Discover the career path of Hideo Kojima, from the first major opportunity to industry-changing achievements.
Hideo Kojima is a celebrated Japanese video game designer and auteur. His childhood passion for film and literature significantly shaped his game development style. Joining Konami in 1986, he created Metal Gear (1987) for the MSX2, a groundbreaking title that established the stealth genre and launched the acclaimed Metal Gear franchise. At Konami, Kojima also produced the Zone of the Enders series and designed cinematic graphic adventure games like Snatcher (1988) and Policenauts (1994), further cementing his reputation for innovative storytelling and presentation in video games.
In 1983, Yuji Horii's 'The Portopia Serial Murder Case' inspired Hideo Kojima to enter the video game industry, with its mystery, 3D dungeon, humor, and explanation of the crime expanding Kojima's view of video games' potential.
In 1985, Shigeru Miyamoto's 'Super Mario Bros.' served as an inspiration to Hideo Kojima to enter the video game industry.
In 1986, Hideo Kojima joined Konami's MSX home computer division as his introduction to the video game industry, after seeking out the company due to its presence on the Japanese stock exchange.
In 1986, Hideo Kojima joined Konami, a video game company. This marked the beginning of his career in the gaming industry, where he would later create the acclaimed Metal Gear franchise.
In 1987, Hideo Kojima directed, designed, and wrote "Metal Gear" for the MSX2. This game became the foundation for the stealth genre and the Metal Gear franchise, establishing Kojima as a prominent figure in the gaming world.
In 1988, Hideo Kojima designed and wrote "Snatcher", a graphic adventure game. The game is known for its cinematic presentation, showcasing Kojima's unique storytelling approach.
In 1990, Kojima began exploring concepts for Policenauts after memory limitation issues during Snatcher's development, leading to the creation of a scripting engine for greater creative control.
In 1990, after learning about Konami's development of "Snake's Revenge" without his involvement, Kojima began working on his own sequel, "Metal Gear 2: Solid Snake".
In 1994, Hideo Kojima designed and wrote "Policenauts", a graphic adventure game. Like "Snatcher", "Policenauts" is regarded for its cinematic presentation, further solidifying Kojima's reputation for blending film techniques with video games.
In 1994, Hideo Kojima started planning a 3D sequel to Metal Gear 2: Solid Snake, initially titled Metal Gear Solid and intended for the 3DO Interactive Multiplayer.
In 2005, Hideo Kojima founded Kojima Productions within Konami, marking a significant step in his career by establishing his own studio.
In 2009, despite previously announcing his departure, Hideo Kojima announced at E3 2009 that he would return to work on two Metal Gear games: 'Metal Gear Solid: Rising' as a producer and 'Metal Gear Solid: Peace Walker' as writer, director, and producer. At Gamescom 2009, he explained that he got more involved with 'Peace Walker' due to confusion within the team.
On April 1, 2011, Hideo Kojima was promoted to Executive Vice President and Corporate Officer in Konami Digital Entertainment. He also revealed "transfarring" at E3 2011, allowing gamers to transfer data between the PlayStation 3 and PSP.
On July 8, 2011, Hideo Kojima announced that Project S was a radio-show sequel to Snatcher, titled Sdatcher. The show was set to air on Fridays on Kojima's bi-weekly Internet radio show, starting with episode No. 300.
In August 2011, Hideo Kojima's radio show sequel to Snatcher, titled Sdatcher, started airing with episode No. 300 on Kojima's bi-weekly Internet radio show.
In 2011, Hideo Kojima was appointed Vice President of Konami Digital Entertainment, demonstrating his increased role and influence within the company.
In late 2011, 'Metal Gear Solid: Rising' was renamed 'Metal Gear Rising: Revengeance', with PlatinumGames joining Kojima Productions in development. Kojima is the game's executive producer and showed interest in working in the game's demo. Kojima was satisfied with the final product and expressed the possibility of a sequel if Platinum were to develop it in 2011.
On August 18, 2012, Hideo Kojima indicated his interest in making a 'Silent Hill' game, expressing excitement about using the Fox Engine on eighth-generation platforms via a tweet of the 'Silent Hill' film DVD image.
