Unity Software Inc., formerly known as Over the Edge Entertainment, is a prominent American video game software development company headquartered in San Francisco. Founded in Denmark in 2004, the company gained recognition for its flagship product, Unity. Unity is a widely used, licensed game engine employed in the development of video games and various other applications.
In 2004, Unity Technologies was founded in Copenhagen by David Helgason, Nicholas Francis, and Joachim Ante, initially as Over the Edge Entertainment.
Since its founding in 2004, Unity Technologies has consistently reported financial losses, a fact revealed during its 2019 IPO filing. This highlights the company's ongoing financial challenges despite its growth.
Unity Technologies, originally named Over the Edge Entertainment, was founded in Denmark in 2004. The company was established to develop video game software.
In 2005, Unity Technologies released their first game, GooBall. Despite its commercial failure, the development tools used in GooBall laid the foundation for the Unity game engine.
The Unity engine was initially launched in 2005, with the primary purpose of creating video games.
In 2006, Unity was named the runner-up for Best Use of Mac OS X Graphics at the Apple Design Awards, highlighting the platform's technical capabilities.
In 2007, Over the Edge Entertainment rebranded itself as Unity Technologies, a name that has since become synonymous with game development software.
With the release of the iPhone in 2007, Unity Technologies was one of the first to support the platform fully, positioning itself favorably in the mobile gaming market.
In November 2010, Unity Technologies launched the Unity Asset Store, an online marketplace for users to buy and sell various project assets such as artwork, code systems, and audio.
By April 2012, Unity Technologies had reached 1 million registered developers, with 300,000 active monthly users. This milestone highlighted Unity's growing popularity in the game development community.
In 2013, Facebook integrated a software development kit for Unity games, featuring tools for tracking advertising campaigns and deep linking, enhancing the connectivity between social media and games.
In March 2014, Unity Technologies acquired Applifier, a mobile service provider. This acquisition included Applifier's game replay sharing service, Everyplay, and its mobile video ad network, GameAds, which became Unity Ads.
In October 2014, David Helgason announced his resignation as CEO of Unity Technologies, with John Riccitiello, former CEO of Electronic Arts, taking over the role. Helgason remained as executive vice-president.
John Riccitiello assumed the role of CEO at Unity in 2014, succeeding co-founder David Helgason.
In 2015, Unity established its Operate Solutions division, encompassing Unity Ads, Unity In-App Purchases, and other related tools.
In July 2016, Unity Technologies secured $181 million in funding, valuing the company at approximately $1.5 billion, following the success of Pokémon Go which was built using Unity.
Danny Lange joined Unity in late 2016 as the vice-president of artificial intelligence and machine learning.
In 2016, Unity Technologies had over 5.5 million registered users. The release of Pokémon Go, developed using the Unity engine, showcased Unity's capabilities and contributed to its success.
In May 2017, Unity Technologies raised $400 million, increasing the company's valuation to $2.8 billion. This was part of several funding rounds that followed the success of Pokémon Go.
In 2017, Unity Technologies launched the "Unity Without Borders" program, sponsoring 50 video game programmers from the Middle East to attend the Unity Unite Europe conference in Amsterdam. This program aimed to support those affected by travel restrictions imposed by the Trump administration.
In 2017, Unity Technologies released the Unity 2017 version of its platform and collaborated with Google on ARCore to develop augmented reality tools for Android. The same year, Unity worked with Google Cloud and DeepMind on AI and game development services.
To prepare for a potential future public offering, Unity Technologies appointed its first independent directors in 2017.
In October 2018, Unity Technologies acquired Digital Monarch Media, a Canadian virtual cinematography company, expanding Unity's influence beyond gaming into virtual cinematography for film and television.
In November 2018, Unity Technologies launched the Unity Icon Collective, a team dedicated to creating high-quality assets for the Unity Asset Store, competing with rivals like Epic Games' Unreal Engine.
By 2018, Unity Technologies had expanded its software to support game development across more than 25 platforms, including mobile, desktop, consoles, and virtual reality.
By 2018, Unity Technologies had grown to over 2,000 employees distributed across its offices in North America, Europe, and Asia.
In 2018, Unity's CEO confirmed a $145 million funding round, valuing the company at approximately $3 billion. This funding underscored Unity's strong market position and growth potential.
In January 2019, Unity Technologies acquired Vivox, a cross-platform voice and text chat provider, for $123.4 million. Vivox's technology is used in major games like Fortnite and League of Legends.
In May 2019, Unity Technologies confirmed a $150 million Series E funding round, increasing the company's valuation to $6 billion. This marked significant financial growth for the company.
In September 2019, Unity Technologies purchased deltaDNA, a game analytics company, for $53.1 million, enhancing Unity's analytics capabilities.
In October 2019, Unity Technologies acquired ChilliConnect, a live game management platform, further expanding its service offerings to game developers.
