Tomb Raider is a media franchise centered on Lara Croft, a British archaeologist who explores ancient tombs and dangerous locations worldwide in search of artifacts. Originating as a video game series by Core Design, the franchise has expanded into films, comics, and novels. Gameplay typically involves exploration, puzzle-solving, navigating traps, and combat. Ownership has shifted from Eidos Interactive to Square Enix and currently resides with CDE Entertainment after Embracer Group's acquisition. The franchise's enduring popularity stems from its adventurous themes and iconic protagonist.
In 1986, the film Aliens set a record for the biggest opening weekend for an action film with a female lead, which stood until the Tomb Raider film adaptation in 2001.
In 1989, the gameplay of Tomb Raider was intended to evoke that of the 1989 video game Prince of Persia.
In 1994, development began on the first Tomb Raider video game.
In 1994, the concept for Tomb Raider originated at Core Design. Toby Gard was largely responsible for creating Lara Croft, initially envisioned as a man. The character's gender was changed due to concerns about similarities to Indiana Jones.
In 1996, Tomb Raider, the first entry in the series, was released for personal computers (PC), PlayStation, and Sega Saturn consoles.
In 1996, after her debut, Lara Croft was featured on the front cover of British culture magazine The Face, marking a significant cultural impact.
In 1996, the character of Lara Croft and the concepts behind the Tomb Raider franchise began to evolve thematically and in popularity with the first game's release.
In 1997, Electronic Gaming Monthly's Crispin Boyer cited the Tomb Raider series as a pioneer in the medium, laying the foundations for action-adventure and platforming games.
In 1997, The Saturn and PlayStation versions of Tomb Raider were released in Japan. Also in 1997, Tomb Raider II launched for Microsoft Windows and PlayStation.
In 1997, Toby Gard, co-creator of Tomb Raider, left Core Design alongside Paul Douglas due to disappointment with the marketing use of Lara Croft's sex appeal. They founded their own gaming company, Confounding Factor.
In 1997, plans for the Tomb Raider franchise were heavily revised after the release of Tomb Raider II. An expansion disk entitled The Further Adventures of Lara Croft was planned but later scrapped.
In 1998, Eidos announced that Tomb Raider III would be released as a 1998 title for the original PlayStation, which had not been communicated to the original development team. This decision led to the original team withdrawing from the PlayStation 2 project and the cancellation of the project.
In 1998, Tomb Raider III launched. Also in 1998, the PlayStation version of Tomb Raider II was released in Japan.
In 1999, Tomb Raider: The Last Revelation, the fourth consecutive title in the series, was released.
In 1999, the first Tomb Raider comic book issue was the best-selling comic book of the year.
In 2000, Eidos' deal with Sony Computer Entertainment ended, which had kept the console version of Tomb Raider II and future games exclusive to PlayStation.
In 2000, a side-scrolling Tomb Raider game was released on Game Boy Color.
In 2000, with the end of the PlayStation exclusivity deal, Tomb Raider: The Last Revelation was released on the Dreamcast. Also in 2000, Tomb Raider: Chronicles released on the same platforms as The Last Revelation.
In 2001, Tomb Raider: Curse of the Sword, a sequel to the first Game Boy Color title, was released.
In 2001, the Tomb Raider film adaptation grossed $275 million, becoming the highest-grossing video game adaptation at the time.
In 2001, the Tomb Raider franchise was known as Lara Croft: Tomb Raider.
Since 2001, other developers have contributed to ports of mainline Tomb Raider games or with the development of spin-off titles.
By 2002, the entire Tomb Raider franchise had generated close to $1.2 billion in revenue.
In 2002, Tomb Raider: The Prophecy was released for Game Boy Advance, developed by Ubi Soft Milan and published by Ubi Soft.
After a three-year gap, Tomb Raider: The Angel of Darkness was released on Microsoft Windows and PlayStation 2 (PS2) in 2003.
After the release of The Angel of Darkness in 2003, Core Design continued working on the Tomb Raider franchise for another three years, but both projects under development were cancelled.
In 2003, Eidos transferred production of the Tomb Raider series from Core Design to Crystal Dynamics due to the critical backlash against The Angel of Darkness and Core's struggles with PlayStation 2 development. The priority for Crystal Dynamics was to regain the fanbase's trust and reclaim the series' status.
In 2003, after a mixed reception to the sixth game, development of the main Tomb Raider series was transferred from Core Design to Crystal Dynamics.
In 2003, four Tomb Raider titles were released for mobile phones.
