Square Enix Holdings Co., Ltd. is a Japanese multinational conglomerate involved in video game publishing, development, and other entertainment ventures. It is best known for its role-playing game franchises, including Final Fantasy, Dragon Quest, and Kingdom Hearts. Beyond video games, the company engages in merchandise sales, operates arcade facilities, and publishes manga under the Gangan Comics brand, establishing a broad presence in the entertainment industry.
On September 22, 1975, Enix was founded as Eidansha Boshu Service Center by Yasuhiro Fukushima, initially focusing on publishing games.
In October 1983, Square began as a computer game software division of Den-Yu-Sha, a power line construction company, founded by Masafumi Miyamoto.
In September 1986, the computer game division of Den-Yu-Sha was spun off into an independent company led by Masafumi Miyamoto, officially named Square Co., Ltd.
In 1986, Dragon Warrior, the first game in the Famicom-based RPG series, was released and sold 1.5 million copies in Japan, establishing Dragon Quest as Enix's most profitable franchise.
In 1987, Square relocated to Ueno, Tokyo and developed Final Fantasy, inspired by Enix's Dragon Quest. The game was a success, selling over 400,000 copies, and became Square's leading franchise.
By late 1994, buoyed by the success of Final Fantasy, Square had developed a reputation as a producer of high-quality role-playing video games, developing franchises such as Chrono, Mana, Kingdom Hearts, and Super Mario RPG.
A merger between Square and Enix was considered since at least 2000.
Starting in 2000, Square Enix's former online gaming portal PlayOnline sold merchandise from game franchises including Parasite Eve, Vagrant Story, Chocobo Racing, Front Mission, Chrono Cross, and Final Fantasy.
On October 8, 2001, Sony purchased an 18.6% stake in Square after the financial failure of Final Fantasy: The Spirits Within.
In 2001, Square subsidiary Square Pictures produced Final Fantasy: The Spirits Within. Its box-office failure caused Enix to delay the merger with Square.
On November 25, 2002, it was announced that Square and Enix's previous plans to merge would officially proceed, aiming to decrease development costs and compete with foreign developers. The merger happened because Square had recovered financially after the success of Final Fantasy X and Kingdom Hearts.
In 2002, Square released Final Fantasy XI in Japan for the PlayStation 2 and later for personal computers.
On April 1, 2003, the merger of Square and Enix was finalized, creating Square Enix. Each Square share was exchanged for 0.85 Enix shares. Yoichi Wada became president, Keiji Honda became vice president, and Yasuhiro Fukushima became honorary chairman.
In April 2003, Square Enix Co., Ltd. was formed through a merger between Square and Enix, with Enix as the surviving company. Square's common stock was exchanged for Enix's at a ratio of 0.85 shares per Square share. Yoichi Wada, former Square president, became president of the new corporation, and Keiji Honda, former Enix president, became vice president. Yasuhiro Fukushima, Enix's founder, became chairman.
In March 2004, Square Enix acquired mobile application developer UIEvolution to strengthen its wireless market presence.
In 2004, Square Enix began working on a "common 3D format" that would allow titles to be developed without platform restrictions, leading to the creation of the Crystal Tools game engine.
In 2004, Square Enix mobile phone games became available on the Vodafone network in some European countries, including Germany, the United Kingdom, Spain, and Italy.
In January 2005, Square Enix founded Square Enix China, expanding interests in the People's Republic of China.
In September 2005, Square Enix acquired gaming developer and publisher Taito, known for arcade hits such as Space Invaders and Bubble Bobble series.
In 2005, Square Enix acquired the arcade corporation Taito, expanding its business operations.
In 2005, Square Enix released Final Fantasy VII Advent Children, a CGI-animation film based on Final Fantasy VII.
In 2005, with the merger of Taito businesses into Square Enix, the company gained Taito's arcade infrastructure and facilities and entered the arcade market.
The Crystal Tools engine was first showcased at a tech demo at E3 2005.
In 2006, Square Enix dropped the Fantasy Earth Zero project and sold it to GamePot.
According to Yoichi Wada, in March 2007, the development department was reorganized away from the Product Development Division System into a project-based system.
In April 2007, Square Enix Ltd. CEO John Yamamoto also became CEO of Square Enix, Inc.
In December 2007, Square Enix sold UIEvolution.
