
In 2018, Cyberpunk 2077 won the Golden Joystick Awards for Most Wanted Game. At the Electronic Entertainment Expo (E3), the game garnered over 100 awards, including accolades for Best Game, Best Xbox One Game, Best PC Game, Best RPG, and the People's Choice award.
In June 2019, CD Projekt Red held a cosplay competition.
In June 2019, Cyberpunk 2077's pre-orders quickly climbed to the top of Steam's best-seller list in China, indicating high anticipation in that market.
In August 2019, the game was announced for Stadia.
In 2019, Cyberpunk 2077 won the Golden Joystick Awards for Most Wanted Game, demonstrating its continued high anticipation before release.
In 2019, an initial release date of April 16, 2020, was announced for Cyberpunk 2077 at E3.
In April 2020, the release date was delayed to September 17.
From May 2020, advertising company Agora Group had newspapers, online services, and radio channels doing promotion in Poland. Their subsidiaries carried out publicity outdoors and in cinemas, using established brands to disseminate information about the game.
In July 2020, Dark Horse Books published "The World of Cyberpunk 2077", a 192-page art book that provides deeper insights into the game's universe.
In August 2020, at Gamescom, Cyberpunk 2077 won all five of its nominations, including Best PC Game and Best of Gamescom, underscoring its positive reception leading up to its launch.
In December 2020, Cyberpunk 2077 was released for PlayStation 4, Stadia(obsolete), Windows, and Xbox One after years of anticipation.
In December 2020, Cyberpunk 2077 was removed from the PlayStation Store due to widespread criticism over bugs and glitches, particularly on PlayStation 4 and Xbox One. It remained unavailable until June 2021 while CD Projekt addressed these issues.
In December 2020, Rockfish Game's Everspace 2's early access release and an expansion to Grinding Gear Games's Path of Exile were delayed until the following month in order to avoid competing with Cyberpunk 2077's release on December 10.
In December 2020, the PlayStation 4 version of Cyberpunk 2077 sold an estimated 104,687 physical units during its debut week in Japan, becoming the second best-selling retail game of the week. By this time, the game had sold 13 million units worldwide, with the biggest digital game launch ever, selling 10.2 million digital units, and grossing $609 million in digital sales by December 31, 2020.
On 17 December 2020, Sony announced that it would offer refunds to customers who had purchased Cyberpunk 2077 through the PlayStation Store and removed it from the store "until further notice".
On 24 December 2020, a class-action lawsuit representing investors in CD Projekt during 2020 was filed in California, alleging fraudulent claims about the state of Cyberpunk 2077.
In 2020, CD Projekt Red announced that digital preorders for Cyberpunk 2077 had recouped the game's production and 2020 marketing costs. Additionally, sales saw a drastic decline four days after release.
In 2020, Cyberpunk 2077 – Afterlife: The Card Game was slated for release but has yet to be released, with no updates or announcements made.
In 2020, Cyberpunk 2077, an action role-playing game developed by CD Projekt Red, was released. The game is based on Mike Pondsmith's Cyberpunk tabletop game series and set in Night City, California. The plot revolves around V, a mercenary, and Johnny Silverhand, a rockstar, who must separate to save V's life.
In 2020, during a Cyberpunk 2077 livestream at Tokyo Game Show, Hiroshi Sakakibara, Environment City Coordinator at CD Projekt Red, discussed the retro and futuristic elements of Night City.
In 2020, with E3 cancelled, CD Projekt's online event Night City Wire showed additional trailers, more gameplay, and making-of footage.
Shortly after its late 2020 release, user reviews for Cyberpunk 2077 on Steam became increasingly positive over time, and was rated "mostly positive".
In January 2021, a second class-action lawsuit was filed against CD Projekt Red, and Poland's Office of Competition and Consumer Protection began an investigation into the game's issues and the company's response.
On 13 January 2021, Co-CEO Marcin Iwiński issued an open message to players, apologising for the state of Cyberpunk 2077 and outlining the company's plans to correct it, including refund support and patches.
As of February 2021, CD Projekt Red had released 18 different DLCs for Cyberpunk 2077, one of which contained content from the Cyberpunk: Edgerunners anime.
In February 2021, a datamine of the game's source code revealed that content flagged for censorship in China was tagged under "Winnie the Pooh", referencing an internet meme.
By May 2021, four separate lawsuits against CD Projekt over Cyberpunk 2077 had been filed and subsequently merged into one common action.
In June 2021, Cyberpunk 2077 returned to the PlayStation Store, but the store warned users that performance issues persisted, and purchase for use on PS4 systems was not recommended.
In October 2021, next-generation ports for Xbox Series X/S and PlayStation 5, initially scheduled for release in 2021, were delayed.
In December 2021, CD Projekt proposed a settlement with investors, offering US$1.85 million as part of the terms.