At the 2013 Game Developers Conference, Hideo Kojima unveiled 'Metal Gear Solid V: The Phantom Pain', planned as his final 'Metal Gear' game, preceded by 'Metal Gear Solid V: Ground Zeroes'.
In August 2014, the playable teaser 'PT' was released on the PlayStation Store, revealing that a new 'Silent Hill' game titled 'Silent Hills' was being directed by Kojima for the PlayStation 4, in collaboration with Guillermo del Toro.
In 2014, 'Metal Gear Solid V: Ground Zeroes' was released as a shorter game serving as a prologue to 'The Phantom Pain'.
In March 2015, reports surfaced indicating that Kojima would leave Konami after releasing 'The Phantom Pain'. Konami announced auditioning for new staff and removed Kojima's name from marketing materials.
In April 2015, 'PT' was removed from the PlayStation Store, and the game 'Silent Hills' was officially cancelled, ending Kojima's involvement in the project.
On July 10, 2015, Akio Ōtsuka, Kojima's collaborative voice actor, revealed that Konami had closed Kojima Productions, signaling a significant shift in Kojima's career.
Despite reports that Kojima left the company in October 2015, a Konami spokesman stated he was "taking a long time off from work."
On December 16, 2015, Kojima announced that Kojima Productions would be re-established as an independent studio, partnered with Sony Computer Entertainment, and that his first game would be exclusive to PlayStation 4, marking a new chapter in his career.
In 2015, Hideo Kojima departed from Konami and refounded Kojima Productions as an independent studio. This move allowed him greater creative freedom.
At E3 2016, Kojima personally announced the game's title as 'Death Stranding' in a trailer. The trailer featured Norman Reedus, whom Kojima had previously worked with on the cancelled 'Silent Hills'.
In 2016, Hideo Kojima launched his own YouTube channel, where he and film critic Kenji Yano discuss their favorite films and matters pertaining to Kojima's studio.
Starting in 2017, Kojima became a regular contributor to Rolling Stone, often discussing recent film releases and drawing comparisons to his own works.
On November 8, 2019, 'Death Stranding' was released. It received generally positive reviews and was a commercial success. It also won a number of awards.
In November 2019, Hideo Kojima told BBC Newsbeat that Kojima Productions will start making films, foreseeing movies, TV shows, and games competing in the same space due to streaming technology.
In 2019, Hideo Kojima published a collection of essays in Japan discussing the influence of pop culture on his work under the title 'The Gifted Gene and My Lovable Memes'.
In 2019, Kojima Productions, now independent, released its first game, "Death Stranding". This release marked a new chapter in Kojima's career outside of Konami.
In 2020, Hideo Kojima was a member of the international Jury of the 77th Venice International Film Festival, Virtual Reality section.
In October 2021, Hideo Kojima's collection of essays was published in English by Viz Media under the title 'The Creative Gene: How Books, Movies, and Music Inspired the Creator of Death Stranding and Metal Gear Solid'.
In June 2022, Kojima and Microsoft revealed that Kojima Productions would be working on a game with Xbox Game Studios using Microsoft's cloud-based technology. Also in 2022, Kojima launched a podcast for Spotify called 'Hideo Kojima presents Brain Structure'.
Throughout 2022, Kojima cryptically teased the casting of an upcoming game being developed by Kojima Productions, with Elle Fanning and Shioli Kutsuna confirmed to star.
On December 14, 2023, Kojima and film studio A24 announced that a live-action feature film adaptation of 'Death Stranding' is being produced, expanding the franchise to cinema.
At The Game Awards 2023, Kojima and Jordan Peele announced a new game, titled 'OD', published by Xbox Game Studios, starring Sophia Lillis, Hunter Schafer, and Udo Kier.
On January 31, 2024, during the PlayStation State of Play event, Kojima announced that he is working a new action-espionage genre game after 'Death Stranding 2'.
During the 2024 Playstation State of Play event, the final title for Death Stranding 2 was confirmed to be Death Stranding 2: On the Beach, with returning and new cast members announced.
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