The failure of The Angel of Darkness in 2003 was attributed to burnout from annual releases.
In late 2005, Core Design began development of an updated edition of the first game for the PSP called Tomb Raider: 10th Anniversary, with a projected release date of Christmas 2006.
A January 2006 build of Tomb Raider: 10th Anniversary was leaked online in 2020, and remains available on the Internet Archive.
In June 2006, Core Design was sold to Rebellion Developments, leading Eidos to request the cancellation of Tomb Raider: 10th Anniversary.
In 2006, Eidos cancelled Core Design's nearly finished remake of the original Tomb Raider, entitled 10th Anniversary, for the PlayStation Portable (PSP). Crystal Dynamics was charged with making a remake instead, due to their cross-platform capabilities. This decision led to Core Design's attempt to reskin the title and contributed to the studio's closure years later.
In 2006, Tomb Raider was voted one of Britain's top 10 designs in the Great British Design Quest organized by the BBC and the Design Museum.
In 2006, Tomb Raider: Legend was released worldwide for various platforms, including Microsoft Windows, PlayStation 2, Xbox, Xbox 360, PlayStation Portable (PSP), GameCube, Game Boy Advance (GBA), and Nintendo DS.
In 2006, the character of Lara Croft was inducted onto the Walk of Game.
In 2007, Free Running was ultimately the final title released by Core Design.
In 2007, a remake of the first game titled Tomb Raider: Anniversary was released worldwide for Microsoft Windows, PlayStation 2, PlayStation Portable, Xbox 360 and the Wii.
In 2008, Eurogamer's Martyn Carroll cited the Tomb Raider series as a pioneer for popularizing action-adventure and platforming games, bringing video gaming into the cultural mainstream.
In 2008, Tomb Raider: Underworld was released on Microsoft Windows, PlayStation 3 (PS3), PlayStation 2, Xbox 360, Wii and DS.
In 2008, the franchise ceased to be known as Lara Croft: Tomb Raider.
In 2009, Square Enix acquired Eidos Interactive, then Square Enix Europe, gaining ownership of the Tomb Raider franchise.
In 2009, Square Enix acquired Eidos, renaming it Square Enix Europe, thus gaining ownership of the Tomb Raider franchise. Crystal Dynamics continued development under the new structure.
In 2009, the PlayStation 3, PlayStation 2, Xbox 360 and Wii versions of Tomb Raider: Underworld were released in Japan.
In 2010, Lara Croft and the Guardian of Light was released as a downloadable title for PC, PS3 and Xbox 360.
In 2010, Lara Croft earned six awards in the Guinness World Records, including recognition as the "most successful human video game heroine".
In 2010, Prince of Persia: The Sands of Time film overtook Tomb Raider (2001) as the highest-grossing video game adaptation.
In 2010, a new subseries began, billed as Lara Croft rather than Tomb Raider, while using the aesthetics of the Legend continuity. The first of these was Lara Croft and the Guardian of Light.
In 2011, The Tomb Raider Trilogy was released for PlayStation 3, including Anniversary and Legend remastered in HD, along with Underworld.
In 2013, a reboot of the series, titled Tomb Raider, was released worldwide for Microsoft Windows, PlayStation 3 and Xbox 360.
In 2013, an updated version of the Crystal engine called Foundation was created for the Tomb Raider reboot. Motion capture was used for the game.
In 2013, the Tomb Raider reboot sold 11 million units, becoming the most commercially successful title in the series to date.
In the 2013 Tomb Raider reboot continuity, Lara's mother vanished, her father became obsessed with immortality, and Lara's journey led her to Yamatai and a conflict with savage bandits and the Sun Queen Himiko.
The planned island setting for Tomb Raider III would not have resembled the 2013 reboot.
Until the reboot in 2013, multiple models and body doubles had portrayed Lara Croft in promotional material.
In 2014, Lara Croft and the Temple of Osiris was released as a part of the Lara Croft subseries.
In 2014, Lara Croft and the Temple of Osiris was released for retail and download for PC, PS4 and Xbox One.
From 2015, the Lara Croft subseries aimed at the mobile format with Relic Run, and later Lara Croft Go which received critical acclaim.
In 2015, Lara Croft: Relic Run, an endless runner platformer for mobile devices, was released. Also in 2015, Square Enix Montreal released a platform-puzzler for mobile devices, Lara Croft Go.
In 2016, versions of Rise of the Tomb Raider for the PlayStation 4 and Microsoft Windows were released.
