History of Tencent in Timeline

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Tencent

Tencent is a Chinese multinational technology conglomerate headquartered in Shenzhen. It stands as one of the highest-grossing multimedia companies globally by revenue and is the world's largest video game company based on equity investments. Tencent's influence spans various digital sectors, including social media and gaming, solidifying its position as a leading technology and entertainment powerhouse.

1996: Release of ICQ by Mirabilis

In 1996, Mirabilis, an Israeli company, released ICQ, one of the first stand-alone instant messaging clients.

1998: AOL Buys ICQ

In 1998, AOL bought ICQ.

February 1999: Launch of Tencent QQ

In February 1999, Tencent launched Tencent QQ, its first and most notable product, which became a popular instant messaging platform.

December 2000: Rebranding of OICQ to QQ

In December 2000, Tencent released a new version of OICQ and rebranded it to QQ after losing a lawsuit against AOL for violating ICQ's intellectual property rights.

September 2005: Launch of PaiPai.com and TenPay

In September 2005, Tencent launched PaiPai.com, a C2C auction site, and TenPay, an online payment system.

2005: Tencent Launched Qzone

In 2005, Tencent launched Qzone, a social networking/blogging service integrated within QQ.

March 2006: Launch of Soso.com

In March 2006, Tencent launched its search engine Soso.com.

2006: Mobile Messaging Fee Implemented for QQ

In 2006, while the QQ IM service itself was free, a fee was charged for mobile messaging.

2007: Establishment of Tencent Research Institute

In 2007, Tencent invested over RMB100 million in establishing the Tencent Research Institute, China's first research center dedicated to core Internet technologies, with campuses in Beijing, Shanghai, and Shenzhen.

2008: QQ User Growth

By 2008, QQ had reached 856 million users, with a peak of 45.3 million synchronous users.

2008: Release of QQ Player and Tencent Traveler

In 2008, Tencent released QQ Player, a free media player, and Tencent Traveler, a web browser. Tencent Traveler became the third most-visited browser in China in 2008.

April 2009: Tencent Launched iTQQ with TCL

In April 2009, Tencent launched iTQQ, a "smart interactive television service" in a joint effort with TCL.

April 2010: Tencent Launched Tencent Weibo

On 10 April 2010, Tencent launched Tencent Weibo, a microblogging service.

December 2010: QQ reached 647.6 Million Active User Accounts

As of 31 December 2010, there were 647.6 million active Tencent QQ IM user accounts.

2010: Regulation of Non-Bank Payment Providers

Following the 2010 People's Bank of China regulations, TenPay was among the first domestic non-bank payment providers to receive a regulatory license, clarifying the legal status of third-party payment providers.

June 2011: Launch of Tencent Video

In June 2011, Tencent launched Tencent Video, a video streaming website.

March 2012: Tencent Launched Tencent Comic

On 21 March 2012, Tencent launched Tencent Comic, which would later become China's largest online animation platform.

October 2012: Soso.com Popularity

On 1 October 2012, Soso.com was the 33rd most visited website in the world, 11th most visited in China, and 8th most visited in South Korea.

2012: Investments in Game Companies Begin

During 2012, Tencent began investing in worldwide-famous game companies such as Riot Games, Epic Games, Activision Blizzard, SuperCell, and Bluehole.

2012: Launch of Tencent YouTu Lab

In 2012, Tencent launched Tencent YouTu Lab, an AI research department focused on computer vision, including OCR, image understanding, and generation.

September 2013: Discontinuation of Soso.com

In September 2013, Tencent discontinued Soso.com after investing in Sogou, replacing Soso.com with Sogou Search as its main search engine.

March 2014: Investment in JD.com

On 10 March 2014, Tencent acquired a 15% stake in Chinese e-commerce website JD.com Inc., transferring its e-commerce businesses Paipai.com, QQ Wanggou, and a stake in Yixun to JD.com, and securing exclusive access to Tencent's WeChat and MobileQQ platforms for JD.com.

May 2014: JD.com Listed on NASDAQ

In May 2014, JD.com became the first Chinese e-commerce company to be listed on the NASDAQ exchange, under its ticker 'JD'.

2014: Qzone Had a User Base of 645 Million

In 2014, Qzone had a user base of 645 million, becoming one of the largest social networking services in China.

2014: Tencent Established Exclusive Music Distribution Agreements

In 2014, Tencent established exclusive in-China distribution agreements with Sony, Warner Music Group, and YG Entertainment.