In 2007, Square Enix reiterated their devotion to multi-platform publishing, promising more support for the North American and European gaming markets.
Square Enix released Concerto Gate, the sequel to Cross Gate, in 2007.
In January 2008, Square Enix founded Square Enix MobileStudio to focus on mobile products.
In August 2008, Square Enix planned a friendly takeover of video game developer Tecmo by purchasing shares, but Tecmo rejected the proposal.
On October 1, 2008, Square Enix transformed into a holding company and was renamed Square Enix Holdings. The development and publishing businesses were transferred to Square Enix, a spin-off company.
In October 2008, Square Enix conducted a company split between its corporate business and video game operations. The company reorganized itself as the holding company Square Enix Holdings Co., Ltd., while its internally domestic video game operations were formed under the subsidiary Square Enix Co., Ltd.
In 2008, Square Enix announced that Final Fantasy XIII, previously a PlayStation 3 exclusive, would be released on the Xbox 360.
In 2008, Square Enix released their first game for the iPod, Song Summoner: The Unsung Heroes. Square Enix also launched a new brand for younger children gaming that year, known as Pure Dreams.
In February 2009, Square Enix announced a takeover deal for Eidos (formerly SCi Entertainment), including Tomb Raider, Hitman, Deus Ex, Thief, and Legacy of Kain franchises.
In April 2009, Tecmo merged with Koei to form Koei Tecmo.
In April 2009, the acquisition of Eidos was completed.
After acquiring Eidos in 2009, Square Enix combined it with its European publishing wing to create Square Enix Europe.
At E3 2009, Final Fantasy XIV for PlayStation 3 and Microsoft Windows was unveiled.
In 2009, Square Enix acquired Eidos plc, the parent company of British game publisher Eidos Interactive, which was then absorbed into its European branch.
Square Enix has served as the Japanese publisher of video games and crossover productions since 2009 and signed a strategic alliance and cooperation with Japanese and French video game companies, Bandai Namco Entertainment and Ubisoft, in 2014.
By March 2010, Taito's home and portable console games divisions were merged into Square Enix itself.
In April 2010, a new Japanese label for Western games bearing CERO restrictions called Square Enix Extreme Edges was announced.
In July 2010, Mike Fischer was appointed CEO of Square Enix, Inc.
Final Fantasy XIV was released on September 30, 2010.
In 2010, Square Enix launched a digital manga store for North American audiences via its Members services, containing several notable series published in Gangan anthologies.
In 2010, Taito revealed NESiCAxLive, a cloud-based system for storing and changing arcade games.
In Japan, pork-filled steam buns shaped like slimes from Dragon Quest have been sold in 2010.
In March 2011, Square Enix founded the mobile development studio Hippos Lab.
In June 2011, Stainless Games purchased the rights to Carmageddon from Square Enix.
In July 2011, it was reported that Square Enix closed their Los Angeles Studio.
In September 2011, Dragon Quest X was announced as an MMORPG being developed for Nintendo's Wii and Wii U consoles.
In January 2012, Square Enix North American office could pursue smaller niche, mobile and social media games due to its existing revenue streams.
On May 8, 2012, Square Enix announced a collaboration with Bigpoint Games to create a free-to-play cloud gaming platform.
On August 2, 2012, Dragon Quest X was released for Nintendo's Wii console.
In August 2012, the free-to-play cloud gaming platform service was launched under the name CoreOnline.
In October 2012, Square Enix was perceived as a "force in mobile" games.
Beginning in 2012, Square Enix created merchandise for third party series including figures for Mass Effect and Halo. Also beginning in 2012, Square Enix operates shops called "Square Enix Cafe" in Tokyo, Osaka and Shanghai.
In 2012, Luminous Engine, intended for eighth-generation consoles, was unveiled at E3 through a tech demo called Agni's Philosophy.
In 2012, a Deus Ex film was in pre-production.
In March 2013, Square Enix's fiscal year report indicated weak sales of Tomb Raider (2013) and Hitman: Absolution despite critical acclaim, and the company noted the need to shift to a business model with frequent customer interactions.
On March 26, 2013, Square Enix announced major restructuring, expected loss of ¥10 billion and resignation of President Yoichi Wada, whom Yosuke Matsuda replaced, citing sluggish sales of major Western games.
