Ubisoft Entertainment SA, a French multinational video game publisher, was founded on March 28, 1986, by the Guillemot brothers. Yves Guillemot has served as chairman and CEO since 1988. By 2024, Ubisoft has expanded to become one of the largest gaming companies globally, operating over 45 studios in more than 28 countries.
In 1984, the Guillemot brothers founded Guillemot Informatique, their first business, initially selling through mail order.
In 1985, the Guillemot brothers established Guillemot Corporation for the distribution of computer hardware.
In March 1986, Ubi Soft (formally named Ubi Soft Entertainment S.A.) was founded by the Guillemot brothers, with the name representing "ubiquitous" software.
In May 1986, Sylvie Hugonnier, the director of marketing and public relations, left Ubi Soft to join Elite Software.
In June 1986, Ubi Soft moved its operations from Paris to Créteil.
By 1986, Guillemot Informatique was earning about 40 million French francs (approximately US$5.8 million).
By 1988, Ubisoft had approximately 6 developers, including Michel Ancel and Serge Hascoët, working from the chateau in Brittany.
In 1988, Yves Guillemot became the chairman and CEO of Ubisoft.
By 1993, Guillemot Informatique had become the largest distributor of video games in France.
In 1994, Michel Guillemot established a studio in Montreuil to house over 100 developers, targeting 5th generation consoles.
In 1995, Hascoët worked alongside Ancel on Rayman to help refine the game.
In 1995, Rayman, a game developed from a prototype by Michel Ancel and Frédéric Houde, was released.
In 1996, Ubi Soft had its initial public offering, raising over US$80 million to expand the company, and established studios in Annecy and Shanghai.
In 1997, Ubisoft established a worldwide studio in Montreal.
In 1998, Ubisoft established a worldwide studio in Milan.
Around 1999, the Guillemot brothers founded GameLoft to capitalize on the growth of the Internet with online free-to-play titles.
In 1999, Crytek showcased its CryEngine demo, X-Isle: Dinosaur Island, at the Electronic Entertainment Expo.
In 2000, Ubisoft acquired Red Storm Entertainment, gaining access to the Tom Clancy's series.
In March 2001, Ubisoft acquired The Learning Company's entertainment division from Gores Technology Group, including the rights to the Myst and Prince of Persia series.
Around 2001, Ubisoft established its editorial department, headed by Hascoët, who became the Chief Content Officer.
On September 9, 2003, Ubi Soft announced it would change its name to Ubisoft and introduced a new logo.
In 2003, Ubisoft Montreal released Prince of Persia: The Sands of Time, and Ubisoft released Beyond Good & Evil, which initially flopped commercially but later gained a cult following.
In December 2004, Electronic Arts purchased a 19.9% stake in Ubisoft, a move Ubisoft referred to as "hostile."
In 2004, Ubisoft released the first Far Cry game, which was originally a Crytek demo expanded into a full title. Also in 2004, Electronic Arts established a deal with Crytek to build a wholly different title with an improved version of the CryEngine, leaving them unable to continue work on Far Cry.
In February 2005, Ubisoft acquired the NHL Rivals, NFL Fever, NBA Inside Drive, and MLB Inside Pitch franchises from Microsoft Game Studios.
In July 2006, Ubisoft acquired the Driver franchise from Atari for €19 million.
In 2007, Ubisoft Montreal developed the proprietary game engine Ubisoft Anvil, formerly named Scimitar, for the development of the first Assassin's Creed game.
In July 2008, Ubisoft acquired Hybride Technologies, a Piedmont-based studio.
In November 2008, Ubisoft acquired Massive Entertainment from Activision.
In 2008, Ubisoft Montreal's modified version of the CryEngine, the Dunia engine, premiered with Far Cry 2, featuring destructible environments and a realistic physics engine.
In 2010, Electronic Arts sold its shares in Ubisoft.
In 2011, Ubisoft initiated its Ubisoft Film & Television division then named Ubisoft Motion Pictures.
In 2012, Ubisoft introduced the Dunia 2 engine in Far Cry 3 to improve performance on consoles and add more complex rendering features.
In January 2013, Ubisoft acquired South Park: The Stick of Truth from THQ for $3.265 million.
