Ubisoft Entertainment SA is a French video game publisher with studios worldwide. It's known for creating and publishing major video game franchises such as Assassin's Creed, Far Cry, Just Dance, and Tom Clancy's series. Ubisoft is headquartered in Saint-Mandé, France, and has established itself as a key player in the global video game industry.
In 1984, the first business, Guillemot Informatique, was founded, initially selling through mail order.
In 1985, Guillemot Corporation was established for distributing computer hardware, similar to Guillemot Informatique.
On March 28, 1986, Ubi Soft Entertainment S.A. was founded by the Guillemot brothers. The name "Ubi Soft" was chosen to mean "ubiquitous" software.
In May 1986, Sylvie Hugonnier, the director of marketing and public relations, left Ubi Soft to join Elite Software.
By June 1986, Ubi Soft had moved its offices from Paris to Créteil.
By 1986, Guillemot Informatique was earning approximately 40 million French francs (US$5.8 million).
By January 1987, Zombi, Ubi Soft's first game, had sold 5,000 copies. Elite Software's Commando, distributed by Ubi Soft, sold 15,000 copies by January 1987.
Around 1988, Michel Ancel and Serge Hascoët joined Ubi Soft. Ancel was noted for his animation skills, and Hascoët initially applied to be a video game tester.
In 1988, Yves Guillemot was appointed as Ubi Soft's chief executive officer.
By 1993, Guillemot Informatique had become the largest distributor of video games in France.
In 1994, Michel Guillemot established a studio in Montreuil to house over 100 developers, targeting 5th generation consoles for their game, Rayman.
In 1995, Serge Hascoët worked alongside Michel Ancel on Rayman to help refine the game.
In 1995, Ubi Soft released their game, Rayman.
In 1995, Ubisoft achieved its first commercial and critical success with the platform game Rayman.
In 1996, Ubi Soft listed its initial public offering, raising over US$80 million for expansion. Also in 1996, worldwide studios were established in Annecy and Shanghai.
In 1996, Ubisoft began expanding globally by opening studios in Shanghai, Montreal, and Milan.
In 1997, Ubi Soft established a worldwide studio in Montreal.
In 1998, Ubi Soft established a worldwide studio in Milan.
Around 1999, as the Internet grew, Ubi Soft founded game studios such as GameLoft for online free-to-play titles, licensing Ubi Soft properties and increasing share value.
In 1999, Crytek showcased a demo of its CryEngine called X-Isle: Dinosaur Island at the Electronic Entertainment Expo.
In 1999, a 3D animated Rayman series called Rayman: The Animated Series was produced in-house by Ubisoft to promote Rayman 2: The Great Escape.
In 2000, Ubi Soft purchased Red Storm Entertainment for €170 million, gaining access to the Tom Clancy's series of stealth and spy games.
In March 2001, Ubisoft acquired The Learning Company's entertainment division, including intellectual properties like Myst and Prince of Persia.
Around 2001, Ubi Soft established its editorial department, headed by Serge Hascoët as editor in chief and later Chief Content Officer, overseeing most games published by Ubisoft until 2019.
On September 9, 2003, Ubi Soft announced its name change to Ubisoft and introduced a new logo known as "the swirl".
In 2003, Ubisoft Montreal released Prince of Persia: The Sands of Time. Also in 2003, Ubi Soft released Beyond Good & Evil, which initially flopped commercially but later gained a cult following.
In December 2004, Electronic Arts purchased a 19.9% stake in Ubisoft, which Ubisoft viewed as a "hostile" move.
In 2004, the first Far Cry game was released, developed from the CryEngine demo. Electronic Arts then established a deal with Crytek for a different title, and Ubisoft secured rights to the Far Cry series and a perpetual licence on the CryEngine.
In February 2005, Ubisoft acquired the NHL Rivals, NFL Fever, NBA Inside Drive and MLB Inside Pitch franchises from Microsoft Game Studios.
In July 2006, Ubisoft acquired the Driver franchise from Atari for €19 million in cash.
In 2007, Ubisoft Montreal developed the Ubisoft Anvil game engine (formerly Scimitar) for the development of the first Assassin's Creed game.
In July 2008, Ubisoft acquired Hybride Technologies, a Piedmont-based studio.
In November 2008, Ubisoft acquired Massive Entertainment from Activision.
In 2008, Far Cry 2 premiered with the Dunia engine, which was a modified version of the CryEngine that included destructible environments and realistic physics.
On January 8, 2009, Square Enix signed an agreement with Ubisoft to assist in distributing their video games in Japan.
In 2010, Electronic Arts sold its shares in Ubisoft, resolving the earlier "hostile" purchase.
In 2011, Ubisoft started its Ubisoft Film & Television division (formerly named Ubisoft Motion Pictures) to develop media works tied to Ubisoft's games.