On March 30, 2013, Dragon Quest X was released for Nintendo's Wii U console.
In June 2013, Square Enix founded a mobile studio called Smileworks in Indonesia.
In September 2013, Square Enix Europe was hit with layoffs and Life President Ian Livingstone departed from the company.
On November 29, 2013, the CoreOnline service was cancelled due to "limited commercial take-up".
In December 2013, Square Enix's development was restructured into 12 Business Divisions.
In 2013, Dragon Quest X was brought to iOS and Android in Japan using NTT DoCoMo and Ubitus.
In March 2014, Square Enix announced it would "go back to their roots" and focus on creating content that would appeal to their core audience, following the success of Bravely Default.
In April 2014, Square Enix India's Mumbai office was closed.
In September 2014, Shinra Technologies, a cloud gaming company, was created.
On October 9, 2014, Square Enix launched Dive In, an online game service in Japan that allowed players to stream console games to their iOS or Android devices.
As of 2014, a Deus Ex film was undergoing rewrites.
In 2014, Dragon Quest X was also brought to 3DS in Japan using Ubitus.
In January 2015, the mobile studio Smileworks in Indonesia was closed.
On September 13, 2015, the Dive In service was cancelled.
In 2015, Square Enix created a new studio known as Tokyo RPG Factory to develop what was then dubbed Project Setsuna.
In 2015, Square Enix game producers stated that they have a loyal fan base that values the arcade gaming experience.
In January 2016, Shinra Technologies was closed.
In 2016, Square Enix revealed Kingsglaive: Final Fantasy XV and a new web series entitled Brotherhood: Final Fantasy XV.
On February 21, 2017, Square Enix announced the formation of a new studio, Studio Istolia, headed by Hideo Baba. The studio was set to work on the new RPG Project Prelude Rune.
In 2017, Square Enix merged Business Division 9 into Business Division 8, merged Business Divisions 11 and 12 into a new Business Division 9, and created a new Business Division 11 using staff from Business Division 6.
In 2019, Square Enix announced the consolidation of their eleven Business Divisions into four Creative Business Units by 2020.
Starting in Q4 2019, Square Enix began publishing some of its manga series in English.
In June 2020, Square Enix donated $2.4 million to charities supporting the Black Lives Matter cause and COVID-19 relief, with funds partially raised from sales of the discounted Square Enix Eidos Anthology bundle.
In March 2021, it was reported that Forever Entertainment, a Polish studio, was working to bring several of Square Enix's properties to modern systems.
On October 20, 2021, Square Enix announced a new mobile studio called Square Enix London Mobile, which is working on Tomb Raider Reloaded and an unannounced Avatar: The Last Airbender game with Navigator Games.
As of March 2022, the Final Fantasy franchise had total worldwide sales of over 173 million units and the Kingdom Hearts series shipped 36 million units.
In March 2022, Square Enix announced they would donate $500,000 to the United Nations fund for Ukrainian refugees during the 2022 Russian-Ukrainian conflict.
On May 1, 2022, Square Enix announced the sale of several assets of subsidiary Square Enix Limited to Embracer Group for $300 million. This included studios Crystal Dynamics, Eidos-Montréal, and Square Enix Montreal, IPs like Deus Ex, Legacy of Kain, Thief, Tomb Raider, and rights to "over 50 games".
In May 2022, Square Enix sold several assets of Square Enix Europe to Embracer Group for $300 million, including former Eidos Interactive franchises like Tomb Raider, Deus Ex, Thief, and Legacy of Kain.
On July 25, 2022, Square Enix launched the English version of Manga Up!.
By August 26, 2022, Embracer Group closed the acquisition of assets from Square Enix, which were placed under CDE Entertainment, headed by Phil Rogers in London.
In the financial statement for the quarter released in September 2022, Yosuke Matsuda stated Square Enix was moving away from outright owning studios due to rising development costs, exploring joint ventures or investment opportunities instead.
On February 28, 2023, Square Enix Holdings announced that on May 1, Luminous Productions would reorganize and merge internally with Square Enix to enhance HD game development capabilities.
In March 2024, Square Enix announced a shift to a more selective approach to game development, leading to the cancellation of numerous unannounced titles and a focus on Final Fantasy VII Remake's third installment after Rebirth.
In May 2024, Creative Business Unit III was renamed Creative Studio III
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