In February 2013, Ubisoft began offering games from third-party publishers, including Electronic Arts and Warner Bros. Interactive Entertainment, on Uplay, and its own games to EA's Origin.
In July 2013, Ubisoft announced a breach in its network that potentially exposed up to 58 million accounts, including usernames, email addresses, and encrypted passwords.
In 2013, Ubisoft Film & Television launched the Rabbids Invasion series.
In March 2015, Ubisoft established a Consumer Relationship Centre in Newcastle-upon-Tyne to integrate consumer support teams and community managers.
In October 2015, Vivendi bought shares in Ubisoft stock, giving them a 10.4% stake, which Yves Guillemot considered "unwelcome."
In February 2016, Vivendi acquired €500 million worth of shares in Gameloft and increased their share in Ubisoft to 15%, exceeding the Guillemots' estimated 9% ownership.
By June 2016, Vivendi completed the takeover of Gameloft, a mobile game publisher owned by the Guillemots.
In September 2016, during Ubisoft's annual board meeting, Vivendi, holding 23% of the shares, requested board representation. The Guillemot family, with 20% voting share, successfully argued against it, maintaining Vivendi was a competitor, and preventing them from gaining board seats.
In December 2016, Vivendi increased its stake in Ubisoft to 25.15%, approaching the 30% threshold that could trigger a takeover.
During the Electronic Entertainment Expo 2016, Yves Guillemot emphasized the importance of Ubisoft remaining an independent company to maintain its creative freedom.
In 2016, Ubisoft Film & Television released the live-action film Assassin's Creed.
In April 2017, Reuters reported that Vivendi's takeover of Ubisoft was likely to happen that year, with Bloomberg Businessweek noting Vivendi's shares were nearing double voting power.
In June 2017, the Guillemot family increased its stake in Ubisoft to 13.6% of share capital and 20.02% of voting rights.
As of September 2017, Vivendi had an estimated valuation of $6.4 billion for Ubisoft.
In October 2017, Ubisoft announced a deal with an investment services provider to repurchase 4 million shares by year's end, aiming to prevent Vivendi from acquiring them.
In November 2017, Vivendi announced it had no plans to acquire Ubisoft for the next 6 months or seek board positions, committing to keeping its interest below 30%. They still saw their Ubisoft investment as a potential 1 billion euro capital gain.
By 2017, the Dunia engine included features such as "vegetation, fire simulation, destruction, vehicles, systemic AI, wildlife, weather, day/night cycles, [and] non linear storytelling" according to Remi Quenin, one of the engine's architects at Ubisoft Montreal.
On March 20, 2018, Ubisoft and Vivendi reached a deal ending the potential takeover. Vivendi agreed to sell all of its shares to other parties and not buy any Ubisoft shares for 5 years. Tencent acquired about 5% of Ubisoft's shares as part of this deal.
On the same day, March 20, 2018, Ubisoft announced a partnership with Tencent to help bring their games onto the Chinese market.
In September 2018, Ubisoft co-founded the Blockchain Game Alliance, a consortium of companies exploring blockchain applications in the video game industry.
Since 2018, Ubisoft's studios have continued to focus on franchises including Assassin's Creed, Tom Clancy's, Far Cry, and Watch Dogs.
By March 2019, Vivendi had completely divested its shares in Ubisoft.
In October 2019, Ubisoft postponed 3 of its planned 2019 titles to 2020 or later, focusing on enhancing the quality of existing and released games.
In 2019, Ubisoft launched Ubisoft+, shifting towards subscription-based models.
Until 2019, most games published by Ubisoft were reviewed through the editorial department overseen by Hascoët.
In January 2020, Ubisoft announced it would reorganize its editorial board to address stagnant and uniform game design, aiming for greater variation and improved sales.
In July 2020, stemming from the #MeToo movement, Ubisoft faced numerous sexual misconduct accusations. Internal and external investigations revealed dismissed misconduct by employees, including Hascoët, Maxime Béland, and Yannis Mallat, leading to resignations and firings. Yves Guillemot implemented changes to address these issues.
In October 2020, Ubisoft Connect was announced as a replacement for UPlay and Ubisoft Club, launching on 29 October 2020 alongside Watch Dogs: Legion. Connect adds cross-platform play and save progression for some games.