December 2015: JD.com to stop supporting Paipai.com

On 31 December 2015, JD announced that they will stop supporting services on Paipai.com due to issues with fake goods, and had integrated the Paipai.com team within its other e-commerce platforms.

2015: Tencent Launched Tencent Pictures and Tencent Penguin Pictures

In 2015, Tencent launched Tencent Pictures, a film distributor and production company, and Tencent Penguin Pictures, a production unit focusing on online dramas.

2015: Tencent Removed from Software Whitelists

In 2015, security testing firms AV-Comparatives, AV-TEST and Virus Bulletin jointly decided to remove Tencent from their software whitelists due to concerns about optimisations that masked exploits during benchmarking, alongside detrimental software settings. Tencent was also accused of actively gaming the anti-malware tests.

April 2016: Paipai.com Fully Shut Down

Paipai.com was fully shut down by 1 April 2016 after a 3-month transitional period. JD relaunched PaiPai.com as PaiPai Second Hand to compete alongside 58 Tongcheng's Zhuanzhuan.com, against Alibaba's Xianyu in the second-hand e-commerce market.

December 2016: Announcement of QQ Haiwai

Haiwai, Tencent's first venture into international real estate listings and information, was announced at Tencent's annual regional summit in Beijing on 21 December 2016. Haiwai is the result of a partnership with Chinese international real estate website Juwai.com.

April 2017: Virtual Reality Headset Launch Preparation

In late April 2017, Tencent announced that it was preparing to launch its virtual reality headset later that year.

August 2017: Release of AI Medical Innovation System (AIMIS)

In August 2017, Tencent released the AI Medical Innovation System (AIMIS), also known as Miying, which is designed to assist doctors with medical imaging and diagnosis, including screening for diseases such as diabetic retinopathy, lung cancer, and esophageal cancer. The AI-assisted diagnosis engine can identify and estimate the risk of over 700 diseases, with recognition accuracy reaching 90% for esophageal cancer, 97% for diabetic retinopathy, and 97.2% for colorectal cancer.

September 2017: Tencent Plans to Introduce Chinese Online Comics to Global Markets

In September 2017, Tencent announced plans to introduce Chinese online comics globally, starting with North America, in partnership with Tapas Media.

November 2017: Tencent Purchased Stake in Snap Inc., WeChat Active Users Reached 980 Million, and Valuation Surpassed Facebook

In November 2017, Tencent purchased a 12% stake in Snap Inc., aiming to establish Snapchat as a gaming platform. WeChat reached 980 million monthly active users. Tencent became the first Asian company to cross US$500 billion in valuation, surpassing Facebook.

December 2017: Tencent Music and Spotify Agreed to Swap Stakes

In December 2017, Tencent Music Entertainment (TME) and Spotify agreed to swap a 10% stake in each other's music businesses.

2017: WeChat's Limited International Penetration

As of 2017, WeChat has been unsuccessful in penetrating major international markets outside of China.

2017: Launch of Tencent Credit

In 2017, Tencent launched its own credit score system called Tencent Credit, similar to the Sesame Credit system operated by Alibaba Group.

2017: Tencent Signed Deal with Universal Music Group and Partnered with Alibaba

In 2017, Tencent signed a deal with Universal Music Group for music streaming in China and partnered with Alibaba Group on music-streaming rights sharing.

2017: Payments Clearing Platform Development

In 2017, Tencent was reported to be working with China's Central Bank to develop a central payments clearing platform for online payments.

January 2018: Tencent partnered with Lego, invested in Wanda Commercial, Skydance Media and reached strategic cooperation with Carrefour

In January 2018, Tencent partnered with The Lego Group to develop online games and a social network for children. Tencent invested US$5.2 billion in Wanda Commercial with JD.com, Sunac, and Suning Group. Tencent also bought a 5% to 10% minority stake in Skydance Media and reached strategic cooperation with Carrefour in China.

April 2018: TikTok Sues Tencent

In April 2018, TikTok sued Tencent and accused it of spreading false and damaging information on its WeChat platform, demanding RMB 1 million in compensation and an apology.

June 2018: Tencent Sues Toutiao and TikTok

In June 2018, Tencent filed a lawsuit against Toutiao and TikTok in a Beijing court, alleging they had repeatedly defamed Tencent with negative news and damaged its reputation, seeking a nominal sum of RMB 1 million in compensation and a public apology. Toutiao responded with a complaint against Tencent for unfair competition, asking for RMB 90 million in economic losses.