In 2012, Ubisoft introduced the Dunia 2 engine with Far Cry 3, designed to improve performance on consoles and add complex rendering features.
In January 2013, Ubisoft acquired South Park: The Stick of Truth from THQ for $3.265 million.
In February 2013, Ubisoft began offering games from third-party publishers on Uplay and its own games on EA's Origin.
In July 2013, Ubisoft announced a network breach resulting in the potential exposure of up to 58 million accounts. The company issued password change requests.
In 2013, the Rabbids Invasion series was launched and ran through 2022.
In March 2015, Ubisoft set up a Consumer Relationship Centre in Newcastle-upon-Tyne to integrate consumer support teams and community managers.
In October 2015, Vivendi bought shares in Ubisoft stock in two actions, giving them a 10.4% stake, which Yves Guillemot considered "unwelcome", fearing a hostile takeover.
In February 2016, Vivendi acquired shares in Gameloft, owned by the Guillemots, and started acquiring Ubisoft shares. In February 2016, the Guillemots asked for more Canadian investors to fend off a similar Vivendi takeover.
By June 2016, Vivendi completed the takeover of Gameloft and increased its shares in Ubisoft to 20.1%, while denying a takeover.
By the time of Ubisoft's annual board meeting in September 2016, Vivendi had gained 23% of the shares. The Guillemots were able to increase their voting share to 20%.
In December 2016, Vivendi continued increasing its shares in Ubisoft, reaching a 25.15% stake, approaching the 30% threshold that could trigger a takeover.
During the Electronic Entertainment Expo 2016, Yves Guillemot stressed the importance that Ubisoft remain an independent company to maintain its creative freedom.
In 2016, the live-action film Assassin's Creed was released.
In April 2017, Reuters reported that Vivendi's takeover of Ubisoft was likely to occur that year. Bloomberg Businessweek noted that some of Vivendi's shares would reach the two-year holding mark, granting them double voting power, likely meeting or exceeding the 30% threshold.
In June 2017, the Guillemot family raised its stake in Ubisoft to 13.6% of the share capital and 20.02% of the company's voting rights.
As of September 2017, Ubisoft had an estimated valuation of $6.4 billion, while Vivendi sought to expand its media properties through acquisitions.
In October 2017, Ubisoft announced a deal with an "investment services provider" to buy back 4 million shares by the end of the year, aiming to prevent a Vivendi takeover.
In November 2017, Vivendi announced in quarterly results that it had no plans to acquire Ubisoft for the next 6 months, nor would it seek board positions. Vivendi stated it would ensure its interest in Ubisoft would not exceed 30%.
By 2017, the Dunia engine included features such as vegetation, fire simulation, destruction, vehicles, systemic AI, wildlife, weather, day/night cycles, and non-linear storytelling, which are elements of the Far Cry games.
On March 20, 2018, Ubisoft and Vivendi reached an agreement to end any potential takeover. Vivendi agreed to sell all its shares to other parties and not buy any Ubisoft shares for 5 years. Tencent acquired approximately 5% of Ubisoft's shares. Ubisoft also announced a partnership with Tencent to bring their games to the Chinese market.
In September 2018, Ubisoft co-founded the Blockchain Game Alliance, a consortium of companies exploring blockchain applications in the video game industry.
Since 2018, Ubisoft's studios have focused on franchises including Assassin's Creed, Tom Clancy's, Far Cry, and Watch Dogs.
By March 2019, Vivendi had completely divested its shares in Ubisoft.
In October 2019, Ubisoft postponed 3 of the 6 titles it had planned for 2019 to 2020 or later, in order to focus on improving the quality of existing and released games.
Until 2019, most games published by Ubisoft were reviewed through the editorial department overseen by Hascoët.
In January 2020, Ubisoft stated it would reorganize its editorial board to provide a more comprehensive look at its game portfolio and devise greater variation in its games, which it felt had become stagnant and uniform.
In July 2020, amidst the #MeToo movement, Ubisoft faced numerous sexual misconduct accusations from both internal and external sources. Some employees were fired or quit, and Yves Guillemot implemented changes to address the issues.
In October 2020, Ubisoft announced Ubisoft Connect as a replacement for UPlay and Ubisoft Club, launching on 29 October 2020 alongside Watch Dogs: Legion, and adding support for cross-platform play and save progression.
By 2020, Ubisoft would employ more than 3,500 staff at its studios in Montreal and Quebec City.
In 2020, Mythic Quest series was launched and ran through 2025.
In February 2021, Ubisoft's end of 2020 fiscal year investor call signaled a strategic shift towards mobile and freemium games after fiscal year 2022.
