Tetris, created by Alexey Pajitnov in 1985, is a puzzle video game where players manipulate falling tetrominoes to create complete horizontal lines. Clearing lines earns points. The game has seen numerous versions across various platforms (PC, consoles, mobile), with some introducing new mechanics that have become staples of the franchise.
In June 1984, Alexey Pajitnov was inspired to convert pentomino tiling puzzles to the computer after he bought a pentomino puzzle set from a store and played with it in his office.
In November 1985, Tetris reportedly won second place in a Zelenodolsk computer game competition.
Around 1985, Pajitnov completed the first version of Tetris, which had no scoring system or levels, but was captivating to his peers.
Around 1985, the psychological and addictive effects of Tetris were first scientifically recognized by Soviet clinical psychologist Vladimir Pokhilko.
In 1985, Alexey Pajitnov, a Soviet software engineer, created Tetris, a puzzle video game where players move tetrominoes to fill horizontal lines, which then disappear, earning the player points.
In June 1986, Robert Stein of Andromeda Software saw the commercial potential of Tetris during a visit to Hungary.
By 1986, nearly everyone with an IBM computer in Moscow and similar cities had played Tetris.
In 1987, Robert Stein signed two agreements: he sold the European rights to Mirrorsoft and the American rights to Spectrum HoloByte, despite not yet having a contract with the Soviet Union.
On January 27, 1988, Mirrorsoft released its version of Tetris in Europe for the IBM PC.
On January 29, 1988, Spectrum HoloByte released its version of Tetris in America.
On February 24, 1988, Robert Stein came to an agreement with Elorg for a ten-year worldwide Tetris license for all current and future computer systems.
In March 1988, Tetris won several awards at the Software Publishers Association's Excellence in Software Awards ceremony including Best Entertainment Software, Best Original Game, Best Strategy Program, and Best Consumer Software.
In November 1988, Henk Rogers contacted Robert Stein after a failed negotiation with Atari, seeking the handheld rights to Tetris.
In 1988, Mirrorsoft and Spectrum HoloByte commercially released Tetris to commercial success and sold licenses to other companies, including Henk Rogers' Bullet-Proof Software.
In 1988, Spectrum HoloByte and Mirrorsoft started licensing Tetris to other companies, including Bullet-Proof Software.
In February 1989, Henk Rogers traveled to the Soviet Union and negotiated the rights to Tetris for the Game Boy, with support from Alexey Pajitnov.
In March 1989, Nintendo sent a cease and desist to Atari Games concerning their production of Tetris for the Nintendo Entertainment System (NES).
On June 15, 1989, Nintendo and Atari Games began a legal battle in the courts of San Francisco over the rights to Tetris.
On June 21, 1989, Judge Fern M. Smith ruled in Nintendo's favor, granting them a preliminary injunction against Atari Games, leading to the withdrawal of Atari Games's NES version from sale.
In 1989, Tetris versions were released for the Game Boy and Nintendo Entertainment System (NES) after Henk Rogers negotiated with Elektronorgtechnica to license Tetris to Nintendo.
In 1990, Dr. Mario by Nintendo and Columns by Sega were released as puzzle games influenced by Tetris.
In 1991, Compile's Puyo Puyo was released, influenced by Tetris.
In 1992, John Brzustowski at the University of British Columbia wrote a thesis stating that Tetris is statistically doomed to end because a sequence of S and Z tetrominoes will eventually force the player to leave holes on the board.
In 1992, a Eurodance cover of "Korobeiniki" by Doctor Spin peaked at number six in the UK single charts. The song is associated with Tetris following its inclusion in the Game Boy version.
Starting with the research of American psychologist Richard J. Haier in 1992, Tetris has been frequently used as a form of cognitive assessment and neuroimaging.
In 1994, Taito's Puzzle Bobble was released, influenced by Tetris.
In a 1994 article for Wired, Jeffrey Goldsmith coined the term "Tetris effect" and compared Tetris to an "electronic drug".
In 1996, Capcom's Super Puzzle Fighter II Turbo was released, influenced by Tetris.
In 1996, after the rights reverted to Alexey Pajitnov, he and Henk Rogers formed the Tetris Company to manage licensing.
In 1999, Tetris was inducted into the "Hall of Fame" of Computer Gaming World publication.
In 2000, Tetris was inducted into the "Hall of Fame" of GameSpy publication.
In 2001, a group of MIT researchers proved that for the "offline" version of Tetris certain objectives are NP-complete.
In 2003, Tetris was inducted into the "Hall of Fame" of GameSpot publication.
Since Tetris DS (2006), Tetris's scoring system has remained mostly consistent, with some exceptions, where points gained during gameplay increase with the descent speed.
In 2007, Tetris was inducted into the "Hall of Fame" of IGN publication, and was listed as part of the game canon at the 2007 Game Developers Conference.
In 2010, the inaugural Classic Tetris World Championship (CTWC) was held, with Jonas Neubauer winning.
In 2011, the documentary Ecstasy of Order: The Tetris Masters was released, popularizing competitive gameplay of Tetris.
In November 2012, the Museum of Modern Art acquired Tetris, along with thirteen other video games, for display.
In April 2014, Tetris was granted the Guinness record for "largest architectural video game display", hosted on the side of the 29-story Cira Center.
In 2014, it was announced that Threshold Entertainment was working with the Tetris Company to develop a film adaptation, envisioned as an epic sci-fi adventure and the first part of a trilogy.
In 2015, Tetris was inducted into the World Video Game Hall of Fame by The Strong National Museum of Play.
On March 31, 2023, the film Tetris, about the Tetris legal battles, starring Taron Egerton as Henk Rogers, premiered on Apple TV+.
In 2023, a film dramatization of the development of Tetris was released.
In January 2024, Willis Gibson "beat" Tetris by playing NES Tetris until it crashed in a 40-minute livestream, receiving significant media coverage for his achievement.
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