History of Shigeru Miyamoto in Timeline

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Shigeru Miyamoto

Shigeru Miyamoto is a highly influential Japanese video game designer, producer, and director at Nintendo. As an executive since 2002, he is celebrated as one of the most accomplished designers in video games. Miyamoto is the creator of iconic and best-selling franchises like Mario, The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. Games featuring his creations have sold over 1 billion copies, solidifying his legacy in the gaming industry.

1933: Influence of King Kong Film

The 1933 film King Kong was an influence on Shigeru Miyamoto's work.

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November 16, 1952: Shigeru Miyamoto's Birth

On November 16, 1952, Shigeru Miyamoto, the influential video game designer, producer, and director at Nintendo, was born.

Others born on this day/year

1977: Joining Nintendo

In 1977, Shigeru Miyamoto joined Nintendo after impressing Hiroshi Yamauchi with his toys.

1977: Hired as Apprentice at Nintendo

In 1977, Shigeru Miyamoto was hired as an apprentice in the planning department at Nintendo.

1978: Inspiration from Space Invaders

In 1978, Shigeru Miyamoto was inspired to enter the video game industry by the arcade hit Space Invaders.

1980: Involvement in Radar Scope

In 1980, Shigeru Miyamoto helped Nintendo develop the game Radar Scope.

1981: Tasked with Converting Radar Scope Units

By 1981, Nintendo's efforts to break Radar Scope into the North American video game market had failed, Nintendo president Hiroshi Yamauchi decided to convert unsold Radar Scope units into a new arcade game, tasking Miyamoto with the conversion.

1981: Donkey Kong release

In 1981, Miyamoto's Donkey Kong was released, becoming a major arcade hit and highly influential, leading to the "platform" genre. Computer and Video Games called Donkey Kong "the most momentous" release of the year. The game innovatively combined storytelling and cutscenes to advance a story.

1981: Designing Donkey Kong

In 1981, Shigeru Miyamoto was tasked with designing a new arcade game, which led to the creation of Donkey Kong.

1982: Donkey Kong Jr.

In 1982, Miyamoto worked on sequels such as Donkey Kong Jr..

January 1983: Arcade Awards for Donkey Kong

In January 1983, Donkey Kong received the Best Single-player video game award and the Certificate of Merit at the 1982 Arcade Awards.

1983: Rescuing the video game industry after the North American video game crash

In 1983, Super Mario Bros. was released, revitalizing the video game industry after the North American video game crash. The game popularized the side-scrolling genre and set the standard for future video games.

1984: Involvement in Devil World and Excitebike

In 1984, Shigeru Miyamoto was involved in the creation of Devil World and the side-scrolling racing game Excitebike.

1985: Development of Super Mario Bros.

In 1985, Shigeru Miyamoto developed Super Mario Bros., taking a linear approach with gameplay focused on running, jumping, and defeating enemies.

February 1986: Release of The Legend of Zelda for Nintendo Entertainment System's Disk System

In February 1986, Nintendo released The Legend of Zelda as the launch game for the Nintendo Entertainment System's new Disk System peripheral.

1986: Release of The Legend of Zelda

In 1986, Shigeru Miyamoto's game The Legend of Zelda was released, contributing to the Nintendo Entertainment System's success.

1992: Rejection of RPG Classification for Zelda

In a 1992 interview, Miyamoto declined to classify the Zelda series as an RPG, instead calling it "a real-time adventure." He expressed a lack of interest in games determined by stats and numbers, preferring to preserve a 'live' feeling.

1992: Miyamoto's Design Philosophy

In a 1992 interview, Miyamoto states that game feel and quality are not determined by the story, but by the controls, the sound, and the rhythm and pacing.

1995: Listed among the most important people in the game industry

In 1995, Next Generation listed Miyamoto in their "75 Most Important People in the Games Industry", recognizing him as the most successful game developer in history with a unique understanding of what gamers want.