In February 2021, Ubisoft stated in its end of 2020 fiscal year investor call that it would shift focus from AAA game releases to mobile and freemium games following fiscal year 2022.
In October 2021, Ubisoft participated in a round of financing in Animoca Brands.
In November 2021, Ubisoft announced the development of their first Ubisoft Entertainment Center, created by Storyland Studios and Alterface.
In December 2021, Ubisoft announced its Ubisoft Quartz blockchain program, enabling players to buy, sell, and trade uniquely identified customization items for games using the Tezos currency. The announcement faced heavy criticism.
In July 2022, Ubisoft announced the cancellation of Splinter Cell VR, Ghost Recon Frontline, and two other unannounced titles.
In 2022, the Rabbids Invasion series ended.
Ubisoft announced in February 2021 that, following fiscal year 2022, it would begin to make AAA game releases less of a focus, shifting towards mobile and freemium games.
Ubisoft's number of employees went from 20,279 in 2022 to 18,666 by the end of September 2024 as part of a cost reduction plan.
In January 2023, Ubisoft cancelled another three unannounced games, citing disappointing financial results. Yves Guillemot's email to staff sparked a strike by union workers in Paris, who demanded higher salaries and improved working conditions.
In August 2023, Ubisoft announced a 15-year agreement with Microsoft to license the cloud gaming rights to Activision Blizzard titles, as part of Microsoft's efforts to gain approval for its acquisition of Activision Blizzard.
As part of cost reduction plan, in September 2023 Ubisoft reduced its number of employees from 20,279 in 2022 to 19,410.
In November 2023, Ubisoft laid off 124 employees from its VFX and IT teams.
In March 2024, Ubisoft laid off 45 employees from its publishing teams.
In August 2024, another 45 employees were cut between Ubisoft's San Francisco and Cary, North Carolina offices.
Around September 2024, one of Ubisoft's shareholders, AJ Investments, stated they were seeking to have the company purchased by a private equity firm and would push out the Guillemot family and Tencent from ownership of the company.
By the end of September 2024, Ubisoft had reduced its number of employees to 18,666.
In October 2024, Bloomberg News reported that the Guillemots and Tencent were considering shifting ownership of Ubisoft in light of recent poor financial performance.
On October 16, 2024, over 700 Ubisoft employees in France began a three-day strike, protesting the company's requirement to return to the office three days a week. The strike was over a lack of flexibility, salary increases, and profit-sharing.
In 2024, Ubisoft released multiple games that experienced underperforming sales and declining playerbases post-launch. As a result, the company opted to delay its next major flagship game, Assassin's Creed Shadows, from November 2024 to February 2025.
In December 2024, Ubisoft announced that their free-to-play game XDefiant would be shutting down in June 2025, less than a year after its initial release. They also announced that its lead development studio Ubisoft San Francisco, and Ubisoft Osaka, were to close, resulting in up to 277 employees being laid off.
Later reports in December 2024 suggested that Tencent was seeking to capture a majority stake in Ubisoft and take the company private, while still giving the Guillemot family control of Ubisoft.
In 2024, Ubisoft experienced a significant decline in revenue.
In January 2025, Ubisoft closed the Ubisoft Leamington studio and downsized several other studios, resulting in up to 185 staff being laid off as part of ongoing cost-cutting measures.
In January 2025, it was reported that the Guillemots had also considered carving out certain Ubisoft assets into a new subsidiary, which would allow Tencent to make targeted investments to increase the company's overall value.
In 2024, Ubisoft released multiple games that experienced underperforming sales and declining playerbases post-launch. As a result, the company opted to delay its next major flagship game, Assassin's Creed Shadows, from November 2024 to February 2025.
In December 2024, Ubisoft announced that their free-to-play game XDefiant would be shutting down in June 2025, less than a year after its initial release.
In July 2025, Ubisoft announced its plans to reorganize into "creative houses" to improve quality, focus, and autonomy, using the Tencent-backed subsidiary as an example.
By the end of September 2025, Ubisoft reduced its number of employees to 17,097.
In October 2025, Ubisoft announced plans to cut about 60 positions at Ubisoft Redlynx and encouraged voluntary layoffs at Massive.
In October 2025, Ubisoft unveiled Vantage Studios, the new subsidiary focusing on the Assassin's Creed, Far Cry, and Rainbow Six franchises. Christophe Derennes and Charlie Guillemot will be co-CEOs.
In November 2025, Ubisoft delayed its half-year financial report and requested Euronext to halt trading of its shares to limit market speculation.
In 2025, Ubisoft laid off 700 employees due to financial struggles.
In 2025, the Mythic Quest series ended.
Ubisoft announced in November 2021 that their first Ubisoft Entertainment Center is set to open in Studios Occitanie Méditerranée by 2025.
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