In 2018, Shadow of the Tomb Raider was released as the last main series title to use a proprietary engine, with the franchise moving to Unreal Engine 5.
In 2018, Shadow of the Tomb Raider was released to coincide with the new film "Tomb Raider" starring Alicia Vikander, which took inspiration from the 2013 game. Shadow was developed by Eidos-Montréal with support from Crystal Dynamics and concluded Lara's origin story.
In 2018, Shadow of the Tomb Raider was released worldwide on PlayStation 4, Xbox One, and Microsoft Windows. Also in 2018, an arcade game based on this incarnation was released by Bandai Namco Amusement in Europe.
In November 2019, the "Definitive Edition" of Shadow of the Tomb Raider, featuring all 7 DLCs, was released.
In 2020, Tomb Raider featured on a series of UK postage stamps issued by the Royal Mail to celebrate classic UK video games.
In 2020, a January 2006 build of Tomb Raider: 10th Anniversary was leaked online and made available on the Internet Archive.
As of 2021, the Tomb Raider series has sold over 85 million units worldwide.
In 2021, Legendary Television and DJ2 Entertainment announced an anime series for Netflix set after the events of Shadow of the Tomb Raider, entitled Tomb Raider: The Legend of Lara Croft.
In 2021, details about the franchise's plans following the release of Tomb Raider II were revealed by interviews with former staffers conducted for The Making of Tomb Raider.
In May 2022, Embracer Group acquired Square Enix Europe assets for $300 million, including Crystal Dynamics and the Tomb Raider franchise.
In 2022, Embracer Group purchased the intellectual property of Tomb Raider alongside Eidos.
In 2022, Tomb Raider Reloaded, an action arcade and free-to-play game, was released by CDE Entertainment for iOS and Android devices.
In January 2023, The Hollywood Reporter announced that Phoebe Waller-Bridge would write a TV show adaptation of the Tomb Raider video game franchise for Amazon, with tie-in video game and film.
On January 31, 2023, a Tomb Raider themed downloadable content expansion for PowerWash Simulator was released for free.
In 2023, Feral Interactive's Lara Croft spin-offs were re-released as The Lara Croft Collection for Nintendo Switch.
In 2023, The Lara Croft Collection was released for Nintendo Switch, containing the games Lara Croft and the Guardian of Light and Lara Croft and the Temple of Osiris.
In 2023, the mobile game Tomb Raider Reloaded was published by Square Enix London Mobile.
In October 2024, Tomb Raider: The Legend of Lara Croft was released.
By 2024, the Tomb Raider series had sold over 100 million units worldwide.
In 2024, Aspyr released remasters of all six Core Design titles across two collections as Tomb Raider I–III Remastered.
In 2024, Embracer Group, due to over-expansion, announced it would split into three companies, with the Tomb Raider IP to be held by Middle-earth Enterprises under Fellowship Entertainment after the separation.
As of April 2025, a live-action Tomb Raider series in development at Amazon is reportedly "not going ahead", with no script written despite significant investment.
In 2025, Aspyr released remasters of all six Core Design titles across two collections as Tomb Raider IV–VI Remastered.
PlayStation is a video game brand by Sony Interactive Entertainment...
Xbox is a video gaming brand created by Microsoft Gaming...
Nintendo is a Japanese multinational video game company based in...
The Nintendo Switch is a video game console developed by...
Sony is a Japanese multinational conglomerate based in Tokyo Its...
Square Enix Holdings Co Ltd is a Japanese multinational conglomerate...
26 days ago Michael Douglas's 'Don't Say a Word' Thriller with Brittany Murphy Soars on Netflix Charts.
5 months ago Stocks Rebound Amid Israel-Iran Conflict; Dow, Nasdaq, and S&P 500 Rise.
2 days ago Olivia Munn Suffered Food Poisoning After Eating Sushi in Bathtub, Vomited at Airport
4 months ago Xbox Cloud Gaming's "Stream Your Own Game" Arrives on PC App with New Games.
Family is a fundamental social unit based on kinship or affinity It provides structure safety and predictability for its members...
1 hour ago Thanksgiving Dinner Cost Drops in 2025: Survey Reveals Cheaper Meal.
XXXTentacion born Jahseh Dwayne Ricardo Onfroy was a controversial yet...
William Franklin Graham III commonly known as Franklin Graham is...
Cristiano Ronaldo often nicknamed CR is a Portuguese professional footballer...
Candace Owens is an American conservative political commentator and author...
Michelle Obama is an American attorney author and former First...
Marjorie Taylor Greene known as MTG is a far-right American...