1995: Maximum Article on Miyamoto's Influence

In 1995, an article in Maximum stated that Miyamoto's name carried far more weight in gaming circles than Steven Spielberg's could ever sustain, highlighting his immense influence in the industry.

1996: Creation of Pokémon Red and Blue

In 1996, Shigeru Miyamoto played an important role in the creation of the influential games Pokémon Red and Blue.

1996: Original Quote at GDC

In 1996, Siobhan Beeman, who worked on the Wing Commander franchise, first said the phrase at GDC, or something close to it, "a game’s only late until it ships, but it sucks forever."

1998: Induction into Academy of Interactive Arts and Sciences' Hall of Fame

In 1998, Miyamoto was the first person inducted into the Academy of Interactive Arts and Sciences' Hall of Fame, marking a significant recognition of his contributions to the industry.

1999: Sales of Miyamoto's games reach 250 million units

As of 1999, Miyamoto's games had collectively sold 250 million units, generating billions of dollars in revenue.

1999: Preference for interactive fun over movie-like games

In 1999, Miyamoto expressed his preference for interactively fun games over elaborate film sequences, stating he would "never make movie-like games." He emphasized the importance of a rapid and malleable development process with small teams, focusing on interactive elements rather than pre-rendered images.

2000: Luigi's Mansion Revealed

At Nintendo Space World 2000, Luigi's Mansion was first revealed as a technical demo for the GameCube.

2001: Luigi's Mansion at E3

Luigi's Mansion was shown at E3 2001 with the GameCube console.

2002: Creation of Metroid Prime

In 2002, Shigeru Miyamoto played an important role in the creation of the influential game Metroid Prime.

2002: Appointment as Representative Director

In 2002, Shigeru Miyamoto was appointed as one of Nintendo's representative directors as an executive.

May 21, 2003: Super Mario 64 Sales

As of May 21, 2003, Super Mario 64 had sold eleven million copies.

2003: Expression of dislike for the RPG genre

In 2003, Miyamoto described his "fundamental dislike" of the RPG genre, feeling that players are initially restricted but gradually gain power, leading to a feeling of happiness, but not necessarily fundamental fun. He contrasted this with games like Mario, where skill is crucial for progress.

2004: Unveiling The Legend of Zelda: Twilight Princess

At E3 2004, Shigeru Miyamoto unveiled The Legend of Zelda: Twilight Princess, dressed as Link.

2005: Showing off Nintendogs at E3

At E3 2005, Miyamoto showed off Nintendogs with Tina Wood.

November 28, 2006: Featured in TIME Asia's '60 Years of Asian Heroes'

On November 28, 2006, Miyamoto was featured in TIME Asia's "60 Years of Asian Heroes."

2006: Made a Chevalier of the French Ordre des Arts et des Lettres

In 2006, Miyamoto was made a Chevalier (knight) of the French Ordre des Arts et des Lettres by the French Minister of Culture Renaud Donnedieu de Vabres.

March 7, 2007: Received Lifetime Achievement Award at Game Developers Choice Awards

On March 7, 2007, Miyamoto received the Lifetime Achievement Award at the Game Developers Choice Awards for his career contributions, including Super Mario Bros. and The Legend of Zelda.

March 31, 2007: Twilight Princess Sales on GameCube

As of March 31, 2007, The Legend of Zelda: Twilight Princess had sold 1.32 million copies on the GameCube.

June 2007: Super Mario 64 Popularity on Wii's Virtual Console

By June 2007, Super Mario 64 had become the second most popular game on Wii's Virtual Console, following Super Mario Bros.

September 25, 2007: Super Mario 64 Ranked Seventh Best-Selling Game in US

As of September 25, 2007, Super Mario 64 was the seventh best-selling video game in the United States with six million copies sold.

2007: Release of Super Mario Galaxy

In 2007, Shigeru Miyamoto produced Super Mario Galaxy for Wii.

March 1, 2008: Twilight Princess Sales on Wii

As of March 1, 2008, The Legend of Zelda: Twilight Princess had sold 4.52 million copies on the Wii.

