Xbox Game Pass is a subscription service offered by Microsoft Gaming, launched on June 1, 2017. It provides access to a rotating library of downloadable games playable on Xbox consoles, Windows, and via cloud gaming on various devices. Subscribers can play games as long as their subscription remains active. Additionally, members receive discounts on game purchases and DLC within the Game Pass library.
In 2002, Microsoft acquired the game developer Rare, which later contributed to the development and testing of Game Pass through titles like Sea of Thieves.
In 2013, after Phil Spencer took over the Xbox brand, the conception of what would become Game Pass began as a game rental service under the code name Arches, later transitioning to a subscription model.
During Microsoft's E3 2017 press conference, it was announced that selected Xbox titles would be made available through a new backwards-compatibility feature, with the potential for some of those games to also be added to Game Pass during 2017.
On January 23, 2018, Microsoft announced an expansion of Game Pass where first-party titles would be added to the catalog on the same day as their retail release, starting with Sea of Thieves.
On March 20, 2018, Sea of Thieves was launched and added to Game Pass on the same day, marking the first first-party title to be available on the service at launch.
In May 2019, Microsoft announced Game Pass for PC, which would be supported on Windows 10 and have over 100 games available at launch.
On June 9, 2019, Xbox Game Pass Ultimate became generally available, and Game Pass for PC launched in open beta, which was also included in Ultimate.
In a July 2020 interview, Xbox's marketing director Aaron Greenberg said that Xbox Game Pass is not necessarily meant to be profitable for Microsoft currently but is designed to attract more players through word-of-mouth by offering a large set of features as an underpriced value. The long-term goal is to become valuable to Microsoft.
On September 15, 2020, Xbox Cloud Gaming (xCloud) launched for Game Pass Ultimate subscribers, enabling cloud gaming on select Android mobile devices with over 100 games optimized for the service.
By September 2020, Xbox Game Pass had reached 15 million subscribers.
In October 2020, Phil Spencer stated that the current pricing model for Game Pass was considered "completely sustainable" and there were no plans to raise the price in the near future.
Alongside the release of Xbox Series X and Series S, on November 10, 2020, EA Play was added to Game Pass Ultimate subscribers on console and Xbox Cloud Gaming.
According to documents related to the Activision Blizzard acquisition, Game Pass had total revenues of $2.9 billion in the fiscal year ending January 2021, which was about 30% of Microsoft's games and services revenues, or 18% of its total Xbox business.
By January 2021, Xbox Game Pass had reached 18 million subscribers.
On March 18, 2021, EA Play was expanded to PC for both Game Pass Ultimate and Game Pass for PC subscribers.
In April 2021, a web application for Xbox Cloud Gaming entered an invite-only beta phase.
In June 2021, Microsoft announced it was developing a Game Pass app for smart TVs and a standalone streaming device, both based on xCloud.
In June 2021, the web application for Xbox Cloud Gaming became generally available, compatible with PC and mobile web browsers, including iOS devices.
In an August 2021 interview, Phil Spencer stated that there are currently no plans to bring Xbox Game Pass to other closed console platforms like PlayStation or Nintendo Switch.
By January 2022, Xbox Game Pass had surpassed 25 million subscribers.
On January 18, 2022, Microsoft announced that Game Pass had surpassed 25 million subscribers and revealed plans to acquire Activision Blizzard with the intent to integrate Activision's game catalog into Game Pass.
On March 29, 2022, the PC Game Pass Preview launched in five more Southeast Asian countries (the first one was Singapore), including Indonesia, Malaysia, Philippines, Thailand, and Vietnam.
The PC Game Pass service has been officially launched in five Southeast Asian countries, including Indonesia, Malaysia, Philippines, Thailand, and Vietnam, on April 21, 2022.
In June 2022, Riot Games announced that they will be adding their free-to-play games like League of Legends to Xbox Game Pass later in 2022, with in-game benefits for Game Pass subscribers.
In 2022, the UK's Competition and Markets Authority reported that Game Pass did cannibalize sales of games for around the first year they are present on the service.
In 2023, it was announced that a selection of PC Game Pass games would become available on the GeForce Now streaming service.
In February 2024, Microsoft announced there were 34 million Game Pass subscribers.
In February 2024, while Microsoft announced plans to release select Xbox exclusives on PlayStation 5 and Nintendo Switch, Phil Spencer stated that there were no plans to bring Game Pass to these platforms, retaining it as the primary destination for their first-party games on Xbox and Windows.
As of September 12, 2024, Microsoft made pricing changes and tier offerings: digital console-only tier purchases for new users are no longer be available, and a new Standard tier, excluding day-one releases, has been introduced. Prices will increase by $2-3 per month for plans with day-one access, ahead of Call of Duty: Black Ops 6 becoming a day-one title.
In May 2025, Xbox partnered with Antstream to make numerous licensed retro games available through Antstream Arcade as part of the Game Pass subscription.
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