August 2018: Tencent Reported Profit Decline

On 15 August 2018, Tencent reported a profit decline in the second quarter, ending a decade-long growth streak due to investment losses and government scrutiny of the gaming business. Shares fell by 3% in Hong Kong.

September 2018: Luckin Coffee signed strategic cooperation agreement with Tencent

On 6 September 2018, Luckin Coffee signed a strategic cooperation agreement with Tencent.

November 2018: Tencent Charity Foundation Donated to Establish Xplorer Prize

In November 2018, the Tencent Charity Foundation donated RMB$1 billion to establish the Xplorer Prize award for young scientists.

2018: Tencent Designated as AI Champion

In 2018, China's government designated Tencent as one of its "AI champions".

2018: Litigation with ByteDance Begins

Since 2018, Tencent has been in litigation with ByteDance, involving unfair competition lawsuits alleging that Tencent was blocking their content. Disputes over jurisdiction have largely prevented resolution.

August 2019: Collaboration on "Patriotic Games"

In August 2019, it was reported that Tencent collaborated with the propaganda department of the Guangdong Provincial Committee of the Chinese Communist Party and the People's Daily to develop "patriotic games".

October 2019: Tencent Music Reached Distribution Agreement with CD Baby and TuneCore

In October 2019, Tencent Music reached a streaming music distribution agreement with CD Baby and TuneCore, providing access to the Chinese music market for independent music artists.

October 2019: Tencent Stops Broadcasting Houston Rockets Games

In October 2019, Tencent announced it would stop broadcasting Houston Rockets NBA games in China due to a tweet made by Daryl Morey, general manager of the Rockets, that was supportive of protestors in the 2019–2020 Hong Kong protests.

October 2019: Tencent Canceled NBA Broadcasts and Issued Refunds

In October 2019, Tencent began issuing refunds to customers after cancelling broadcasts of NBA games due to the Houston Rockets' general manager's social media comments supporting Hong Kong protests.

December 2019: Chinese Government Orders Improvement of User Data Rules

In December 2019, the Chinese government ordered Tencent to improve the firm's user data rules for its apps, which regulators regarded to be in violation of censorship rules.

2019: Investment in Game Companies

During 2019, Tencent continued investing in world-wide-famous game companies such as Riot Games, Epic Games, Activision Blizzard, SuperCell, and Bluehole, holding from minority stakes to majority stakes.

2019: Announcement of WeCity Project

In 2019, Tencent announced its WeCity project, aimed at developing a smart city solution for digital governance, urban management, decision-making, and industrial interconnections.

March 2020: Acquisition of Universal Music Group Stake

In March 2020, Tencent acquired a 10% stake in Vivendi's Universal Music Group, the world's largest music group, with an option to buy another 10% under the same conditions.

March 2020: Testing of Trovo Live

In March 2020, Tencent began testing Trovo Live, a live-streaming service intended for worldwide users.

March 2020: Co-innovation Lab Launch with Huawei

On 27 March 2020, Tencent launched a co-innovation lab in collaboration with Huawei to develop a cloud-based game platform, utilizing Huawei's Kunpeng processor to build Tencent's GameMatrix cloud game platform. The collaboration also involves exploring the possibilities of artificial intelligence and augmented reality elements in games.

May 2020: Tencent Purchased Rights to System Shock 3

In May 2020, Tencent purchased the rights to create System Shock 3 and future sequels from OtherSide Entertainment.

May 2020: Investment in New Digital Infrastructure

On 26 May 2020, Tencent announced plans to invest 500 billion yuan (US$70 billion) over the next five years in new digital infrastructure, aimed at bolstering economic recovery in the post-coronavirus era.

June 2020: Increased Stake in Nio

At the end of June 2020, Tencent increased its direct stake in Nio to 15.1% after acquiring more of the Chinese electric vehicle maker's New York-listed shares, spending $10 million to buy 1.68 million American Depositary Shares earlier in the month.

June 2020: Purchase of Warner Music Group Shares

In June 2020, Tencent purchased 1.6% of Warner Music Group's shares following WMG's IPO that same month.

June 2020: Unveiling of "Net City" Project

In June 2020, Tencent unveiled plans for an urban development project dubbed "Net City" in Shenzhen, a 21-million-square-foot development prioritizing pedestrians, green spaces, self-driving vehicles, corporate offices, schools, sports facilities, parks, retail space, and apartments.