In 2021, Cyberpunk 2077's trailer received a Golden Trailer Awards nomination in the Best Video Game Trailer category.
In 2021, following its launch, Cyberpunk 2077 received four nominations at the British Academy Games Awards, including two for voice acting. The game earned two nominations at The Game Awards, for Best Score and Music and Best Role Playing Game. It received three nominations at the New York Game Awards and a nomination at four consecutive awards: the SXSW Gaming Awards, D.I.C.E. Awards, Game Developers Choice Awards, and Guild of Music Supervisors Awards. It also earned two nominations at the Visual Effects Society Awards and won the Best Game Trailer Audio category at the Game Audio Network Guild Awards.
In February 2022, CD Projekt publicly supported Ukraine following the Russian invasion by suspending all sales of Cyberpunk 2077 in Russia and Belarus and donating a million Polish złoty to a humanitarian charity operating in Ukraine.
In February 2022, Cyberpunk 2077 was released for the PlayStation 5 and Xbox Series X/S.
On February 15, 2022, next-generation ports for Xbox Series X/S and PlayStation 5 were released.
By September 2022, Cyberpunk 2077 had sold over 20 million units worldwide, marking a significant milestone for the game.
Following the release of the anime series Cyberpunk: Edgerunners on Netflix in September 2022, along with post-release patches, the game's player count on PC surged to levels not seen since its initial release.
On September 13, 2022, Cyberpunk: Edgerunners, an anime spin-off co-produced by CD Projekt Red and Trigger, premiered on Netflix, expanding the Cyberpunk universe to a new medium.
In October 2022, CD Projekt Red announced a sequel to Cyberpunk 2077, currently titled Cyberpunk 2, which is being developed with Unreal Engine 5 by CD Projekt's North American studios.
In October 2022, a sequel to Cyberpunk 2077, named Cyberpunk 2, was announced and is currently in development.
In 2022, Cyberpunk 2077 experienced an 18% increase in units sold, with 94% of sales being digital. This rise was partly due to the release of the Netflix anime series Cyberpunk: Edgerunners and the corresponding game update 1.6, which added content from the series.
In 2022, Cyberpunk 2077 won a Steam Award in the Outstanding Story-Rich Game category, showcasing recognition for its narrative.
In 2022, Dark Horse Comics released Cyberpunk 2077: Blackout, expanding the lore of the game through comic book storytelling.
In 2022, the song "I Really Want to Stay at Your House" by British singer Rosa Walton written for the game went viral after being utilised heavily in Cyberpunk: Edgerunners, and topped Billboard's Top TV Songs in the United States.
In 2022, update 2.0 added a Ukrainian language option, but the translation contained anti-Russian statements referring to Russia's invasion of Ukraine. CD Projekt apologised and stated that the comments would be replaced in the next update.
In January 2023, a judge approved the settlement proposed by CD Projekt, providing US$1.85 million to the investor group.
In September 2023, the Phantom Liberty DLC expansion for Cyberpunk 2077 was released for PlayStation 5, Windows, and Xbox Series X/S.
As of October 2023, Cyberpunk 2077 has sold over 25 million units worldwide, continuing its sales growth.
In October 2023, CD Projekt Red disclosed that they had spent $125 million on Cyberpunk 2077 since its launch on updates and bug fixes. The development of the base game cost $174 million, marketing cost $142 million, while the development and marketing of Phantom Liberty cost roughly $85 million.
In November 2023, a physical release of Cyberpunk 2077 for PlayStation 5 and Xbox Series X, including the Phantom Liberty expansion, was announced. The PC version was available digitally, while the PlayStation 5 release included a digital code instead of a disc.
In December 2023, alongside the release of the "Ultimate Edition", CD Projekt released Update 2.1, which was characterized as "the last major update" and included a Metro system, additional scenes with V's romantic interest, and other quality improvements.
In December 2023, the "Ultimate Edition" of Cyberpunk 2077, which included Phantom Liberty, was released for PlayStation 5 and Xbox Series X. Players on PC were able to purchase the game digitally.
In 2023, Cyberpunk 2077 won a Steam Award in the Labor of Love category, highlighting the ongoing effort and commitment to the game.
In 2023, Cyberpunk 2077: Big City Dreams won the Hugo Award for Best Graphic Story or Comic, recognizing its quality in storytelling and artistry.
In 2023, Johnny Silverhand believed to have died during his own thermonuclear attack on Arasaka Tower in the game Cyberpunk 2077. His digital ghost haunts V after the heist.
As of February 2024, only 17 developers remained working on Cyberpunk 2077.
By November 2024, CD Projekt announced that Cyberpunk 2077 had sold 30 million copies, making it one of the best-selling games of all time.
By November 2024, Cyberpunk 2077 had sold over 30 million units, making it one of the best-selling games of all time.
In December 2024, CD Projekt announced that the base game, along with the Phantom Liberty expansion, will be released for macOS in 2025.