By 2020, Ubisoft would employ more than 3,500 staff at its studios in Montreal and Quebec City.
In 2020, Ubisoft Film & Television launched the Mythic Quest series.
In 2020, Ubisoft announced at its end of fiscal year investor call that it would shift focus from AAA releases towards mobile and freemium games.
In 2020, Ubisoft faced allegations of workplace misconduct, leading to ongoing restructuring efforts.
In February 2021, Ubisoft stated in its end of fiscal year investor call that it would start to focus less on AAA game releases and more on mobile and freemium games following fiscal year 2022.
In October 2021, Ubisoft participated in a round of financing in Animoca Brands.
In November 2021, Ubisoft announced the development of their first Ubisoft Entertainment Center, created by experience design firm Storyland Studios and Alterface.
In December 2021, Ubisoft announced its Ubisoft Quartz blockchain program, allowing players to buy, sell, and trade uniquely identified customization items using the Tezos currency. The announcement was met with heavy criticism.
In July 2022, Ubisoft announced the cancellation of Splinter Cell VR, Ghost Recon Frontline, along with two other unannounced titles.
By 2022, digital sales represented over 70% of Ubisoft's total revenue, indicating a successful shift towards digital distribution.
In 2022, Ubisoft Film & Television ended the Rabbids Invasion series.
In January 2023, Ubisoft cancelled three previously unannounced games due to disappointing financial results from the previous quarter. Yves Guillemot's email to staff about responsibility and efficiency led to a union strike call for higher salaries and better working conditions.
In August 2023, Ubisoft reached a 15-year agreement with Microsoft to license the cloud gaming rights to Activision Blizzard titles, aiding Microsoft's approval efforts for its Activision Blizzard acquisition. Ubisoft can sublicense these rights and include Activision Blizzard games on Ubisoft+.
In September 2023, Ubisoft reduced its number of employees from 20,279 in 2022 to 19,410 as part of a cost reduction plan.
In November 2023, Ubisoft laid off 124 employees from its VFX and IT teams.
In March 2024, Ubisoft laid off 45 employees from its publishing teams.
In August 2024, Ubisoft cut another 45 employees between its San Francisco and Cary, North Carolina offices.
By the end of September 2024, Ubisoft had reduced its number of employees to 18,666.
In September 2024, shareholder AJ Investments expressed interest in having Ubisoft acquired by a private equity firm and removing the Guillemot family and Tencent from ownership.
In October 2024, Bloomberg News reported that the Guillemot family and Tencent were considering alternatives to shift ownership of Ubisoft due to poor financial performance.
On October 16, 2024, over 700 Ubisoft employees in France began a three-day strike, protesting the company's requirement to return to the office three days a week. The strike, organized by the STJV union, included Ubisoft's offices in Paris, Montpellier, Lyon, and Annecy. Workers expressed dissatisfaction over a lack of flexibility, salary increases, and profit-sharing, which they believe the company has ignored.
In December 2024, Ubisoft announced that their free-to-play game XDefiant would be shutting down in June 2025, less than a year after its initial release. They also announced that its lead development studio Ubisoft San Francisco, and Ubisoft Osaka, were to close, resulting in up to 277 employees being laid off.
In December 2024, reports indicated that Tencent was seeking to obtain a majority stake in Ubisoft and take the company private, while allowing the Guillemot family to retain control.
By 2024, Ubisoft has expanded to operate over 45 studios in more than 28 countries, becoming one of the world's largest gaming firms.
In January 2025, Ubisoft closed the Ubisoft Leamington studio and downsized several other studios, resulting in up to 185 staff being laid off as part of ongoing cost-cutting measures.
In January 2025, it was reported that the Guillemot family had considered creating a new subsidiary with specific Ubisoft assets, allowing Tencent to make targeted investments and increase the company's overall value.
In July 2025, Ubisoft announced that it would reorganize into "creative houses" to enhance quality and foster closer connections with players, with the Tencent-backed subsidiary serving as an example. Also in July 2025, Christophe Derennes and Charlie Guillemot were selected to be co-CEOs of the new subsidiary.
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