June 2020: Tencent Acquired iflix

On 29 June 2020, Tencent acquired the video-on-demand service iflix in Kuala Lumpur, Malaysia.

June 2020: Ownership of Iflix

Since June 2020, Tencent owns the Malaysian Video-on-demand service Iflix.

August 2020: Trump Signs Executive Orders Targeting TikTok and WeChat

On 6 August 2020, President Donald Trump signed two executive orders, one directed at TikTok and one at WeChat. The WeChat order contained the same information but targeting the WeChat app and related transactions for Tencent.

September 2020: Potential Ban of TikTok and WeChat

By September 2020, President Trump's executive order dictated that transactions involving the TikTok app with ByteDance and WeChat app with Tencent would be banned in the United States under threat of penalty.

September 2020: Tencent Picked Singapore as its Hub in Asia

In September 2020, Tencent selected Singapore as its Asian hub, following similar moves by ByteDance and Alibaba.

October 2020: Introduction of AIMIS Image Cloud

In October 2020, Tencent introduced AIMIS Image Cloud, designed to help patients manage their medical images and grant medical professionals access, supporting full images on the cloud to reduce repeated exams and connecting medical institutions for remote expert diagnosis.

December 2020: Allegations of Funding from Ministry of State Security

In a December 2020 article in Foreign Policy, a former senior official of the Central Intelligence Agency stated that the CIA concluded that Tencent received funding from the Ministry of State Security early on in its foundation to build out the Great Firewall and the monitoring technology. Tencent denied this allegation.

2020: Tencent's Investment Portfolio

By 2020, Tencent had invested in over 800 companies worldwide, shifting its strategy from replicating competitors' products to acquiring them.

2020: Establishment of AI Joint Lab with Zhong Nanshan

In 2020, Tencent established an AI Joint Lab with respiratory disease expert Zhong Nanshan to conduct research on disease screening, prevention, and outbreak warnings, as part of Tencent's efforts to combat COVID-19 and future pandemics.

2020: NBA Damage Control in China

In 2020, following a tweet made in October 2019 by Daryl Morey, the NBA spent months attempting damage control in China after Tencent stopped broadcasting Houston Rockets games.

January 2021: Tencent Acquired Lazy Audio

In January 2021, Tencent acquired Lazy Audio from Shenzhen Lanren Online Technology Co for 2.7 billion yuan.

January 2021: Class Action Lawsuit Filed Against Tencent

In January 2021, a proposed class action lawsuit was filed in California against Tencent, alleging user censorship and surveillance via WeChat.

July 2021: China's regulator blocked the merger between Huya Live and DouYu and approved Tencent's plan to privatize Sogou

In July 2021, China's antitrust regulator blocked Tencent's plan to merge Huya Live and DouYu. Tencent's plan to privatize Sogou was approved by the SAMR.

July 2021: TikTok Lawsuit Dismissed

In July 2021, the lawsuit filed by TikTok against President Trump's executive order was dismissed after the order was revoked under Joe Biden's administration.

December 2021: Tencent acquired Slamfire Inc. and Turtle Rock Studios

On 17 December 2021, Tencent announced it had acquired Slamfire Inc. and its subsidiary Turtle Rock Studios.

December 2021: Stake in Monzo

On 31 December 2021, it was reported Tencent had bought a stake in the UK digital bank, Monzo.

2021: Development of Central Bank Digital Currency

In 2021, it was reported that Tencent and Ant Group were working with the People's Bank of China to develop a Central bank digital currency.

January 2022: Tencent Fined for Failure to Report M&A Deals

In January 2022, Tencent was fined by the SAMR for failing to report merger and acquisition (M&A) deals in advance, totaling RMB 4.5 million (US$710,000) for involvement in nine deals.

January 2022: Tencent in Talks to Acquire Black Shark

In January 2022, Tencent was in talks to acquire Xiaomi-backed Black Shark but walked away from the deal due to regulatory scrutiny.

June 2022: Partnership for Influencer Development

In June 2022, Tencent partnered with Shanghai United Media Group to launch a plan to develop domestic and foreign influencers.

June 2022: Tencent Posted Slowest Revenue Gain Since Going Public

In June 2022, Tencent reported its slowest revenue gain since going public in 2004, due to the pandemic and tighter regulations. Advertising revenue decreased by 15%.