In 2024, Cyberpunk 2077 continued its success by receiving its first British Academy Games Awards in the Evolving Game category.
By January 2025, more than four years after launch, Cyberpunk 2077 attained an "overwhelmingly positive" rating on Steam.
In June 2025, Cyberpunk 2077 is expected to be released on the Nintendo Switch 2 as a launch title.
In June 2025, the Ultimate Edition of Cyberpunk 2077 was released as a launch title for the Nintendo Switch 2. This version was notable as one of the only third-party games not released on a Game-Key Card but on a 64GB cartridge.
In 2025, CD Projekt announced that the base game, along with the Phantom Liberty expansion, will be released for macOS.
In early 2025, an hour-long fan film titled Black Dog was released, a project that later received congratulations from Paweł Sasko, the original game director.
By 2077, Arasaka was advertising a "Secure Your Soul" program and conducting secret research into writing a digital copy of a mind into a living human brain, from which the Relic arose in Cyberpunk 2077.
In 2077, CD Projekt Red reached an agreement with Mike Pondsmith to license Cyberpunk's story from the year 2077 onward, ensuring Cyberpunk's story remained cohesive during development. Pondsmith served as a consultant on Cyberpunk 2077.
In 2077, Cyberpunk 2077 is played from a first-person perspective as V, a mercenary with customizable attributes and appearance. In the Phantom Liberty expansion, a sixth attribute — Relic is introduced.
In 2077, Cyberpunk 2077 presents an alternate history in which the United States became mired in wars, Japan became a superpower, and the game takes place in the fictitious Night City, characterized by cyberpunk motifs like sadism and commercialization.
In 2077, Cyberpunk 2077 takes place in Night City, a corporatocracy where gang violence and corporate warfare are rampant. Robotic technology is relied upon for everyday functions, and the city's architecture and fashions are derived from Entropism, Kitsch, Neo-Militarism, and Neo-Kitsch aesthetics.
In 2077, Cyberpunk 2077 was developed using REDengine 4, which included improvements to terrain and vegetation rendering using clipmapping and tessellation techniques. REDengine 3 also employed a radical approach to texturing.
In 2077, Cyberpunk 2077's lead gameplay designer sought to remind players of its connection to the Cyberpunk universe, assuring fans that it is still the same Cyberpunk they know.
In 2077, Dex hires V and Jackie to steal the Relic from Arasaka Corporation in Cyberpunk 2077. They succeed in acquiring the Relic, but their plan goes awry when they witness the murder of Saburo Arasaka. Jackie is fatally wounded, and V is forced to insert the biochip into their head.
In 2077, Night City's art design team drew inspiration from Dieter Rams, Syd Mead, Blade Runner, Ghost in the Shell, System Shock, Deus Ex, and Brutalist architecture, incorporating retro and futuristic elements.
In 2077, REDengine 4 implemented lighting adjustments, including real-time ray tracing, global illumination, and ambient occlusion. Other features included physically based rendering, screen space reflections, and vertical asset streaming.
In 2077, V (Vincent / Valerie) is the primary protagonist of Cyberpunk 2077, accompanied by Johnny Silverhand (Keanu Reeves). Throughout the story, V and Johnny encounter allies and enemies like Jackie Welles, T-Bug, Viktor Vector, Misty Olzewski, and others.
In 2077, designed with the same aesthetic were video cards, gaming chairs, energy drinks, sneakers, smartphones exclusive to China, and peripherals.
In 2077, due to the Russian invasion, all sales of Cyberpunk 2077 in Russia and Belarus was suspended.
In 2077, during the development of Cyberpunk 2077, CD Projekt Red partnered with Digital Scapes for additional tools, Nvidia for real-time ray tracing, QLOC for quality assurance, and Jali Research for lip syncing in localizations.
In 2077, just one day after its release, the game was accused by some Chinese netizens of being "insulting" for not recognising Taiwan as part of the country and calling for an immediate ban.
In 2077, multiple licensed musical artists, including Run the Jewels, Rosa Walton, Grimes, Refused, A$AP Rocky, Gazelle Twin, Yugen Blakrok, and Ilan Rubin, contributed to Cyberpunk 2077's fictional radio stations and soundtrack albums.
In 2077, the open-world metropolis of Night City in Cyberpunk 2077 consists of seven regions, including City Centre, Watson, Westbrook, Heywood, Pacifica, Santo Domingo, and Dogtown. The player controls their character from a first-person perspective, and there is a full day-night cycle and dynamic weather.
In 2077, the team used Nuke digital compositing software to design Night City, including creating a global illumination system and designing the game's user interface and splash screen.
In the year 2077, Cyberpunk 2077 received praise from critics for its narrative, setting, and graphics, but also faced criticism for its gameplay elements, themes, and representation of transgender characters. The game was widely criticized for bugs and glitches, particularly on the PlayStation 4 and Xbox One versions.
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