2008: Topped Time Magazine's 100 Most Influential People

In 2008, Miyamoto topped Time Magazine's 100 Most Influential People of the Year list with 1,766,424 votes.

2009: Super Mario Bros. ranked second on Game Informer's list of top games

In 2009, Game Informer ranked Super Mario Bros. second on its list of "The Top 200 Games of All Time", highlighting its brilliant design and fun gameplay.

2009: The Legend of Zelda considered the greatest game of all time by Game Informer

In 2009, Game Informer ranked The Legend of Zelda as the "greatest game of all time", recognizing its early example of open world, nonlinear gameplay, and its introduction of battery backup saving.

March 19, 2010: Made a Fellow of BAFTA

On March 19, 2010, Miyamoto was made a Fellow of BAFTA at the British Academy Video Games Awards.

2010: Family information in 2010

In 2010, Miyamoto's son was 25 and working at an advertising agency, and his daughter was 23 and studying zoology.

2010: Release of Super Mario Galaxy 2

In 2010, Shigeru Miyamoto produced Super Mario Galaxy 2 for Wii.

2011: Release of The Legend of Zelda: Skyward Sword

In 2011, The Legend of Zelda: Skyward Sword was released for the Wii.

2012: Awarded the Prince of Asturias Award

In 2012, Miyamoto was the first interactive creator to be awarded the Prince of Asturias Award in the category of Communications and Humanities.

July 2015: Appointment as Acting Representative Director

Following the death of Nintendo president Satoru Iwata in July 2015, Miyamoto was appointed as an acting Representative Director, alongside Genyo Takeda.

July 2015: Appointment as Acting President of Nintendo

Following the death of Nintendo president Satoru Iwata in July 2015, Shigeru Miyamoto became acting president alongside Genyo Takeda.

September 2015: Appointment as Creative Fellow

In September 2015, Shigeru Miyamoto was appointed the position of "Creative Fellow" at Nintendo, providing expert advice to Tatsumi Kimishima.

December 2016: Showcasing Hobby on The Tonight Show

In December 2016, Miyamoto showcased his hobby of guessing dimensions on The Tonight Show Starring Jimmy Fallon. During the same show, he also performed the Super Mario Bros. theme on guitar with The Roots.

2016: Gardening with wife and influence on games

In a 2016 interview, Miyamoto mentioned that when he had his own family he took up gardening with his wife, which influenced other games that he was making at the time.

2018: Producer on The Super Mario Bros. Movie

In 2018, it was announced that Shigeru Miyamoto would be working as a producer on The Super Mario Bros. Movie.

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2019: Awarded Japan's Person of Cultural Merit

In 2019, Miyamoto was awarded Japan's Person of Cultural Merit for his contributions to the video game industry, making him the first person in the industry to receive this honor.

December 2020: Tour of Super Nintendo World

In December 2020, Shigeru Miyamoto hosted a Nintendo Direct, giving a tour of parts of Super Nintendo World.

July 14, 2023: The Super Mario Bros. Movie Grosses $1.347 Billion Worldwide

As of July 14, 2023, The Super Mario Bros. Movie grossed $1.347 billion worldwide, becoming the third-highest-grossing animated movie of all time and the highest-grossing film based on a video game.

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2023: Misconstrued Quote

In 2023, fans discovered that the popular quote, "a delayed game is eventually good, but a rushed game is forever bad," often attributed to Miyamoto, originated from Siobhan Beeman in 1996. It had been misconstrued and circulated online for many years as Miyamoto's quote.

2024: Comparison to Sonic the Hedgehog 3 Gross

In 2024, it was noted that The Super Mario Bros. Movie, as the highest-grossing film based on a video game, grossed $900 million more than Sonic the Hedgehog 3.

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April 2025: Mario Kart 8 Deluxe is the best selling game on the Nintendo Switch

As of April 2025, Mario Kart 8 Deluxe remains the best selling game on the Nintendo Switch.