In November 2019, Unity Technologies acquired Obvioos, the creator of the 3D application streaming service Furioos, enhancing Unity's cloud capabilities.
In 2019, Unity Technologies' IPO filing revealed significant financial losses, including over $162.3 million for the year. Despite these losses, the company continued to grow in revenue and employee numbers.
In 2019, Unity's revenue streams were distributed as follows: Operate Solutions accounted for 54%, Create Solutions (including Unity Engine subscriptions and professional services) for 31%, and other income sources for the remaining 15%.
In June 2020, Unity announced its partnership with Apple to make the Unity Engine compatible with Macs using Apple silicon. This partnership allowed game developers to optimize their games for the new hardware.
In August 2020, Unity announced its intention to go public. At the time, they had 1.5 million monthly users and saw 150,000 new projects initiated daily.
Unity Technologies, headquartered in San Francisco, California, went public in September 2020.
Unity successfully completed its initial public offering (IPO) on September 17, 2020, raising US$1.3 billion. Trading began the following day on the New York Stock Exchange under the ticker symbol 'U'. The IPO valued Unity at approximately US$13.7 billion.
Unity expanded its technological capabilities in December 2020 by acquiring MLAPI, a multiplayer networking framework, and RestAR, a computer vision and deep learning company.
By 2020, Unity had achieved significant reach with 2 billion monthly active users engaging with applications built on its platform. Furthermore, there were 1.5 million monthly creators actively utilizing Unity.
Unity announced in 2020 that it had achieved net-zero carbon emissions and joined the Science Based Targets Initiative, demonstrating its commitment to environmental sustainability.
In June 2021, Unity acquired Pixyz Software, bolstering its 3D data optimization capabilities.
Unity aimed to enhance its desktop streaming capabilities by announcing its plan to acquire Parsec, a desktop streaming software company, in August 2021 for $320 million.
In a significant move, Unity acquired Weta Digital, renowned for its visual effects work, for $1.63 billion in November 2021. While integrating Weta's 275 engineers, Unity ensured the visual effects and animation teams' continuity as a separate entity. Notably, WetaFX remained primarily owned by Peter Jackson.
Unity started 2022 by acquiring Ziva Dynamics, a Vancouver-based company known for its expertise in visual effects (VFX).
In March 2022, Unity announced a partnership with Insomniac to explore the creation of interactive online concerts and events.
In June 2022, Unity made the difficult decision to lay off 4% of its global workforce, impacting over 200 employees.
Unity made a significant move in July 2022 by agreeing to acquire ironSource, a leading mobile monetization and marketing platform, in an all-stock deal valued at US$4.4 billion. The deal would result in Unity shareholders owning about 73.5% of the merged company, while ironSource shareholders would retain approximately 26.5%.
AppLovin made an unsolicited bid to acquire Unity for $17.54 billion in August 2022, proposing an all-stock transaction. This bid, however, excluded ironSource, which Unity had agreed to acquire in July.
In September 2022, Unity expanded its suite of tools by introducing server-hosting and game matchmaking services.
In November 2022, Unity finalized its acquisition of ironSource, a prominent mobile monetization and marketing company.
In January 2023, Unity laid off 284 employees.
In March 2023, Unity announced the launch of a marketplace specifically for AI-generated assets. This marketplace offers a variety of assets including characters, environments, animations, and sound effects.
In September 2023, Unity announced changes to its pricing, introducing Runtime Fees, which charged developers based on installs exceeding a certain limit, determined by their Unity plan. These changes sparked widespread discontent within the developer community, raising concerns about the financial burden, potential inaccuracies in installation counts, and the retroactive application of fee thresholds.
After receiving significant backlash from developers regarding planned changes to its pricing model, Unity announced revisions to its Runtime Fees policy on September 22, 2023. These revisions included: No fees for Unity Personal, which now applies to projects funded up to $200,000 (previously $100,000). Fees would only be applicable to games developed with Unity 2024 and later, eliminating retroactive charges. Fee calculations would be based on self-reporting, capped at the lower of 2.5% of monthly revenue or a calculated amount based on monthly engagements.
Following a series of controversies, John Riccitiello announced his departure from Unity on October 9, 2023. James M. Whitehurst was appointed as the interim CEO and president.
John Riccitiello, who had served as Unity's CEO since 2014, stepped down from his position in October 2023.
In January 2024, Unity announced another round of layoffs, cutting 1,800 jobs, representing 25% of its workforce. This move was part of a broader company reset.
Unity appointed Matthew Bromberg as its permanent CEO in May 2024. Jim Whitehurst transitioned to the role of Executive Chair of the board, and Roelef Botha resumed his position as Lead Independent Director.
Unity's new Runtime Fees were set to be implemented in 2024, applying only to games developed using Unity 2024 or later, a revision made after the initial announcement sparked controversy and backlash from the developer community.