September 2022: Tencent acquired stake in Guillemot Brothers Limited and Triternion

In September 2022, Tencent acquired a 49.9% stake in Guillemot Brothers Limited, Ubisoft's parent company and took a minority stake in Mordhau studio Triternion.

November 2022: Sustainalytics Downgrades Tencent

In November 2022, Sustainalytics downgraded Tencent to "non-compliant" with the United Nations Global Compact principles due to complicity with censorship.

November 2022: Tencent to Divest Stake in Meituan

In November 2022, Tencent announced it would divest the majority of its US$20.3 billion stake in Meituan through a dividend distribution to shareholders.

December 2022: Launch of TanLIVE

In December 2022, Tencent launched TanLIVE, a co-developed platform which aims to bring together resources for climate change solutions in China.

2022: Goal of Carbon Neutrality

In 2022, Tencent established a goal of making the company and its supply chain carbon neutral.

January 2023: Tencent spent over $6.3 million lobbying the U.S. federal government and sold it's share in Tesla

In January 2023, OpenSecrets reported that Tencent spent over $6.3 million lobbying the U.S. federal government and Tencent had sold its share in Tesla.

January 2023: Tarisland Trailer Resemblance to World of Warcraft

In January 2023, Tencent's trailer for their new MMORPG, Tarisland, was said to resemble Blizzard's World of Warcraft.

December 2023: Tencent Accelerated Buybacks

Also in December 2023, Tencent accelerated the pace of buybacks, increasing the pace of daily purchases to about HK$1 billion and made a record HK$10 billion share purchase.

December 2023: China Literature acquired Tencent Animation and Comics

In December 2023, China Literature, a majority-owned subsidiary of Tencent, acquired Tencent Animation and Comics.

December 2023: Chinese regulations on online gaming caused Market Capitalisation to drop $46 Billion

On 22 December 2023, the Chinese government's regulations to curb online gaming cost Tencent $46 Billion in Market Capitalisation. Later, on 27 December 2023, the firm's stock rose by 5%.

2023: Debut of Hunyuan and Partnership with CAAS

In 2023, Tencent debuted its large language model Hunyuan for enterprise use. Also in 2023, Tencent announced its partnership with the Chinese Academy of Agricultural Sciences (CAAS) to establish a Digital Seed Bank at the Tencent Science and Technology Museum.

2023: Zero Project Award for MTGPA Haptics

In 2023, Tencent received the Zero Project Award for innovative ICT solutions for persons with disabilities. The MTGPA (Magic Tencent Game Performance Amelioration) Haptics technology transmits vibro-tactile signals to users, supporting orientation and notification, particularly for individuals with visual impairments or the elderly, and integrates with the Tencent Map app for indoor and outdoor guidance.

2023: Golden Share Investment in Shenzhen Yayue Technology

In 2023, an entity controlled by the state-owned China Internet Investment Fund took a golden share investment in Shenzhen Yayue Technology. The stock price of Tencent sank when news of the deal was published.

March 2024: Tencent Uploaded Revenue Report for Q4 2023

In March 2024, Tencent uploaded its revenue report for the 4th quarter of 2023, recording a 7% rise in revenue, slightly missing the expected mark.

December 2024: Apple Discussed AI Model Integration with Tencent

In December 2024, Apple decided to have talks with Tencent for integrating their artificial intelligence models into iPhones that are sold in China.

December 2024: Tencent Limits Influence Over Epic Games' Board

In December 2024, the U.S. Department of Justice announced that Tencent had removed two directors from Epic Games' board of directors and relinquished its unilateral right to appoint directors or observers to Epic's board due to antitrust concerns.

2024: Ongoing Lawsuits with ByteDance

As of early 2024, lawsuits between Tencent and ByteDance, which began in 2018, had not reached resolution due to disputes about jurisdiction. Tencent obtained an injunction barring ByteDance from using WeChat and QQ profiles without authorization.

January 2025: Tencent Added to U.S. Military-Affiliated Entity List

In January 2025, the United States Department of Defense added Tencent to its list of entities associated with the Chinese military, which is considered a blacklisting. Tencent representatives contested the listing as a mistake and stated it would not impact their business, planning an appeal.

January 2025: Tencent Added to Watchlist of Companies Allegedly Working with China's Military

On 7 January 2025, Tencent was added to a watchlist of companies allegedly working with China's military.